diff options
Diffstat (limited to 'src/Generating/Noise3DGenerator.h')
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 1f7123588..80e328214 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -30,8 +30,8 @@ public: virtual ~cNoise3DGenerator() override; virtual void Initialize(cIniFile & a_IniFile) override; - virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; + virtual void GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void Generate(cChunkDesc & a_ChunkDesc) override; protected: // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: @@ -58,8 +58,8 @@ protected: NOISE_DATATYPE m_FrequencyZ; NOISE_DATATYPE m_AirThreshold; - /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */ - void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); + /** Generates the 3D noise array used for terrain generation into a_Noise; a_Noise is of ChunkData-size */ + void GenerateNoiseArray(cChunkCoords a_ChunkCoords, NOISE_DATATYPE * a_Noise); /** Composes terrain - adds dirt, grass and sand */ void ComposeTerrain(cChunkDesc & a_ChunkDesc); |