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-rw-r--r--src/Entities/Player.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 60da8c758..fb2274cad 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -84,7 +84,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_bIsInBed(false),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
- m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
+ m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : cUUID{}),
m_CustomName(""),
m_SkinParts(0),
m_MainHand(mhRight)
@@ -2077,7 +2077,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
}
// Load from the offline UUID file, if allowed:
- AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
+ cUUID OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
const char * OfflineUsage = " (unused)";
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
{
@@ -2105,7 +2105,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
// None of the files loaded successfully
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
- GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
+ GetName().c_str(), m_UUID.ToShortString().c_str(), OfflineUUID.ToShortString().c_str(), OfflineUsage
);
if (a_World == nullptr)
@@ -2220,7 +2220,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/")); // Create the "players" folder, if it doesn't exist yet (#1268)
- cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.ToShortString().substr(0, 2));
// create the JSON data
Json::Value JSON_PlayerPosition;
@@ -2879,10 +2879,9 @@ void cPlayer::RemoveClientHandle(void)
-AString cPlayer::GetUUIDFileName(const AString & a_UUID)
+AString cPlayer::GetUUIDFileName(const cUUID & a_UUID)
{
- AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
- ASSERT(UUID.length() == 36);
+ AString UUID = a_UUID.ToLongString();
AString res("players/");
res.append(UUID, 0, 2);