diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f625f5d4..607a663de 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -355,7 +355,7 @@ float cPlayer::GetXpPercentage() int currentLevel_XpBase = XpForLevel(currentLevel); return static_cast<float>(m_CurrentXp - currentLevel_XpBase) / - static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase); + static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase); } @@ -364,7 +364,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(int a_CurrentXp) { - if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -403,7 +403,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); + LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated m_bDirtyExperience = true; @@ -1771,7 +1771,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); @@ -1868,7 +1868,7 @@ bool cPlayer::SaveToDisk() } // Save the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { @@ -2076,7 +2076,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) } else { - if (Value >= 25) // Ignore small/slow movement + if (Value >= 25) // Ignore small / slow movement { m_Stats.AddValue(statDistFlown, Value); } |