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-rw-r--r--src/Blocks/BlockHandler.cpp3
-rw-r--r--src/Blocks/BlockPiston.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index bd48ece52..fcd5e2b41 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -176,12 +176,13 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
- // Block handlers, alphabetically sorted:
+ // Duplicate block handlers (two blocks use one handler), alphabetically sorted:
case E_BLOCK_CHEST:
case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler(a_BlockType);
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler(a_BlockType);
+ // Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index 3913da320..27a44d829 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -104,7 +104,7 @@ private:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
- // Ender chests can totally be pushed/pulled in MCS :)
+ // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :)
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_HOPPER: