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-rw-r--r--src/BlockEntities/DispenserEntity.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 03ce3ad69..4e81b455a 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -25,11 +25,11 @@ public:
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
- Returns the UniqueID of the spawned projectile, or 0 on failure. */
+ Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */
UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr);
- /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
- Vector3d GetShootVector(NIBBLETYPE a_Meta);
+ /** Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing. */
+ static Vector3d GetShootVector(NIBBLETYPE a_BlockMeta);
// tolua_end