diff options
Diffstat (limited to 'src/Generating/VillageGen.h')
-rw-r--r-- | src/Generating/VillageGen.h | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index c384ed9e5..e7f9f2529 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -16,15 +16,34 @@ +// fwd: +class cVillagePiecePool; + + + + + class cVillageGen : public cGridStructGen { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); + /** Creates a new instance of the generator with the specified parameters. */ + cVillageGen( + int a_Seed, + int a_GridSize, + int a_MaxOffset, + int a_MaxDepth, + int a_MaxSize, + int a_MinDensity, int a_MaxDensity, + cBiomeGenPtr a_BiomeGen, + cTerrainHeightGenPtr a_HeightGen, + const AStringVector & a_PrefabsToLoad + ); protected: class cVillage; // fwd: VillageGen.cpp + typedef std::vector<SharedPtr<cVillagePiecePool> > cVillagePiecePools; /** The noise used for generating random numbers */ cNoise m_Noise; @@ -47,6 +66,9 @@ protected: /** The underlying height generator, used to position the prefabs crossing chunk borders */ cTerrainHeightGenPtr m_HeightGen; + /** All available prefab sets. Each village gets one of these chosen randomly. */ + cVillagePiecePools m_Pools; + // cGridStructGen overrides: virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; |