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Diffstat (limited to 'source/cPlugin_NewLua.h')
-rw-r--r-- | source/cPlugin_NewLua.h | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/source/cPlugin_NewLua.h b/source/cPlugin_NewLua.h deleted file mode 100644 index 082b2a82b..000000000 --- a/source/cPlugin_NewLua.h +++ /dev/null @@ -1,76 +0,0 @@ - -#pragma once - -#include "cPlugin.h" -#include "cWebPlugin.h" - - - - - -typedef struct lua_State lua_State; - - - - - -class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export -{ //tolua_export -public: //tolua_export - cPlugin_NewLua( const char* a_PluginName ); - ~cPlugin_NewLua(); - - virtual void OnDisable(); //tolua_export - virtual bool Initialize(); //tolua_export - - virtual void Tick(float a_Dt); //tolua_export - - virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override; - virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override; - virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); - virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; - virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; - virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; - virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; - virtual bool OnPlayerJoin (cPlayer * a_Player ) override; - virtual void OnPlayerMove (cPlayer * a_Player ) override; - virtual void OnPlayerSpawn (cPlayer * a_Player ) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnWeatherChanged (cWorld * a_World) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; - - const AString & GetDirectory(void) const {return m_Directory; } - AString GetLocalDirectory(void) const; //tolua_export - - virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); } - - // cWebPlugin override - virtual const AString & GetName(void) const {return cPlugin::GetName(); } - - // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest( HTTPRequest * a_Request ) override; - bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS << - - lua_State* GetLuaState() { return m_LuaState; } - - OBSOLETE cPlugin_NewLua * CreateWebPlugin(lua_State * a_LuaState); //tolua_export - - cCriticalSection & GetCriticalSection() { return m_CriticalSection; } - -private: - bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); - bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else - - cCriticalSection m_CriticalSection; - - std::string m_Directory; - lua_State * m_LuaState; -};//tolua_export
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