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-rw-r--r--src/Entities/Player.cpp7
-rw-r--r--src/Entities/Player.h11
2 files changed, 16 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 0abe50d11..aeeea3d07 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -8,6 +8,7 @@
#include "../World.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
@@ -46,6 +47,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_bTouchGround(false)
, m_Stance(0.0)
, m_Inventory(*this)
+ , m_EnderChestContents(9, 3)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_Color('-')
@@ -1743,6 +1745,7 @@ bool cPlayer::LoadFromDisk()
}
m_Inventory.LoadFromJson(root["inventory"]);
+ cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
@@ -1780,10 +1783,14 @@ bool cPlayer::SaveToDisk()
Json::Value JSON_Inventory;
m_Inventory.SaveToJson(JSON_Inventory);
+ Json::Value JSON_EnderChestInventory;
+ cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
+
Json::Value root;
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
+ root["enderchestinventory"] = JSON_EnderChestInventory;
root["health"] = m_Health;
root["xpTotal"] = m_LifetimeTotalXp;
root["xpCurrent"] = m_CurrentXp;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 2f7957f16..c70733c8c 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -124,6 +124,9 @@ public:
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ /** Gets the contents of the player's associated enderchest */
+ cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
@@ -449,7 +452,13 @@ protected:
float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
+
+ /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
cInventory m_Inventory;
+
+ /** An item grid that stores the player specific enderchest contents */
+ cItemGrid m_EnderChestContents;
+
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
@@ -510,8 +519,6 @@ protected:
cStatManager m_Stats;
-
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;