diff options
Diffstat (limited to 'src/Blocks/BlockHandler.cpp')
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 2de4a3e4c..452cc94a5 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -198,6 +198,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); + case E_BLOCK_CLAY: return new cBlockOreHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_COCOA_POD: return new cBlockCocoaPodHandler (a_BlockType); case E_BLOCK_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType); @@ -353,7 +354,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta( { // By default, all blocks can be placed and the meta is copied over from the item's damage value: a_BlockType = m_BlockType; - a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); + a_BlockMeta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); return true; } |