diff options
Diffstat (limited to 'src/Generating/MineShafts.cpp')
-rw-r--r-- | src/Generating/MineShafts.cpp | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 65588ce4b..4ba896ef6 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -542,7 +542,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); BoundingBox.p2.y += 3; - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS switch (a_Direction) { @@ -564,14 +564,14 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7; + int Outerrnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7; // Prefer the same height, but allow for up to one block height displacement: - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; + int OuterHeight = m_BoundingBox.p1.y + ((Outerrnd % 4) + ((Outerrnd >> 3) % 3)) / 2; switch (m_Direction) { case dirXM: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, OuterHeight, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -586,7 +586,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirXP: { - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, OuterHeight, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -601,7 +601,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirZM: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, OuterHeight, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -616,7 +616,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirZP: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, OuterHeight, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -781,13 +781,19 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) case dirZM: case dirZP: - default: { x = m_BoundingBox.p1.x - BlockX; z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; Meta = E_META_CHEST_FACING_XP; break; } + #if !defined(__clang__) + default: + { + ASSERT(!"Unknown direction"); + return; + } + #endif } // switch (Dir) if ( @@ -796,7 +802,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); + cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z)); ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); @@ -986,7 +992,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( ) { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; BoundingBox.p2.y += 3; if ((rnd % 4) < 2) { @@ -1127,7 +1133,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit( cNoise & a_Noise ) { - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; cCuboid Box; switch (a_Direction) { |