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-rw-r--r--src/Generating/VerticalStrategy.cpp18
1 files changed, 7 insertions, 11 deletions
diff --git a/src/Generating/VerticalStrategy.cpp b/src/Generating/VerticalStrategy.cpp
index 0651958f9..9fd11865b 100644
--- a/src/Generating/VerticalStrategy.cpp
+++ b/src/Generating/VerticalStrategy.cpp
@@ -162,7 +162,7 @@ public:
}
- virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override
+ virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel) override
{
m_Seed = a_Seed + SEED_OFFSET;
}
@@ -209,10 +209,10 @@ public:
}
- virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel) override
+ virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel) override
{
m_Seed = a_Seed + SEED_OFFSET;
- m_HeightGen = a_HeightGen;
+ m_HeightGen = &a_HeightGen;
}
protected:
@@ -220,7 +220,7 @@ protected:
int m_Seed;
/** Height generator from which the top of the terrain is read. */
- cTerrainHeightGenPtr m_HeightGen;
+ cTerrainHeightGen * m_HeightGen;
/** Minimum relative height at which the prefab is placed. */
int m_MinRelHeight;
@@ -265,10 +265,10 @@ public:
}
- virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel) override
+ virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel) override
{
m_Seed = a_Seed + SEED_OFFSET;
- m_HeightGen = a_HeightGen;
+ m_HeightGen = &a_HeightGen;
m_SeaLevel = a_SeaLevel;
}
@@ -277,7 +277,7 @@ protected:
int m_Seed;
/** Height generator from which the top of the terrain is read. */
- cTerrainHeightGenPtr m_HeightGen;
+ cTerrainHeightGen * m_HeightGen;
/** The sea level used by the world. */
int m_SeaLevel;
@@ -342,7 +342,3 @@ cPiece::cVerticalStrategyPtr CreateVerticalStrategyFromString(const AString & a_
return Strategy;
}
-
-
-
-