diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/BioGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.h | 2 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ProtIntGen.h | 108 |
4 files changed, 58 insertions, 58 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 2c6af27a4..eb9129c60 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -60,7 +60,7 @@ cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize) : { for (size_t i = 0; i < m_CacheSize; i++) { - m_CacheOrder[i] = static_cast<size_t>(i); + m_CacheOrder[i] = i; m_CacheData[i].m_ChunkX = 0x7fffffff; m_CacheData[i].m_ChunkZ = 0x7fffffff; } @@ -1121,7 +1121,7 @@ public: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override { int vals[16 * 16]; - m_Gen->GetInts(static_cast<size_t>(a_ChunkX * cChunkDef::Width), static_cast<size_t>(a_ChunkZ * cChunkDef::Width), 16, 16, vals); + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index 672ed99c0..1033242f8 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -66,7 +66,7 @@ public: // These operate on the heightmap, so they could get out of sync with the data // Use UpdateHeightmap() to re-calculate heightmap from the block data void SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height); - HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ); + HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ); // tolua_end diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 6aa52c4a5..aa1c1893b 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -58,7 +58,7 @@ public: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override { int heights[cChunkDef::Width * cChunkDef::Width]; - m_Gen->GetInts(static_cast<size_t>(a_ChunkX * cChunkDef::Width), static_cast<size_t>(a_ChunkZ * cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights); + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights); for (size_t i = 0; i < ARRAYCOUNT(heights); i++) { a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40)); diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index a7625731a..c0c7102d2 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -47,7 +47,7 @@ public: virtual ~cProtIntGen() {} /** Generates the array of specified size into a_Values, based on given min coords. */ - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) = 0; + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) = 0; }; @@ -109,14 +109,14 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { for (size_t z = 0; z < a_SizeZ; z++) { - size_t BaseZ = a_MinZ + z; + int BaseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { - a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7) % m_Range; + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range; } } // for z } @@ -146,22 +146,22 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { for (size_t z = 0; z < a_SizeZ; z++) { - size_t BaseZ = a_MinZ + z; + int BaseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { - int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7); a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } // If the centerpoint of the world is within the area, set it to bgTemperate, always: - if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + static_cast<int>(a_SizeX) > 0) && (a_MinZ + static_cast<int>(a_SizeZ) > 0)) { - a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + a_Values[static_cast<size_t>(-a_MinX) - static_cast<size_t>(a_MinZ) * a_SizeX] = bgTemperate; } } @@ -189,11 +189,11 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Get the coords for the lower generator: - size_t lowerMinX = a_MinX >> 1; - size_t lowerMinZ = a_MinZ >> 1; + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; size_t lowerSizeX = a_SizeX / 2 + 2; size_t lowerSizeZ = a_SizeZ / 2 + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); @@ -217,8 +217,8 @@ public: { int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; - int RndX = static_cast<int>(x + lowerMinX) * 2; - int RndZ = static_cast<int>(z + lowerMinZ) * 2; + int RndX = (static_cast<int>(x) + lowerMinX) * 2; + int RndZ = (static_cast<int>(z) + lowerMinZ) * 2; cache[idx] = PrevZ0; cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); @@ -259,7 +259,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 2; @@ -272,7 +272,7 @@ public: // Also get rid of single-pixel irregularities (A-B-A): for (size_t z = 0; z < a_SizeZ; z++) { - size_t NoiseZ = a_MinZ + z; + int NoiseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; @@ -283,7 +283,7 @@ public: if ((left == right) && (above == below)) { - if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 2) == 0) + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 2) == 0) { val = left; } @@ -331,7 +331,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 1; @@ -375,7 +375,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 4; @@ -425,7 +425,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 3; @@ -476,7 +476,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -484,12 +484,12 @@ public: // Replace random values: for (size_t z = 0; z < a_SizeZ; z++) { - size_t BaseZ = a_MinZ + z; + int BaseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { - if (((super::m_Noise.IntNoise2DInt(static_cast<int>(BaseZ), static_cast<int>(a_MinX + x)) / 13) % 101) < m_ChancePct) + if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + static_cast<int>(x)) / 13) % 101) < m_ChancePct) { - a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7) % m_Range; + a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range; } } // for x } // for z @@ -522,7 +522,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -530,10 +530,10 @@ public: // Add the random values: for (size_t z = 0; z < a_SizeZ; z++) { - size_t NoiseZ = a_MinZ + z; + int NoiseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { - int noiseVal = ((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % m_Range) - m_HalfRange; + int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % m_Range) - m_HalfRange; a_Values[x + z * a_SizeX] += noiseVal; } } @@ -564,7 +564,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 2; @@ -576,11 +576,11 @@ public: // Average random values: for (size_t z = 0; z < a_SizeZ; z++) { - size_t NoiseZ = a_MinZ + z; + int NoiseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { size_t idxLower = x + 1 + lowerSizeX * (z + 1); - if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 100) > m_AvgChancePct) + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct) { // Average the 4 neighbors: a_Values[x + z * a_SizeX] = ( @@ -621,7 +621,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: size_t lowerSizeX = a_SizeX + 2; @@ -633,16 +633,16 @@ public: // Average random values: for (size_t z = 0; z < a_SizeZ; z++) { - size_t NoiseZ = a_MinZ + z; + int NoiseZ = a_MinZ + static_cast<int>(z); for (size_t x = 0; x < a_SizeX; x++) { size_t idxLower = x + 1 + lowerSizeX * (z + 1); - if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 100) > m_AvgChancePct) + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct) { // Chose a value in between the min and max neighbor: int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); - a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ + 10)) / 7) % (max - min + 1)); + a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ + 10) / 7) % (max - min + 1)); } else { @@ -675,7 +675,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Map for biome -> its beach: static const int ToBeach[] = @@ -779,7 +779,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); for (size_t z = 0; z < a_SizeZ; z++) @@ -788,7 +788,7 @@ public: { if (a_Values[x + z * a_SizeX] == bgOcean) { - int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(a_MinZ + z)) / 7; + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), a_MinZ + static_cast<int>(z)) / 7; if (rnd % 1000 < m_Chance) { a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; @@ -822,7 +822,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) { // Generate the underlying biome groups: size_t lowerSizeX = a_SizeX + 2; @@ -920,7 +920,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Define the per-biome-group biomes: static const int oceanBiomes[] = @@ -1007,7 +1007,7 @@ public: const cBiomesInGroups & Biomes = (val > bgfRare) ? rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : biomesInGroups[static_cast<size_t>(val) % ARRAYCOUNT(biomesInGroups)]; - int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } } @@ -1050,7 +1050,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1064,7 +1064,7 @@ public: size_t idx = x + idxZ; if (a_Values[idx] == m_From) { - int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; @@ -1109,7 +1109,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); @@ -1136,7 +1136,7 @@ public: } // There's a river, change the output to a river or a frozen river, based on the original biome: - if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + if (IsBiomeVeryCold(static_cast<EMCSBiome>(a_Values[idx]))) { a_Values[idx] = biFrozenRiver; } @@ -1173,7 +1173,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: size_t lowerSizeX = a_SizeX + 2; @@ -1231,7 +1231,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: size_t lowerSizeX = a_SizeX + 2; @@ -1278,7 +1278,7 @@ public: // If at least 3 ocean neighbors and the chance is right, change: if ( (NumOceanNeighbors >= 3) && - ((super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7) % 1000 < m_Chance) + ((super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7) % 1000 < m_Chance) ) { a_Values[x + z * a_SizeX] = m_ToValue; @@ -1321,7 +1321,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1331,7 +1331,7 @@ public: { for (size_t x = 0; x < a_SizeX; x++) { - int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { a_Values[x + z * a_SizeX] = m_ToValue; @@ -1370,7 +1370,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1380,7 +1380,7 @@ public: { for (size_t x = 0; x < a_SizeX; x++) { - int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { size_t idx = x + a_SizeX * z; @@ -1418,7 +1418,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the base biomes and the alterations: m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1482,7 +1482,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying biomes: size_t lowerSizeX = a_SizeX + 2; @@ -1642,7 +1642,7 @@ public: } - virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying biomes and the alterations: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); |