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-rw-r--r--src/BlockEntities/DispenserEntity.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 5a2de7965..9410a1129 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -23,7 +23,7 @@ public:
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
/** Spawns a projectile of the given kind in front of the dispenser */
- void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector);
+ void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector);
/** Returns how to aim the projectile */
Vector3d GetShootVector(NIBBLETYPE & a_Meta);
@@ -38,3 +38,6 @@ private:
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
+
+
+