diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 97e2eca3a..3a9360d1e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -16,6 +16,7 @@ #include "../Items/ItemHandler.h" #include "../Vector3.h" #include "../FastRandom.h" +#include <cmath> #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" @@ -205,6 +206,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (m_ClientHandle->IsDestroyed()) { // This should not happen, because destroying a client will remove it from the world, but just in case + ASSERT(!"Player ticked whilst in the process of destruction!"); m_ClientHandle = nullptr; return; } @@ -215,6 +217,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } } + else + { + ASSERT(!"Player ticked whilst in the process of destruction!"); + } m_Stats.AddValue(statMinutesPlayed, 1); @@ -2178,20 +2184,18 @@ void cPlayer::ApplyFoodExhaustionFromMovement() return; } - // Process exhaustion every two ticks as that is how frequently m_LastPos is updated - // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value - if (GetWorld()->GetWorldAge() % 2 != 0) - { - return; - } - // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastPos); - Movement.y = 0; // Only take XZ movement into account + double SpeedX = m_Speed.x; + double SpeedZ = m_Speed.z; + double BaseExhaustion(sqrt((SpeedX * SpeedX) + (SpeedZ * SpeedZ))); // Apply the exhaustion based on distance travelled: - double BaseExhaustion = Movement.Length(); - if (IsSprinting()) + if (IsFlying() || IsClimbing()) + { + // Apply no exhaustion when flying or climbing. + BaseExhaustion = 0; + } + else if (IsSprinting()) { // 0.1 pt per meter sprinted BaseExhaustion = BaseExhaustion * 0.1; |