diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 180 | ||||
-rw-r--r-- | src/Entities/Entity.h | 37 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 74 | ||||
-rw-r--r-- | src/Entities/Player.h | 42 |
4 files changed, 283 insertions, 50 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index db0fd0fd6..a7340a29c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -37,6 +37,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Gravity(-9.81f) , m_LastPos(a_X, a_Y, a_Z) , m_IsInitialized(false) + , m_WorldTravellingFrom(NULL) , m_EntityType(a_EntityType) , m_World(NULL) , m_IsFireproof(false) @@ -614,6 +615,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) // Handle drowning HandleAir(); } + DetectPortal(); // None of the above functions change position, we remain in the chunk of NextChunk HandlePhysics(a_Dt, *NextChunk); @@ -853,7 +855,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (m_World->IsWeatherWet()) + if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT)) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { @@ -1024,6 +1026,182 @@ void cEntity::DetectCacti(void) +void cEntity::DetectPortal() +{ + if (GetWorld()->GetDimension() == dimOverworld) + { + if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) + { + return; + } + } + else if (GetWorld()->GetLinkedOverworldName().empty()) + { + return; + } + + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + if ((Y > 0) && (Y < cChunkDef::Height)) + { + switch (GetWorld()->GetBlock(X, Y, Z)) + { + case E_BLOCK_NETHER_PORTAL: + { + if (m_PortalCooldownData.m_ShouldPreventTeleportation) + { + return; + } + + if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) + { + m_PortalCooldownData.m_TicksDelayed++; + return; + } + m_PortalCooldownData.m_TicksDelayed = 0; + + switch (GetWorld()->GetDimension()) + { + case dimNether: + { + if (GetWorld()->GetLinkedOverworldName().empty()) + { + return; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + } + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; + } + case dimOverworld: + { + if (GetWorld()->GetNetherWorldName().empty()) + { + return; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterPortal); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); + } + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); + + return; + } + default: return; + } + } + case E_BLOCK_END_PORTAL: + { + if (m_PortalCooldownData.m_ShouldPreventTeleportation) + { + return; + } + + switch (GetWorld()->GetDimension()) + { + case dimEnd: + { + if (GetWorld()->GetLinkedOverworldName().empty()) + { + return; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + cPlayer * Player = (cPlayer *)this; + Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + Player->GetClientHandle()->SendRespawn(dimOverworld); + } + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + + return; + } + case dimOverworld: + { + if (GetWorld()->GetEndWorldName().empty()) + { + return; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); + } + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + + return; + } + default: return; + } + } + default: break; + } + } + + // Allow portals to work again + m_PortalCooldownData.m_ShouldPreventTeleportation = false; + m_PortalCooldownData.m_ShouldPreventTeleportation = 0; +} + + + + + +bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) +{ + UNUSED(a_ShouldSendRespawn); + ASSERT(a_World == NULL); + + if (GetWorld() == a_World) + { + // Don't move to same world + return false; + } + + // Remove all links to the old world + SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + GetWorld()->BroadcastDestroyEntity(*this); + + // Queue add to new world + a_World->AddEntity(this); + + return true; +} + + + + + +bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) +{ + cWorld * World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); + return false; + } + + return MoveToWorld(World, a_ShouldSendRespawn); +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 83fe76e7e..1679b00d6 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -336,6 +336,9 @@ public: /** Detects the time for application of cacti damage */ virtual void DetectCacti(void); + + /** Detects whether we are in a portal block and begins teleportation procedures if so */ + virtual void DetectPortal(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); @@ -378,8 +381,20 @@ public: /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); + + /** Moves entity to specified world, taking a world pointer */ + virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true); + + /** Moves entity to specified world, taking a world name */ + bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); // tolua_end + + /** Returns if the entity is travelling away from a specified world */ + bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; } + + /** Sets the world the entity will be leaving */ + void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } /// Updates clients of changes in the entity. virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); @@ -482,6 +497,12 @@ protected: /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */ bool m_IsInitialized; + /** World entity is travelling from + Set by MoveToWorld and back to NULL when the entity is removed by the old chunk + Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it + */ + cWorld * m_WorldTravellingFrom; + eEntityType m_EntityType; cWorld * m_World; @@ -503,7 +524,6 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - /** Does the actual speed-setting. The default implementation just sets the member variable value; overrides can provide further processing, such as forcing players to move at the given speed. */ @@ -523,6 +543,21 @@ protected: /** Air level of a mobile */ int m_AirLevel; int m_AirTickTimer; + + /** Structure storing the portal delay timer and cooldown boolean */ + struct sPortalCooldownData + { + /** Ticks since entry of portal, used to delay teleportation */ + unsigned short m_TicksDelayed; + + /** Whether the entity has just exited the portal, and should therefore not be teleported again + This prevents teleportation loops, and is reset when the entity has moved out of the portal + */ + bool m_ShouldPreventTeleportation; + }; + + /** Portal delay timer and cooldown boolean data */ + sPortalCooldownData m_PortalCooldownData; /** The