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-rw-r--r--src/BlockEntities/DispenserEntity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 66311a518..cf2b2f71b 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -131,7 +131,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity
+ m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
@@ -250,7 +250,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
SpawnPos += Vector3d(0.5, 0.5, 0.5);
- if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z, cBoat::ItemToMaterial(SlotItem)))
+ if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem)))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}