diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/Prefabs/JapaneseVillagePrefabs.cpp | 100 |
1 files changed, 51 insertions, 49 deletions
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 0362c9406..d917722b6 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -145,12 +145,14 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "a: 3: 0\n" /* dirt */ "b: 60: 7\n" /* tilleddirt */ "c: 8: 0\n" /* water */ - "d: 43: 0\n" /* doubleslab */ - "e: 44: 0\n" /* step */ - "f: 59: 7\n" /* crops */ - "g: 83: 0\n" /* reedblock */ - "h:113: 0\n" /* netherbrickfence */ - "i: 50: 5\n" /* torch */ + "d: 60: 5\n" /* tilleddirt */ + "e: 60: 6\n" /* tilleddirt */ + "f: 43: 0\n" /* doubleslab */ + "g: 44: 0\n" /* step */ + "h: 59: 7\n" /* crops */ + "i: 83: 0\n" /* reedblock */ + "j:113: 0\n" /* netherbrickfence */ + "k: 50: 5\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -181,8 +183,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 4 */ "mabbbbbbbam" /* 5 */ "mabbbbbbbam" /* 6 */ "mabcccccaam" - /* 7 */ "mabbbbbbbam" - /* 8 */ "mabbbbbbbam" + /* 7 */ "mabdbbebbam" + /* 8 */ "mabbbbbbeam" /* 9 */ "mabbbbbbbam" /* 10 */ "mabbbbbbbam" /* 11 */ "maaaaaaaaam" @@ -192,58 +194,58 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".deeeeeeed." - /* 2 */ ".efffffffe." - /* 3 */ ".efffffffe." - /* 4 */ ".efffffffe." - /* 5 */ ".efgggggfe." - /* 6 */ ".eg.....ge." - /* 7 */ ".efgggggfe." - /* 8 */ ".efffffffe." - /* 9 */ ".efffffffe." - /* 10 */ ".efffffffe." - /* 11 */ ".deeeeeeed." + /* 1 */ ".fgggggggf." + /* 2 */ ".ghhhhhhhg." + /* 3 */ ".ghhhhhhhg." + /* 4 */ ".ghhhhhhhg." + /* 5 */ ".ghiiiiihg." + /* 6 */ ".gi.....ig." + /* 7 */ ".ghiiiiihg." + /* 8 */ ".ghhhhhhhg." + /* 9 */ ".ghhhhhhhg." + /* 10 */ ".ghhhhhhhg." + /* 11 */ ".fgggggggf." /* 12 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".h.......h." + /* 1 */ ".j.......j." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ "...ggggg..." - /* 6 */ "..g.....g.." - /* 7 */ "...ggggg..." + /* 5 */ "...iiiii..." + /* 6 */ "..i.....i.." + /* 7 */ "...iiiii..." /* 8 */ "..........." /* 9 */ "..........." /* 10 */ "..........." - /* 11 */ ".h.......h." + /* 11 */ ".j.......j." /* 12 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".h.......h." + /* 1 */ ".j.......j." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ "...ggggg..." - /* 6 */ "..g.....g.." - /* 7 */ "...ggggg..." + /* 5 */ "...iiiii..." + /* 6 */ "..i.....i.." + /* 7 */ "...iiiii..." /* 8 */ "..........." /* 9 */ "..........." /* 10 */ "..........." - /* 11 */ ".h.......h." + /* 11 */ ".j.......j." /* 12 */ "..........." // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".h.......h." + /* 1 */ ".j.......j." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." @@ -253,15 +255,15 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 8 */ "..........." /* 9 */ "..........." /* 10 */ "..........." - /* 11 */ ".h.......h." + /* 11 */ ".j.......j." /* 12 */ "..........." // Level 6 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ ".h.......h." - /* 1 */ "hhh.....hhh" - /* 2 */ ".h.......h." + /* 0 */ ".j.......j." + /* 1 */ "jjj.....jjj" + /* 2 */ ".j.......j." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ "..........." @@ -269,16 +271,16 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 7 */ "..........." /* 8 */ "..........." /* 9 */ "..........." - /* 10 */ ".h.......h." - /* 11 */ "hhh.....hhh" - /* 12 */ ".h.......h." + /* 10 */ ".j.......j." + /* 11 */ "jjj.....jjj" + /* 12 */ ".j.......j." // Level 7 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ ".i.......i." - /* 1 */ "i.i.....i.i" - /* 2 */ ".i.......i." + /* 0 */ ".k.......k." + /* 1 */ "k.k.....k.k" + /* 2 */ ".k.......k." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ "..........." @@ -286,9 +288,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 7 */ "..........." /* 8 */ "..........." /* 9 */ "..........." - /* 10 */ ".i.......i." - /* 11 */ "i.i.....i.i" - /* 12 */ ".i.......i.", + /* 10 */ ".k.......k." + /* 11 */ "k.k.....k.k" + /* 12 */ ".k.......k.", // Connectors: "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, @@ -1039,13 +1041,13 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "b: 17: 9\n" /* tree */ "c: 17: 1\n" /* tree */ "d: 35: 0\n" /* wool */ - "e: 64: 7\n" /* wooddoorblock */ + "e: 64: 3\n" /* wooddoorblock */ "f:171:12\n" /* carpet */ "g:135: 1\n" /* 135 */ "h:126: 2\n" /* woodenslab */ "i:135: 2\n" /* 135 */ "j: 50: 4\n" /* torch */ - "k: 64:12\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "l: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */ "n: 44: 8\n" /* step */ @@ -1283,9 +1285,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "a: 5: 2\n" /* wood */ "b: 17: 1\n" /* tree */ "c: 35: 0\n" /* wool */ - "d: 64: 7\n" /* wooddoorblock */ + "d: 64: 3\n" /* wooddoorblock */ "e: 50: 4\n" /* torch */ - "f: 64:12\n" /* wooddoorblock */ + "f: 64: 9\n" /* wooddoorblock */ "g: 85: 0\n" /* fence */ "h: 44: 8\n" /* step */ "i: 43: 0\n" /* doubleslab */ @@ -1398,11 +1400,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "c: 35: 0\n" /* wool */ "d:171: 0\n" /* carpet */ "e:126: 1\n" /* woodenslab */ - "f: 64: 5\n" /* wooddoorblock */ + "f: 64: 1\n" /* wooddoorblock */ "g: 85: 0\n" /* fence */ "h: 50: 1\n" /* torch */ "i: 50: 2\n" /* torch */ - "j: 64:12\n" /* wooddoorblock */ + "j: 64: 9\n" /* wooddoorblock */ "k:126:11\n" /* woodenslab */ "l: 17: 5\n" /* tree */ "m: 19: 0\n" /* sponge */ |