diff options
Diffstat (limited to 'source/blocks/Block.cpp')
-rw-r--r-- | source/blocks/Block.cpp | 445 |
1 files changed, 0 insertions, 445 deletions
diff --git a/source/blocks/Block.cpp b/source/blocks/Block.cpp deleted file mode 100644 index 98868de7d..000000000 --- a/source/blocks/Block.cpp +++ /dev/null @@ -1,445 +0,0 @@ -#include "Globals.h"
-#include "Block.h"
-#include "../cItem.h"
-#include "../cWorld.h"
-#include "BlockSand.h"
-#include "BlockGravel.h"
-#include "BlockDoor.h"
-#include "BlockFire.h"
-#include "BlockRedstone.h"
-#include "BlockRedstoneTorch.h"
-#include "BlockRedstoneRepeater.h"
-#include "BlockPiston.h"
-#include "BlockWorkbench.h"
-#include "BlockEntity.h"
-#include "BlockVine.h"
-#include "BlockTallGrass.h"
-#include "BlockSnow.h"
-#include "BlockCloth.h"
-#include "BlockSlab.h"
-#include "BlockDirt.h"
-#include "BlockTorch.h"
-#include "BlockWood.h"
-#include "BlockLeaves.h"
-#include "BlockSapling.h"
-#include "BlockFluid.h"
-#include "BlockChest.h"
-#include "BlockFurnace.h"
-#include "BlockDispenser.h"
-#include "BlockStairs.h"
-#include "BlockLadder.h"
-#include "BlockSign.h"
-#include "BlockCrops.h"
-#include "BlockSugarcane.h"
-#include "BlockFlower.h"
-#include "BlockMushroom.h"
-#include "BlockCactus.h"
-#include "BlockStems.h"
-#include "BlockGlowstone.h"
-#include "BlockStone.h"
-#include "BlockMelon.h"
-#include "BlockIce.h"
-#include "BlockOre.h"
-#include "BlockNote.h"
-
-
-
-
-
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler *cBlockHandler::m_BlockHandler[256];
-
-
-
-
-
-cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
-{
- if (!m_HandlerInitialized)
- {
- //We have to initialize
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
- m_HandlerInitialized = true;
- }
- if (m_BlockHandler[a_BlockID] != NULL)
- {
- return m_BlockHandler[a_BlockID];
- }
-
- return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
-}
-
-
-
-
-
-cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
-{
- switch(a_BlockID)
- {
- case E_BLOCK_SAND:
- return new cBlockSandHandler(a_BlockID);
- case E_BLOCK_GRAVEL:
- return new cBlockGravelHandler(a_BlockID);
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockID);
- case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockID);
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockID);
- case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockID);
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockID);
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockID);
- case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockID);
- case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockID);
- case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockID);
- case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockID);
- case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockID);
- case E_BLOCK_WOODEN_SLAB:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockID);
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockID);
- case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockID);
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockID);
- case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockID);
- case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockID);
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockID);
- case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockID);
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockID);
- case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockID);
- case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockID);
- case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockID);
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- return new cBlockStairsHandler(a_BlockID);
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockID);
- case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockID);
- case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockID);
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockID);
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockID);
- case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockID);
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockID);
- case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockID);
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockID);
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockID);
- case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockID);
- case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockID);
- default:
- return new cBlockHandler(a_BlockID);
- break;
- }
-}
-
-
-
-
-
-void cBlockHandler::Deinit()
-{
- for(int i = 0; i < 256; i++)
- {
- delete m_BlockHandler[i];
- }
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
-{
- m_BlockID = a_BlockID;
-}
-
-
-
-
-
-void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
- //Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- //Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
-}
-
-
-
-
-
-void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
-}
-
-
-
-
-
-char cBlockHandler::GetDropCount()
-{
- return 1;
-}
-
-
-
-
-
-int cBlockHandler::GetDropID()
-{
- return m_BlockID;
-}
-
-
-
-
-
-NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
-{
- return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
-}
-
-
-
-
-
-void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- cItems Drops;
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- char DropCount = GetDropCount();
- short DropItem = (short)GetDropID();
- if (DropCount > 0 && (DropItem != E_ITEM_EMPTY))
- {
- Drops.push_back(cItem(DropItem, DropCount, GetDropMeta(Meta)));
- a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
- }
-}
-
-
-
-
-
-AString cBlockHandler::GetStepSound() {
- return "step.stone";
-}
-
-
-
-
-
-bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- return CanBeAt(a_World, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::IsUseable()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::IsClickedThrough()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::IgnoreBuildCollision()
-{
- return m_BlockID == E_BLOCK_AIR;
-}
-
-
-
-
-
-bool cBlockHandler::NeedsRandomTicks()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::AllowBlockOnTop()
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::CanBePlacedOnSide()
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::DropOnUnsuitable()
-{
- return true;
-}
-
-
-
-
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