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-rw-r--r--src/ChunkMap.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 433516490..4daa85ebd 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -106,7 +106,8 @@ public:
/** Wakes up the simulators for the specified area of blocks */
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
- void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ);
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
@@ -339,6 +340,13 @@ public:
/** Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! */
cCriticalSection & GetCS(void) { return m_CSLayers; }
+
+ /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk.
+ If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of
+ whether it has any clients or not.
+ This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
+ as at least one requests is active the chunk will be ticked). */
+ void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked);
private: