diff options
Diffstat (limited to 'src/Bindings/LuaChunkStay.cpp')
-rw-r--r-- | src/Bindings/LuaChunkStay.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp index 1afd09d11..d8d7da5d0 100644 --- a/src/Bindings/LuaChunkStay.cpp +++ b/src/Bindings/LuaChunkStay.cpp @@ -25,10 +25,10 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) { // This function is expected to be called just once, with all the coords in a table ASSERT(m_Chunks.empty()); - + cPluginLua::cOperation Op(m_Plugin); cLuaState & L = Op(); - + // Check that we got a table: if (!lua_istable(L, a_ChunkCoordTableStackPos)) { @@ -38,7 +38,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) L.LogStackTrace(); return false; } - + // Add each set of coords: int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos); m_Chunks.reserve(static_cast<size_t>(NumChunks)); @@ -58,7 +58,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) AddChunkCoord(L, idx); lua_pop(L, 1); } - + // If there are no chunks, log a warning and return failure: if (m_Chunks.empty()) { @@ -66,7 +66,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) L.LogStackTrace(); return false; } - + // All ok return true; } @@ -86,14 +86,14 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index) ); return; } - + // Read the two coords from the element: lua_rawgeti(L, -1, 1); lua_rawgeti(L, -2, 2); int ChunkX = luaL_checkint(L, -2); int ChunkZ = luaL_checkint(L, -1); lua_pop(L, 2); - + // Check that a coord is not yet present: for (cChunkCoordsVector::iterator itr = m_Chunks.begin(), end = m_Chunks.end(); itr != end; ++itr) { @@ -105,7 +105,7 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index) return; } } // for itr - m_Chunks[] - + m_Chunks.push_back(cChunkCoords(ChunkX, ChunkZ)); } @@ -119,7 +119,7 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo m_LuaState = &m_Plugin.GetLuaState(); m_OnChunkAvailable.RefStack(*m_LuaState, a_OnChunkAvailableStackPos); m_OnAllChunksAvailable.RefStack(*m_LuaState, a_OnAllChunksAvailableStackPos); - + // Enable the ChunkStay: super::Enable(a_ChunkMap); } @@ -148,12 +148,12 @@ bool cLuaChunkStay::OnAllChunksAvailable(void) // Call the callback: cPluginLua::cOperation Op(m_Plugin); Op().Call(static_cast<int>(m_OnAllChunksAvailable)); - + // Remove the callback references - they won't be needed anymore m_OnChunkAvailable.UnRef(); m_OnAllChunksAvailable.UnRef(); } - + // Disable the ChunkStay by returning true return true; } |