diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockCauldron.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 28c1dfda8..da7c43860 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -32,9 +32,16 @@ public: - virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual bool OnUse( + cChunkInterface & a_ChunkInterface, + cWorldInterface & a_WorldInterface, + cPlayer & a_Player, + const Vector3i a_BlockPos, + eBlockFace a_BlockFace, + const Vector3i a_CursorPos + ) override { - NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos); auto EquippedItem = a_Player.GetEquippedItem(); switch (EquippedItem.m_ItemType) { @@ -42,7 +49,7 @@ public: { if (Meta == 3) { - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); + a_ChunkInterface.SetBlockMeta(a_BlockPos, 0); // Give new bucket, filled with fluid when the gamemode is not creative: if (!a_Player.IsGameModeCreative()) { @@ -55,7 +62,7 @@ public: { if (Meta < 3) { - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3); + a_ChunkInterface.SetBlockMeta(a_BlockPos, 3); // Give empty bucket back when the gamemode is not creative: if (!a_Player.IsGameModeCreative()) { @@ -68,7 +75,7 @@ public: { if (Meta > 0) { - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); + a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta); // Give new potion when the gamemode is not creative: if (!a_Player.IsGameModeCreative()) { @@ -82,8 +89,8 @@ public: // Refill cauldron with water bottles. if ((Meta < 3) && (EquippedItem.m_ItemDamage == 0)) { - a_ChunkInterface.SetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ), ++Meta); - // Give empty bottle when the gamemode is not creative: + a_ChunkInterface.SetBlockMeta(Vector3i(a_BlockPos), ++Meta); + // Give back an empty bottle when the gamemode is not creative: if (!a_Player.IsGameModeCreative()) { a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_GLASS_BOTTLE)); |