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-rw-r--r--src/BlockEntities/ChestEntity.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index d9648df18..cb26f4d08 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -216,3 +216,42 @@ bool cChestEntity::IsBlocked()
+
+void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
+{
+ ASSERT(a_Grid == &m_Contents);
+
+ if (m_World == nullptr)
+ {
+ return;
+ }
+
+ // Have cBlockEntityWithItems update redstone and try to broadcast our window:
+ Super::OnSlotChanged(a_Grid, a_SlotNum);
+
+ cWindow * Window = GetWindow();
+ if ((Window == nullptr) && (m_Neighbour != nullptr))
+ {
+ // Window was null, Super will have failed.
+ // Neighbour might own the window:
+ Window = m_Neighbour->GetWindow();
+ }
+
+ if (Window != nullptr)
+ {
+ Window->BroadcastWholeWindow();
+ }
+
+ m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
+ m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
+ {
+ auto & Simulator = *m_World->GetRedstoneSimulator();
+
+ // Notify comparators:
+ m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0));
+ m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0));
+ m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1));
+ m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1));
+ return true;
+ });
+}