diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 46 |
1 files changed, 19 insertions, 27 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index ad656d8ab..076e477da 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -25,43 +25,35 @@ public: CLASS_PROTODEF(cSplashPotionEntity); - cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName); - - cEntityEffect::eType GetEntityEffectType() { return m_EntityEffectType; } - cEntityEffect GetEntityEffect() { return m_EntityEffect; } - int GetPotionName() { return m_PotionName; } + cSplashPotionEntity( + cEntity * a_Creator, + double a_X, double a_Y, double a_Z, + const Vector3d & a_Speed, + cEntityEffect::eType a_EntityEffectType, + cEntityEffect a_EntityEffect, + int a_PotionParticleType + ); + + cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; } + cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; } + int GetPotionParticleType(void) const { return m_PotionParticleType; } void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } - void SetPotionName(int a_PotionName) { m_PotionName = a_PotionName; } + void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; } protected: + cEntityEffect::eType m_EntityEffectType; + cEntityEffect m_EntityEffect; + int m_PotionParticleType; + + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; /** Splashes the potion, fires its particle effects and sounds - * @param a_HitPos The position where the potion will splash - */ + @param a_HitPos The position where the potion will splash */ void Splash(const Vector3d & a_HitPos); - - cEntityEffect::eType m_EntityEffectType; - cEntityEffect m_EntityEffect; - int m_PotionName; - - class cSplashPotionCallback : - public cEntityCallback - { - public: - cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect); - - virtual bool Item(cEntity *a_Entity) override; - - private: - const Vector3d &m_HitPos; - cEntityEffect::eType &m_EntityEffectType; - cEntityEffect &m_EntityEffect; - }; - } ; // tolua_export |