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-rw-r--r--src/Entities/Entity.cpp2
-rw-r--r--src/Entities/Player.cpp14
2 files changed, 8 insertions, 8 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index bf4b9372c..0bb8b97bc 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -406,7 +406,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
cPlayer * Player = static_cast<cPlayer *>(a_TDI.Attacker);
- Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
+ Player->GetEquippedItem().GetHandler().OnEntityAttack(Player, this);
// Whether an enchantment boosted this attack's damage.
bool MagicalCriticalHit = false;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index e1caef7f9..1d3bad306 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -525,12 +525,12 @@ void cPlayer::FinishEating(void)
// consume the item:
cItem Item(GetEquippedItem());
Item.m_ItemCount = 1;
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
- if (!ItemHandler->EatItem(this, &Item))
+ auto & ItemHandler = Item.GetHandler();
+ if (!ItemHandler.EatItem(this, &Item))
{
return;
}
- ItemHandler->OnFoodEaten(m_World, this, &Item);
+ ItemHandler.OnFoodEaten(m_World, this, &Item);
}
@@ -2035,7 +2035,7 @@ void cPlayer::UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action)
cItem Item = GetEquippedItem();
// Get base damage for action type:
- short Dmg = cItemHandler::GetItemHandler(Item)->GetDurabilityLossByAction(a_Action);
+ short Dmg = Item.GetHandler().GetDurabilityLossByAction(a_Action);
UseEquippedItem(Dmg);
}
@@ -2613,10 +2613,10 @@ float cPlayer::GetDigSpeed(BLOCKTYPE a_Block)
// Based on: https://minecraft.gamepedia.com/Breaking#Speed
// Get the base speed multiplier of the equipped tool for the mined block
- float MiningSpeed = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block);
+ float MiningSpeed = GetEquippedItem().GetHandler().GetBlockBreakingStrength(a_Block);
// If we can harvest the block then we can apply material and enchantment bonuses
- if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
+ if (GetEquippedItem().GetHandler().CanHarvestBlock(a_Block))
{
if (MiningSpeed > 1.0f) // If the base multiplier for this block is greater than 1, now we can check enchantments
{
@@ -2683,7 +2683,7 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
return 1;
}
- const bool CanHarvest = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block);
+ const bool CanHarvest = GetEquippedItem().GetHandler().CanHarvestBlock(a_Block);
const float BlockHardness = cBlockInfo::GetHardness(a_Block) * (CanHarvest ? 1.5f : 5.0f);
ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true