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-rw-r--r--src/Generating/StructGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 918467f93..266308983 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -19,7 +19,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
- cChunkDesc WorkerDesc(ChunkX, ChunkZ);
+ cChunkDesc WorkerDesc({ChunkX, ChunkZ});
// Generate trees:
for (int x = 0; x <= 2; x++)
@@ -34,7 +34,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
if ((x != 1) || (z != 1))
{
Dest = &WorkerDesc;
- WorkerDesc.SetChunkCoords(BaseX, BaseZ);
+ WorkerDesc.SetChunkCoords({BaseX, BaseZ});
// TODO: This may cause a lot of wasted calculations, instead of pulling data out of a single (cChunkDesc) cache