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-rw-r--r--src/BlockEntities/BlockEntity.cpp3
-rw-r--r--src/BlockEntities/ChestEntity.cpp7
-rw-r--r--src/BlockEntities/ChestEntity.h13
-rw-r--r--src/BlockEntities/HopperEntity.cpp26
4 files changed, 36 insertions, 13 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 430f04551..1e2a176ef 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -28,7 +28,8 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
switch (a_BlockType)
{
case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_TRAPPED_CHEST:
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index cb9cc89bf..8626f3cad 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -11,8 +11,9 @@
-cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
+ super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_ActivePlayers(0)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -113,7 +114,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
// The few false positives aren't much to worry about
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index ce16f84d7..42cf7657c 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -35,7 +35,7 @@ public:
// tolua_end
/// Constructor used for normal operation
- cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
@@ -50,6 +50,17 @@ public:
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
+
+ /** Gets the number of players who currently have this chest open */
+ int GetNumberOfPlayers(void) const { return m_ActivePlayers; }
+
+ /** Gets the number of players who currently have this chest open */
+ void SetNumberOfPlayers(int a_Amount) { m_ActivePlayers = a_Amount; }
+
+private:
+
+ /** Holds the number of players who currently have this chest open */
+ int m_ActivePlayers;
} ; // tolua_export
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 5856f20d1..bcaf26701 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
@@ -322,6 +323,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
bool res = false;
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
@@ -395,13 +397,17 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
{
continue;
}
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
+ if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
+ {
+ continue;
+ }
+
Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
if (Chest == NULL)
{
@@ -572,13 +578,17 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
{
continue;
}
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
+ if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
+ {
+ continue;
+ }
+
Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
if (Chest == NULL)
{