diff options
Diffstat (limited to 'src/Generating/StructGen.cpp')
-rw-r--r-- | src/Generating/StructGen.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 47945cc2b..db9d5578c 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -54,7 +54,7 @@ const int NEST_SIZE_GRAVEL = 32; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: -void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -306,7 +306,7 @@ int cStructGenTrees::GetNumTrees( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests: -void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -413,7 +413,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenLakes: -void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -545,7 +545,7 @@ cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) : -void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { // If there is no column of the wanted biome, bail out: if (!HasWantedBiome(a_ChunkDesc)) @@ -578,7 +578,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo); // Interpolate segments: for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) @@ -591,7 +591,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi); // Interpolate between FloorLo and FloorHi: for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) @@ -665,7 +665,7 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a -void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16; const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1; |