diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 21 | ||||
-rw-r--r-- | src/Generating/BioGen.h | 7 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 5 | ||||
-rw-r--r-- | src/Generating/GridStructGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/Prefab.cpp | 11 | ||||
-rw-r--r-- | src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | 3698 | ||||
-rw-r--r-- | src/Generating/Prefabs/JapaneseVillagePrefabs.cpp | 384 | ||||
-rw-r--r-- | src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 431 | ||||
-rw-r--r-- | src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp | 180 | ||||
-rw-r--r-- | src/Generating/Prefabs/SandVillagePrefabs.cpp | 1472 | ||||
-rw-r--r-- | src/Generating/Prefabs/TestRailsPrefabs.cpp | 484 | ||||
-rw-r--r-- | src/Generating/Prefabs/TestRailsPrefabs.h | 15 | ||||
-rw-r--r-- | src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 2 | ||||
-rw-r--r-- | src/Generating/TestRailsGen.cpp | 116 | ||||
-rw-r--r-- | src/Generating/TestRailsGen.h | 47 |
15 files changed, 4167 insertions, 2710 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 3e3a034b2..a17555f37 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -747,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiSmall(a_Seed + 2000), m_DistortX(a_Seed + 3000), m_DistortZ(a_Seed + 4000), - m_Noise(a_Seed + 5000) + m_Noise1(a_Seed + 5001), + m_Noise2(a_Seed + 5002), + m_Noise3(a_Seed + 5003), + m_Noise4(a_Seed + 5004), + m_Noise5(a_Seed + 5005), + m_Noise6(a_Seed + 5006) { } @@ -769,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BlockZ = BaseZ + z * 4; float BlockXF = (float)(16 * BlockX) / 128; float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000); - NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000); - double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000); - NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000); + double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); + double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); @@ -788,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7; int MinDist1, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 8bd460d8f..227ec97d7 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -261,7 +261,12 @@ protected: /// The noise used to distort the inupt Z coord cPerlinNoise m_DistortZ; - cNoise m_Noise; + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + cNoise m_Noise4; + cNoise m_Noise5; + cNoise m_Noise6; // cBiomeGen overrides: diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 22941dcbe..7b6234161 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -26,6 +26,7 @@ #include "POCPieceGenerator.h" #include "RainbowRoadsGen.h" #include "Ravines.h" +#include "TestRailsGen.h" #include "UnderwaterBaseGen.h" #include "VillageGen.h" @@ -414,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "TestRails") == 0) + { + m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + } else if (NoCaseCompare(*itr, "Trees") == 0) { m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 2931df3eb..95f8c38bc 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -88,8 +88,8 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) { if ( - ((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) && - ((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ) + ((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) && + ((*itr)->m_GridZ >= MinZ) && ((*itr)->m_GridZ < MaxZ) ) { // want diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 2ab1455b9..7d876909a 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -211,6 +211,17 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_NumRotations]; + + // If the placement is outside this chunk, bail out: + if ( + (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) || + (Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0) + ) + { + return; + } + + // Write the image: a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index eb0d30fdf..5cb864d53 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -28,170 +28,172 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "A:171: 8\n" /* carpet */ - "B:101: 0\n" /* ironbars */ - "C: 64:12\n" /* wooddoorblock */ - "D:128: 2\n" /* sandstonestairs */ - "E: 24: 1\n" /* sandstone */ - "F: 44: 9\n" /* step */ - "G:126: 8\n" /* woodenslab */ - "H:128: 7\n" /* sandstonestairs */ - "I: 44: 1\n" /* step */ - "J: 64: 7\n" /* wooddoorblock */ - "K:128: 6\n" /* sandstonestairs */ - "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 12: 0\n" /* sand */ - "d:134: 4\n" /* 134 */ - "e: 5: 1\n" /* wood */ - "f:134: 5\n" /* 134 */ - "g: 65: 5\n" /* ladder */ - "h: 17: 3\n" /* tree */ - "i: 69:11\n" /* lever */ - "j:134: 0\n" /* 134 */ - "k:134: 1\n" /* 134 */ - "l: 50: 4\n" /* torch */ + "A: 65: 3\n" /* ladder */ + "B: 50: 3\n" /* torch */ + "C:171: 8\n" /* carpet */ + "D:101: 0\n" /* ironbars */ + "E: 64: 8\n" /* wooddoorblock */ + "F:128: 2\n" /* sandstonestairs */ + "G: 24: 1\n" /* sandstone */ + "H: 44: 9\n" /* step */ + "I:126: 8\n" /* woodenslab */ + "J:128: 7\n" /* sandstonestairs */ + "K: 44: 1\n" /* step */ + "L: 64: 3\n" /* wooddoorblock */ + "M:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 1: 0\n" /* stone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e:134: 4\n" /* 134 */ + "f: 5: 1\n" /* wood */ + "g:134: 5\n" /* 134 */ + "h: 65: 5\n" /* ladder */ + "i: 17: 3\n" /* tree */ + "j: 69:11\n" /* lever */ + "k: 4: 0\n" /* cobblestone */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 5: 0\n" /* wood */ - "o: 96:12\n" /* trapdoor */ - "p: 24: 2\n" /* sandstone */ - "q:128: 5\n" /* sandstonestairs */ - "r:107: 6\n" /* fencegate */ - "s:128: 4\n" /* sandstonestairs */ - "t:134: 3\n" /* 134 */ - "u: 85: 0\n" /* fence */ - "v:134: 7\n" /* 134 */ - "w:107: 5\n" /* fencegate */ - "x: 64: 5\n" /* wooddoorblock */ - "y: 65: 3\n" /* ladder */ - "z: 50: 3\n" /* torch */, + "n:134: 1\n" /* 134 */ + "o: 50: 4\n" /* torch */ + "p: 13: 0\n" /* gravel */ + "q: 5: 0\n" /* wood */ + "r: 96:12\n" /* trapdoor */ + "s:128: 5\n" /* sandstonestairs */ + "t:107: 0\n" /* fencegate */ + "u:128: 4\n" /* sandstonestairs */ + "v:134: 3\n" /* 134 */ + "w: 85: 0\n" /* fence */ + "x:134: 7\n" /* 134 */ + "y:107: 5\n" /* fencegate */ + "z: 64: 1\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aabbbbbbbaa" - /* 3 */ "aabbbbbbbaa" - /* 4 */ "aabbbbbbbaa" - /* 5 */ "aabbbbbbbaa" - /* 6 */ "aabbbbbbbaa" - /* 7 */ "aabbbbbbbaa" - /* 8 */ "aaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mcccccccccm" + /* 2 */ "abcccccccba" + /* 3 */ "cbcccccccbc" + /* 4 */ "cbcccccccbc" + /* 5 */ "cbcccccccbc" + /* 6 */ "cbcccccccbc" + /* 7 */ "cbcccccccbc" + /* 8 */ "abbbbbbbbba" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbdef.defbc" - /* 3 */ "cbdef.defbc" - /* 4 */ "cbdef.defbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acefg.efgca" + /* 3 */ "ccefg.efgcc" + /* 4 */ "ccefg.efgcc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbeee.eeebc" - /* 3 */ "cbeee.eeebc" - /* 4 */ "cbehe.ehebc" - /* 5 */ "cb.i...i.bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acfff.fffca" + /* 3 */ "ccfff.fffcc" + /* 4 */ "ccfif.fifcc" + /* 5 */ "cc.j...j.cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbjek.jekbc" - /* 3 */ "cbjek.jekbc" - /* 4 */ "cbjek.jekbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg..l...bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmakkkammm" + /* 1 */ "mcccccccccm" + /* 2 */ "aclfn.lfnca" + /* 3 */ "cclfn.lfncc" + /* 4 */ "cclfn.lfncc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch..o...cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "ccccccccccc" - /* 2 */ "ccnnnnnnncc" - /* 3 */ "cnnnnnnnnnc" - /* 4 */ "cnnnnnnnnnc" - /* 5 */ "cnnnnnnnnnc" - /* 6 */ "cnnnnnnnnnc" - /* 7 */ "cnonnnnnnnc" - /* 8 */ "cnccccccccc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmapppammm" + /* 1 */ "mmmmpppmmmm" + /* 2 */ "acccqqqccca" + /* 3 */ "cqqqqqqqqqc" + /* 4 */ "cqqqqqqqqqc" + /* 5 */ "cqqqqqqqqqc" + /* 6 */ "cqqqqqqqqqc" + /* 7 */ "cqrqqqqqqqc" + /* 8 */ "aqcccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbbqrsbbbp" - /* 3 */ "bkt.....ttb" - /* 4 */ "bku.....ujb" - /* 5 */ "b.........b" - /* 6 */ "bfvvd.....b" - /* 7 */ "b...w..kujb" - /* 8 */ "pxbbbbbbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccstuccca" + /* 3 */ "cnv.....vvc" + /* 4 */ "cnw.....wlc" + /* 5 */ "c.........c" + /* 6 */ "cgxxe.....c" + /* 7 */ "c...y..nwlc" + /* 8 */ "azcccccccca" + /* 9 */ "mmAmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbb...bbbp" - /* 3 */ "b..z...z..b" - /* 4 */ "b.A.....A.b" - /* 5 */ "B.........B" - /* 6 */ "b.........b" - /* 7 */ "b.......A.b" - /* 8 */ "pCbbBBBbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..B...B..c" + /* 4 */ "c.C.....C.c" + /* 5 */ "D.........D" + /* 6 */ "c.........c" + /* 7 */ "c.......C.c" + /* 8 */ "aEccDDDccca" + /* 9 */ "mmAmmmmmmmm" // Level 7 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...D...D..." - /* 1 */ "...E...b..." - /* 2 */ "pbbbqFsbbbp" - /* 3 */ "bGGGGGGGGGb" - /* 4 */ "bGGGGGGGGGb" - /* 5 */ "sGGGGGGGGGq" - /* 6 */ "bGGGGGGGGGb" - /* 7 */ "bGGGGGGGGGb" - /* 8 */ "pbbbHHHbbbp" - /* 9 */ "..y........" + /* 0 */ "mmmF...Fmmm" + /* 1 */ "mmmG...cmmm" + /* 2 */ "acccsHuccca" + /* 3 */ "cIIIIIIIIIc" + /* 4 */ "cIIIIIIIIIc" + /* 5 */ "uIIIIIIIIIs" + /* 6 */ "cIIIIIIIIIc" + /* 7 */ "cIIIIIIIIIc" + /* 8 */ "acccJJJccca" + /* 9 */ "mmAmmmmmmmm" // Level 8 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "bIIIIbIIIIb" - /* 3 */ "IpbbbbbbbpI" - /* 4 */ "Ib.......bI" - /* 5 */ "bb.......bb" - /* 6 */ "Ib.......bI" - /* 7 */ "IpJbbbbbbpI" - /* 8 */ "bI.IIbIIIIb" - /* 9 */ "..........." + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cKKKKcKKKKc" + /* 3 */ "KacccccccaK" + /* 4 */ "Kc.......cK" + /* 5 */ "cc.......cc" + /* 6 */ "Kc.......cK" + /* 7 */ "KaLccccccaK" + /* 8 */ "cK.KKcKKKKc" + /* 9 */ "mmmmmmmmmmm" // Level 9 /* z\x* 1 */ @@ -199,11 +201,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbBBBbbp." - /* 4 */ ".b.......b." - /* 5 */ ".B.......B." - /* 6 */ ".b.......b." - /* 7 */ ".pCbBBBbbp." + /* 3 */ ".accDDDcca." + /* 4 */ ".c.......c." + /* 5 */ ".D.......D." + /* 6 */ ".c.......c." + /* 7 */ ".aEcDDDcca." /* 8 */ "..........." /* 9 */ "..........." @@ -213,11 +215,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbKKKbbp." - /* 4 */ ".bGGGGGGGb." - /* 5 */ ".sGGGGGGGq." - /* 6 */ ".bGGGGGGGb." - /* 7 */ ".pbbHHHbbp." + /* 3 */ ".accMMMcca." + /* 4 */ ".cIIIIIIIc." + /* 5 */ ".uIIIIIIIs." + /* 6 */ ".cIIIIIIIc." + /* 7 */ ".accJJJcca." /* 8 */ "..........." /* 9 */ "..........." @@ -227,11 +229,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".bIIIbIIIb." - /* 4 */ ".I.......I." - /* 5 */ ".b.......b." - /* 6 */ ".I.......I." - /* 7 */ ".bIIIbIIIb." + /* 3 */ ".cKKKcKKKc." + /* 4 */ ".K.......K." + /* 5 */ ".c.......c." + /* 6 */ ".K.......K." + /* 7 */ ".cKKKcKKKc." /* 8 */ "..........." /* 9 */ "...........", @@ -267,161 +269,175 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: - 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 + 11, 9, 10, // SizeX = 11, SizeY = 9, SizeZ = 10 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 10, // MaxX, MaxY, MaxZ + 11, 8, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 7\n" /* sandstonestairs */ - "B: 44: 1\n" /* step */ - "C: 64: 3\n" /* wooddoorblock */ - "D: 64: 8\n" /* wooddoorblock */ + "A:126: 8\n" /* woodenslab */ + "B:128: 7\n" /* sandstonestairs */ + "C: 44: 1\n" /* step */ + "D: 64: 3\n" /* wooddoorblock */ "E:128: 6\n" /* sandstonestairs */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e:128: 5\n" /* sandstonestairs */ - "f:107: 6\n" /* fencegate */ - "g:128: 4\n" /* sandstonestairs */ - "h:134: 1\n" /* 134 */ - "i:134: 3\n" /* 134 */ - "j: 85: 0\n" /* fence */ - "k:134: 0\n" /* 134 */ - "l:134: 5\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f:128: 5\n" /* sandstonestairs */ + "g:107: 0\n" /* fencegate */ + "h:128: 4\n" /* sandstonestairs */ + "i:134: 1\n" /* 134 */ + "j:134: 3\n" /* 134 */ + "k: 85: 0\n" /* fence */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n:134: 7\n" /* 134 */ - "o:134: 4\n" /* 134 */ - "p:107: 5\n" /* fencegate */ - "q: 64: 5\n" /* wooddoorblock */ - "r: 65: 3\n" /* ladder */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:101: 0\n" /* ironbars */ - "v: 64:12\n" /* wooddoorblock */ - "w:128: 2\n" /* sandstonestairs */ - "x: 24: 1\n" /* sandstone */ - "y: 44: 9\n" /* step */ - "z:126: 8\n" /* woodenslab */, + "n:134: 5\n" /* 134 */ + "o:134: 7\n" /* 134 */ + "p:134: 4\n" /* 134 */ + "q:107: 5\n" /* fencegate */ + "r: 64: 1\n" /* wooddoorblock */ + "s: 65: 3\n" /* ladder */ + "t: 50: 3\n" /* torch */ + "u:171: 8\n" /* carpet */ + "v:101: 0\n" /* ironbars */ + "w: 64: 8\n" /* wooddoorblock */ + "x:128: 2\n" /* sandstonestairs */ + "y: 24: 1\n" /* sandstone */ + "z: 44: 9\n" /* step */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaabbbaaaa" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "abaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mmmmbbbmmmm" + /* 