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-rw-r--r--source/cChestEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
index a798eff47..2a69c7bdb 100644
--- a/source/cChestEntity.cpp
+++ b/source/cChestEntity.cpp
@@ -185,7 +185,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
}
}
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1);
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, 1, 1, E_BLOCK_CHEST);
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now