diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/LuaState.h | 57 |
1 files changed, 55 insertions, 2 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 32d346a19..9c97e96d4 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -55,6 +55,54 @@ class cLuaState { public: + #ifdef _DEBUG + /** Asserts that the Lua stack has the same amount of entries when this object is destructed, as when it was constructed. + Used for checking functions that should preserve Lua stack balance. */ + class cStackBalanceCheck + { + public: + cStackBalanceCheck(const char * a_FileName, int a_LineNum, lua_State * a_LuaState, bool a_ShouldLogStack = true): + m_FileName(a_FileName), + m_LineNum(a_LineNum), + m_LuaState(a_LuaState), + m_StackPos(lua_gettop(a_LuaState)) + { + if (a_ShouldLogStack) + { + // DEBUG: If an unbalanced stack is reported, uncommenting the next line can help debug the imbalance + // cLuaState::LogStackValues(a_LuaState, Printf("Started checking Lua stack balance, currently %d items:", m_StackPos).c_str()); + // Since LogStackValues() itself uses the balance check, we must not call it recursively + } + } + + ~cStackBalanceCheck() + { + auto currStackPos = lua_gettop(m_LuaState); + if (currStackPos != m_StackPos) + { + LOGD("Lua stack not balanced. Expected %d items, found %d items. Stack watching started in %s:%d", + m_StackPos, currStackPos, + m_FileName.c_str(), m_LineNum + ); + cLuaState::LogStackValues(m_LuaState); + ASSERT(!"Lua stack unbalanced"); // If this assert fires, the Lua stack is inbalanced, check the callstack / m_FileName / m_LineNum + } + } + + protected: + const AString m_FileName; + int m_LineNum; + lua_State * m_LuaState; + int m_StackPos; + }; + + #define STRINGIFY2(X, Y) X##Y + #define STRINGIFY(X, Y) STRINGIFY2(X, Y) + #define ASSERT_LUA_STACK_BALANCE(...) cStackBalanceCheck STRINGIFY(Check, __COUNTER__)(__FILE__, __LINE__, __VA_ARGS__) + #else + #define ASSERT_LUA_STACK_BALANCE(...) + #endif + /** Provides a RAII-style locking for the LuaState. Used mainly by the cPluginLua internals to provide the actual locking for interface operations, such as callbacks. */ class cLock @@ -654,13 +702,15 @@ public: template <typename FnT, typename... Args> bool Call(const FnT & a_Function, Args &&... args) { + ASSERT_LUA_STACK_BALANCE(m_LuaState); m_NumCurrentFunctionArgs = -1; if (!PushFunction(std::forward<const FnT &>(a_Function))) { // Pushing the function failed return false; } - return PushCallPop(std::forward<Args>(args)...); + auto res = PushCallPop(std::forward<Args>(args)...); + return res; } /** Retrieves a list of values from the Lua stack, starting at the specified index. */ @@ -873,7 +923,10 @@ protected: /** Calls the function that has been pushed onto the stack by PushFunction(), with arguments pushed by PushXXX(). - Returns true if successful, logs a warning on failure. + Returns true if successful, returns false and logs a warning on failure. + Pops the function params, the function itself and the error handler off the stack. + If successful, leaves a_NumReturnValues new values on Lua stack, corresponding to the return values. + On failure, leaves no new values on the Lua stack. */ bool CallFunction(int a_NumReturnValues); |