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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockSponge.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/Blocks/BlockSponge.h b/src/Blocks/BlockSponge.h new file mode 100644 index 000000000..24bc25388 --- /dev/null +++ b/src/Blocks/BlockSponge.h @@ -0,0 +1,157 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockSpongeHandler : + public cBlockHandler +{ +public: + cBlockSpongeHandler(BLOCKTYPE a_BlockType): + cBlockHandler(a_BlockType) + { + } + + + + + + virtual void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override + { + if (GetSoaked(Vector3i(a_RelX, a_RelY, a_RelZ), a_Chunk)) + { + return; + } + cBlockHandler::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk); + } + + + + + + /** Check blocks around the sponge to see if they are water. + If a dry sponge is touching water, soak up up to 65 blocks of water, + with a taxicab distance of 7, and turn the sponge into a wet sponge. + Returns TRUE if the block was changed. */ + bool GetSoaked(Vector3i a_Rel, cChunk & a_Chunk) + { + static const std::array<Vector3i, 6> WaterCheck + { + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + { 0, -1, 0}, + } + }; + struct sSeed + { + sSeed(Vector3i pos, int d) + { + m_Pos = pos; + m_Depth = d; + } + Vector3i m_Pos; + int m_Depth; + }; + + + // Check if this is a dry sponge next to a water block. + NIBBLETYPE TargetMeta = a_Chunk.GetMeta(a_Rel.x, a_Rel.y, a_Rel.z); + if (TargetMeta != E_META_SPONGE_DRY) + { + return false; + } + + bool ShouldSoak = std::any_of(WaterCheck.cbegin(), WaterCheck.cend(), [a_Rel, & a_Chunk](Vector3i a_Offset) + { + return IsWet(a_Rel + a_Offset, a_Chunk); + } + ); + + // Early return if the sponge isn't touching any water. + if (! ShouldSoak) + { + return false; + } + + + // Use a queue to hold blocks that we want to check, so our search is breadth-first. + std::queue<sSeed> Seeds; + int count = 0; + // Only go 7 blocks away from the center block. + const int maxDepth = 7; + // Start with the 6 blocks around the sponge. + for (unsigned int i = 0; i < 6; i++) + { + Seeds.emplace(a_Rel + WaterCheck[i], maxDepth - 1); + } + + + // Keep checking blocks that are touching water blocks, or until 65 have been soaked up. + while (!Seeds.empty() && count < 65) + { + sSeed seed = Seeds.front(); + Vector3i checkRel = seed.m_Pos; + if (IsWet(checkRel, a_Chunk)) + { + count++; + DryUp(checkRel, a_Chunk); + if (seed.m_Depth > 0) + { + // If this block was water, and we haven't yet gone too far away, + // add itÅ› neighbors to the queue to check. + for (unsigned int i = 0; i < 6; i++) + { + Seeds.emplace(checkRel + WaterCheck[i], seed.m_Depth - 1); + } + } + } + Seeds.pop(); + } + a_Chunk.SetBlock(a_Rel.x, a_Rel.y, a_Rel.z, E_BLOCK_SPONGE, E_META_SPONGE_WET); + return true; + } + + + + + + static void DryUp(Vector3i a_Rel, cChunk & a_Chunk) + { + // TODO: support evaporating waterlogged blocks. + a_Chunk.UnboundedRelSetBlock(a_Rel.x, a_Rel.y, a_Rel.z, E_BLOCK_AIR, 0); + } + + + + + + static bool IsWet(Vector3i a_Rel, cChunk & a_Chunk) + { + // TODO: support detecting waterlogged blocks. + BLOCKTYPE Type; + return(a_Chunk.UnboundedRelGetBlockType(a_Rel.x, a_Rel.y, a_Rel.z, Type) && IsBlockWater(Type)); + } + + + + + + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + return 18; + } + + + + + +}; |