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-rw-r--r--src/Entities/Entity.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index c3ccaa228..db526045e 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -109,47 +109,6 @@ public:
// tolua_end
- enum eEntityStatus
- {
- // TODO: Investigate 0, 1, and 5 as Wiki.vg is not certain
-
- // Entity becomes coloured red
- esGenericHurt = 2,
- // Entity plays death animation (entity falls to ground)
- esGenericDead = 3,
- // Iron Golem plays attack animation (arms lift and fall)
- esIronGolemAttacking = 4,
- // Wolf taming particles spawn (smoke)
- esWolfTaming = 6,
- // Wolf tamed particles spawn (hearts)
- esWolfTamed = 7,
- // Wolf plays water removal animation (shaking and water particles)
- esWolfDryingWater = 8,
- // Informs client that eating was accepted
- esPlayerEatingAccepted = 9,
- // Sheep plays eating animation (head lowers to ground)
- esSheepEating = 10,
- // Iron Golem holds gift to villager children
- esIronGolemGivingPlant = 11,
- // Villager spawns heart particles
- esVillagerBreeding = 12,
- // Villager spawns thunderclound particles
- esVillagerAngry = 13,
- // Villager spawns green crosses
- esVillagerHappy = 14,
- // Witch spawns magic particle (TODO: investigation into what this is)
- esWitchMagicking = 15,
-
- // It seems 16 (zombie conversion) is now done with metadata
-
- // Informs client to explode a firework based on its metadata
- esFireworkExploding = 17,
- // Passive mob is in "love mode"
- esMobInLove = 18,
- // Plays totem of undying animation and sound
- esTotemOfUndying = 35,
- } ;
-
static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire
static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava