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-rw-r--r--source/cClientHandle.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 4668a2aa8..78c6a1289 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -75,44 +75,44 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
- void SendDisconnect(const AString & a_Reason);
- void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendChat(const AString & a_Message);
- void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
- void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
- void SendWindowClose(char a_WindowID);
- void SendWholeInventory(const cInventory & a_Inventory);
- void SendWholeInventory(const cWindow & a_Window);
- void SendTeleportEntity(const cEntity & a_Entity);
- void SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline);
- void SendPlayerPosition(void);
- void SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntLook (const cEntity & a_Entity);
- void SendEntHeadLook (const cEntity & a_Entity);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendHealth (void);
- void SendRespawn(void);
- void SendGameMode(eGameMode a_GameMode);
- void SendDestroyEntity(const cEntity & a_Entity);
- void SendPlayerMoveLook(void);
- void SendEntityStatus(const cEntity & a_Entity, char a_Status);
- void SendMetadata(const cPawn & a_Entity);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEntHeadLook (const cEntity & a_Entity);
+ void SendEntLook (const cEntity & a_Entity);
+ void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
- void SendPlayerSpawn(const cPlayer & a_Player);
- void SendPickupSpawn(const cPickup & a_Pickup);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player);
- void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendUnloadChunk(int a_ChunkX, int a_ChunkZ);
- void SendWeather(eWeather a_Weather);
- void SendTimeUpdate(Int64 a_WorldTime);
- void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
- void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMetadata (const cPawn & a_Entity);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
+ void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendRespawn (void);
+ void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldTime);
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cInventory & a_Inventory);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (char a_WindowID);
+ void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
const AString & GetUsername(void) const; //tolua_export