diff options
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 2f7957f16..c70733c8c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -124,6 +124,9 @@ public: inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } + + /** Gets the contents of the player's associated enderchest */ + cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; } inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export @@ -449,7 +452,13 @@ protected: float m_LastGroundHeight; bool m_bTouchGround; double m_Stance; + + /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */ cInventory m_Inventory; + + /** An item grid that stores the player specific enderchest contents */ + cItemGrid m_EnderChestContents; + cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; @@ -510,8 +519,6 @@ protected: cStatManager m_Stats; - - /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |