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-rw-r--r--src/Entities/Floater.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 0b96f12df..b405c5f65 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -49,7 +49,7 @@ public:
m_MinCoeff = LineCoeff;
m_HitEntity = a_Entity;
}
-
+
// Don't break the enumeration, we want all the entities
return false;
}
@@ -91,7 +91,7 @@ public:
m_EntityExists = true;
return false;
}
-
+
bool DoesExist(void) const { return m_EntityExists; }
protected:
bool m_EntityExists;
@@ -153,7 +153,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
-
+
m_CountDownTime--;
if (m_World->GetHeight(POSX_TOINT, POSZ_TOINT) == POSY_TOINT)
{
@@ -186,7 +186,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if ((GetSpeed().Length() > 4) && (m_AttachedMobID == cEntity::INVALID_ID))
{
cFloaterEntityCollisionCallback Callback(this, GetPosition(), GetPosition() + GetSpeed() / 20);
-
+
a_Chunk.ForEachEntity(Callback);
if (Callback.HasHit())
{