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-rw-r--r--src/Chunk.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index c7987723b..162c8de96 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -580,14 +580,17 @@ private:
/** Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes */
void ApplyWeatherToTop(void);
- /** Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) */
- void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+ /** Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the sugarcane grew inside this call */
+ int GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
- /** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) */
- void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+ /** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the cactus grew inside this call */
+ int GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
- /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem) */
- void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
+ /** Grows a tall grass present at the block specified to a two tall grass; returns true if the grass grew */
+ bool GrowTallGrass (int a_RelX, int a_RelY, int a_RelZ);
+
+ /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem); returns true if the pumpkin or melon sucessfully grew */
+ bool GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
/** Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients */
void MoveEntityToNewChunk(cEntity * a_Entity);