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Diffstat (limited to '')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index e5828f989..72ac5cb51 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -16,12 +16,13 @@ -class cDungeonRoomsFinisher : +class cDungeonRoomsFinisher: public cGridStructGen { - typedef cGridStructGen super; + using Super = cGridStructGen; public: + /** Creates a new dungeon room finisher. a_ShapeGen is the underlying terrain shape generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. |