number of ticks this entity has been alive for */ long int m_TicksAlive; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fcc8eb9a0..e54e10a08 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_PlayerName = a_PlayerName; - if (!LoadFromDisk()) + cWorld * World = NULL; + if (!LoadFromDisk(World)) { m_Inventory.Clear(); - cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); - SetPosX(DefaultWorld->GetSpawnX()); - SetPosY(DefaultWorld->GetSpawnY()); - SetPosZ(DefaultWorld->GetSpawnZ()); + SetPosX(World->GetSpawnX()); + SetPosY(World->GetSpawnY()); + SetPosZ(World->GetSpawnZ()); + SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : if (m_GameMode == gmNotSet) { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } if (World->IsGameModeCreative()) { m_CanFly = true; @@ -140,8 +136,6 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this); - m_ClientHandle = NULL; delete m_InventoryWindow; @@ -157,8 +151,6 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - - m_ClientHandle = NULL; } @@ -983,12 +975,12 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World, true); + m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true); // Extinguish the fire: StopBurning(); - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } @@ -1617,29 +1609,27 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const char * a_WorldName) +bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) + if (GetWorld() == a_World) { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + // Don't move to same world return false; } // Send the respawn packet: - if (m_ClientHandle != NULL) + if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(*World); + m_ClientHandle->SendRespawn(a_World->GetDimension()); } - // Remove all links to the old world - m_World->RemovePlayer(this); - - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + // Remove player from the old world + SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + GetWorld()->RemovePlayer(this); // Queue adding player to the new world, including all the necessary adjustments to the object - World->AddPlayer(this); + a_World->AddPlayer(this); + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value return true; } @@ -1687,13 +1677,12 @@ void cPlayer::LoadPermissionsFromDisk() - -bool cPlayer::LoadFromDisk(void) +bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { LoadPermissionsFromDisk(); // Load from the UUID file: - if (LoadFromFile(GetUUIDFileName(m_UUID))) + if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) { return true; } @@ -1702,7 +1691,7 @@ bool cPlayer::LoadFromDisk(void) AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) { - if (LoadFromFile(GetUUIDFileName(OfflineUUID))) + if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World)) { return true; } @@ -1712,7 +1701,7 @@ bool cPlayer::LoadFromDisk(void) if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) { AString OldStyleFileName = Printf("players/%s.json", GetName().c_str()); - if (LoadFromFile(OldStyleFileName)) + if (LoadFromFile(OldStyleFileName, a_World)) { // Save in new format and remove the old file if (SaveToDisk()) @@ -1727,6 +1716,11 @@ bool cPlayer::LoadFromDisk(void) LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.", GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str() ); + + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } return false; } @@ -1734,7 +1728,7 @@ bool cPlayer::LoadFromDisk(void) -bool cPlayer::LoadFromFile(const AString & a_FileName) +bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the data from the file: cFile f; @@ -1799,6 +1793,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); + a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true); + + m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); + m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); + m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. @@ -1806,7 +1805,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; @@ -1818,7 +1817,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) bool cPlayer::SaveToDisk() { - cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data @@ -1853,6 +1851,10 @@ bool cPlayer::SaveToDisk() root["foodExhaustion"] = m_FoodExhaustionLevel; root["isflying"] = IsFlying(); root["lastknownname"] = GetName(); + root["SpawnX"] = GetLastBedPos().x; + root["SpawnY"] = GetLastBedPos().y; + root["SpawnZ"] = GetLastBedPos().z; + if (m_World != NULL) { root["world"] = m_World->GetName(); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 26db2050b..400377381 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -131,7 +131,7 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - /** Returns whether the player is climbing (ladders, vines e.t.c). */ + /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; @@ -325,7 +325,7 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - + void Respawn(void); // tolua_export void SetVisible( bool a_bVisible); // tolua_export @@ -333,17 +333,24 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) override; // tolua_export + /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); + + typedef cWorld * cWorldPtr; - /** Loads the player data from the disk file. - Returns true on success, false on failure. */ - bool LoadFromDisk(void); + /** Loads the player data from the disk file + Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world by calling LoadFromFile() + Returns true on success, false on failure + */ + bool LoadFromDisk(cWorldPtr & a_World); - /** Loads the player data from the specified file. - Returns true on success, false on failure. */ - bool LoadFromFile(const AString & a_FileName); + /** Loads the player data from the specified file + Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world + Returns true on success, false on failure + */ + bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); void LoadPermissionsFromDisk(void); // tolua_export @@ -355,8 +362,7 @@ public: void SendExperience(void); - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -404,11 +410,21 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + + // tolua_end // cEntity overrides: @@ -466,6 +482,9 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -540,7 +559,6 @@ protected: If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; - /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |