diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 1 | ||||
-rw-r--r-- | src/Generating/Caves.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 1 | ||||
-rw-r--r-- | src/Generating/CompoGenBiomal.cpp | 1 | ||||
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.cpp | 2 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 1 | ||||
-rw-r--r-- | src/Generating/IntGen.h | 3 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 1 | ||||
-rw-r--r-- | src/Generating/PieceStructuresGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/Prefab.cpp | 1 | ||||
-rw-r--r-- | src/Generating/ProtIntGen.h | 3 | ||||
-rw-r--r-- | src/Generating/Ravines.cpp | 1 | ||||
-rw-r--r-- | src/Generating/Ravines.h | 1 | ||||
-rw-r--r-- | src/Generating/StructGen.h | 1 |
15 files changed, 6 insertions, 17 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 17f778c4a..09631d098 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -382,6 +382,7 @@ void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) + void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ) { double NoiseX = m_Noise.CubicNoise3D(static_cast<float>(a_BlockX / m_CellSize), static_cast<float>(a_BlockZ / m_CellSize), 1000); diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 7057cd349..240248b5a 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -609,7 +609,6 @@ cStructGenWormNestCaves::cCaveSystem::~cCaveSystem() - void cStructGenWormNestCaves::cCaveSystem::DrawIntoChunk(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); @@ -701,7 +700,6 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri - //////////////////////////////////////////////////////////////////////////////// // cStructGenMarbleCaves: diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 451451fd3..e5d213fe6 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -124,6 +124,7 @@ void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID) + EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ) { return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); @@ -268,6 +269,7 @@ bool cChunkDesc::IsUsingDefaultFinish(void) const + void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy) { m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy); diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 3ac128c46..103920498 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -282,6 +282,7 @@ void cChunkGenerator::Execute(void) + void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ) { ASSERT(m_PluginInterface != nullptr); diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index f2835dfe1..624885ede 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -156,7 +156,6 @@ static cPattern::BlockInfo tbOFOrangeClay[] = - //////////////////////////////////////////////////////////////////////////////// // Individual patterns to use: diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 2b4b94993..06d45ce8c 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -283,7 +283,6 @@ protected: - //////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: @@ -308,7 +307,6 @@ cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainShapeGenPtr a_ShapeGen, int - cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) { // Select a random room size in each direction: diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 42df16e73..20e8b966f 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -295,7 +295,6 @@ bool cHeiGenMultiCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int - //////////////////////////////////////////////////////////////////////////////// // cHeiGenClassic: diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 794fbfc0e..ae46b2de2 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -174,7 +174,6 @@ protected: - /** Generates a 2D array of random integers in the specified range [0 .. Range). */ template <int Range, int SizeX, int SizeZ = SizeX> class cIntGenChoice : @@ -206,7 +205,6 @@ public: - /** Decides between the ocean and landmass biomes. Has a threshold (in percent) of how much land, the larger the threshold, the more land. Generates 0 for ocean, biome group ID for landmass. */ @@ -1117,7 +1115,6 @@ protected: - /** Adds a "rare" flag to random biome groups, based on the given chance. */ template <int SizeX, int SizeZ = SizeX> class cIntGenRareBiomeGroups: diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 6d07ce67e..4972a0505 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -783,6 +783,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE + void cBiomalNoise3DComposable::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) { GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); diff --git a/src/Generating/PieceStructuresGen.cpp b/src/Generating/PieceStructuresGen.cpp index 2dae8c295..c1648e258 100644 --- a/src/Generating/PieceStructuresGen.cpp +++ b/src/Generating/PieceStructuresGen.cpp @@ -14,7 +14,6 @@ - class cPieceStructuresGen::cGen: public cGridStructGen { @@ -119,7 +118,6 @@ protected: - //////////////////////////////////////////////////////////////////////////////// // cPieceStructuresGen: diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 818b8254c..1f2b5c916 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -137,6 +137,7 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const + void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const { // Draw the basic image: diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index 08143cf6d..24cdafa15 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -106,7 +106,6 @@ protected: - /** Generates a 2D array of random integers in the specified range [0 .. Range). */ class cProtIntGenChoice : public cProtIntGenWithNoise @@ -141,7 +140,6 @@ protected: - /** Decides between the ocean and landmass biomes. Has a threshold (in percent) of how much land, the larger the threshold, the more land. Generates 0 for ocean, biome group ID for landmass. */ @@ -1366,7 +1364,6 @@ protected: - /** Adds a "rare" flag to random biome groups, based on the given chance. */ class cProtIntGenRareBiomeGroups: public cProtIntGenWithNoise diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 1dd58a7b8..f1d5fdb23 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -99,7 +99,6 @@ cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_GridX, in - //////////////////////////////////////////////////////////////////////////////// // cStructGenRavines::cRavine diff --git a/src/Generating/Ravines.h b/src/Generating/Ravines.h index 5353978d0..bcfdcc0d2 100644 --- a/src/Generating/Ravines.h +++ b/src/Generating/Ravines.h @@ -35,4 +35,3 @@ protected: - diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index a9ada6c1e..15671453a 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -106,7 +106,6 @@ protected: - class cStructGenDirectOverhangs : public cFinishGen { |