diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 09188f2ae..4a4898179 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -16,6 +16,7 @@ #include "json/json.h" #include "ChunkSender.h" #include "EffectID.h" +#include "Protocol/ForgeHandshake.h" #include "UUID.h" @@ -255,8 +256,26 @@ public: // tolua_export /** Returns the client brand received in the MC|Brand plugin message or set by a plugin. */ const AString & GetClientBrand(void) const { return m_ClientBrand; } + /** Returns the Forge mods installed on the client. */ + const AStringMap & GetForgeMods(void) const { return m_ForgeMods; } + + /** Returns true if the client is modded with Forge. */ + bool IsForgeClient(void) const { return m_ForgeHandshake.m_IsForgeClient; } + // tolua_end + /** Add the Forge mod list to the server ping response. */ + void ForgeAugmentServerListPing(Json::Value & a_Response) + { + m_ForgeHandshake.AugmentServerListPing(a_Response); + } + + /** Mark a client connection as using Forge. Set by the protocol. */ + void SetIsForgeClient() + { + m_ForgeHandshake.m_IsForgeClient = true; + } + /** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */ bool WantsSendChunk(int a_ChunkX, int a_ChunkZ); @@ -375,10 +394,17 @@ private: friend class cServer; // Needs access to SetSelf() + friend class cForgeHandshake; // Needs access to FinishAuthenticate() /** The type used for storing the names of registered plugin channels. */ typedef std::set<AString> cChannels; + /** Forge handshake state machine. */ + cForgeHandshake m_ForgeHandshake; + + /** Forge mods and versions installed on this client. */ + AStringMap m_ForgeMods; + /** The actual view distance used, the minimum of client's requested view distance and world's max view distance. */ int m_CurrentViewDistance; @@ -526,6 +552,9 @@ private: float m_BreakProgress; + /** Finish logging the user in after authenticating. */ + void FinishAuthenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties); + /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */ bool CheckBlockInteractionsRate(void); |