2 */ "accccccccca" + /* 3 */ "ccccccccccc" + /* 4 */ "ccccccccccc" + /* 5 */ "ccccccccccc" + /* 6 */ "ccccccccccc" + /* 7 */ "ccccccccccc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cdddefgdddc" - /* 3 */ "dhi.....iid" - /* 4 */ "dhj.....jkd" - /* 5 */ "d.........d" - /* 6 */ "dlnno.....d" - /* 7 */ "d...p..hjkd" - /* 8 */ "cqddddddddc" - /* 9 */ "..r........" + /* 0 */ "mmmadddammm" + /* 1 */ "mmmmdddmmmm" + /* 2 */ "accceeeccca" + /* 3 */ "ceeeeeeeeec" + /* 4 */ "ceeeeeeeeec" + /* 5 */ "ceeeeeeeeec" + /* 6 */ "ceeeeeeeeec" + /* 7 */ "ceeeeeeeeec" + /* 8 */ "aecccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cddd...dddc" - /* 3 */ "d..s...s..d" - /* 4 */ "d.t.....t.d" - /* 5 */ "u.........u" - /* 6 */ "d.........d" - /* 7 */ "d.......t.d" - /* 8 */ "cvdduuudddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccfghccca" + /* 3 */ "cij.....jjc" + /* 4 */ "cik.....klc" + /* 5 */ "c.........c" + /* 6 */ "cnoop.....c" + /* 7 */ "c...q..iklc" + /* 8 */ "arcccccccca" + /* 9 */ "mmsmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...w...w..." - /* 1 */ "...x...d..." - /* 2 */ "cdddeygdddc" - /* 3 */ "dzzzzzzzzzd" - /* 4 */ "dzzzzzzzzzd" - /* 5 */ "gzzzzzzzzze" - /* 6 */ "dzzzzzzzzzd" - /* 7 */ "dzzzzzzzzzd" - /* 8 */ "cdddAAAdddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..t...t..c" + /* 4 */ "c.u.....u.c" + /* 5 */ "v.........v" + /* 6 */ "c.........c" + /* 7 */ "c.......u.c" + /* 8 */ "awccvvvccca" + /* 9 */ "mmsmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "dBBBBdBBBBd" - /* 3 */ "BcdddddddcB" - /* 4 */ "Bd.......dB" - /* 5 */ "dd.......dd" - /* 6 */ "Bd.......dB" - /* 7 */ "BcCddddddcB" - /* 8 */ "dB.BBdBBBBd" - /* 9 */ "..........." + /* 0 */ "mmmx...xmmm" + /* 1 */ "mmmy...cmmm" + /* 2 */ "acccfzhccca" + /* 3 */ "cAAAAAAAAAc" + /* 4 */ "cAAAAAAAAAc" + /* 5 */ "hAAAAAAAAAf" + /* 6 */ "cAAAAAAAAAc" + /* 7 */ "cAAAAAAAAAc" + /* 8 */ "acccBBBccca" + /* 9 */ "mmsmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cCCCCcCCCCc" + /* 3 */ "CacccccccaC" + /* 4 */ "Cc.......cC" + /* 5 */ "cc.......cc" + /* 6 */ "Cc.......cC" + /* 7 */ "CaDccccccaC" + /* 8 */ "cC.CCcCCCCc" + /* 9 */ "mmmmmmmmmmm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cdduuuddc." - /* 4 */ ".d.......d." - /* 5 */ ".u.......u." - /* 6 */ ".d.......d." - /* 7 */ ".cDduuuddc." + /* 3 */ ".accvvvcca." + /* 4 */ ".c.......c." + /* 5 */ ".v.......v." + /* 6 */ ".c.......c." + /* 7 */ ".awcvvvcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cddEEEddc." - /* 4 */ ".dzzzzzzzd." - /* 5 */ ".gzzzzzzze." - /* 6 */ ".dzzzzzzzd." - /* 7 */ ".cddAAAddc." + /* 3 */ ".accEEEcca." + /* 4 */ ".cAAAAAAAc." + /* 5 */ ".hAAAAAAAf." + /* 6 */ ".cAAAAAAAc." + /* 7 */ ".accBBBcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".dBBBdBBBd." - /* 4 */ ".B.......B." - /* 5 */ ".d.......d." - /* 6 */ ".B.......B." - /* 7 */ ".dBBBdBBBd." + /* 3 */ ".cCCCcCCCc." + /* 4 */ ".C.......C." + /* 5 */ ".c.......c." + /* 6 */ ".C.......C." + /* 7 */ ".cCCCcCCCc." /* 8 */ "..........." /* 9 */ "...........", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -452,127 +468,146 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: - 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 + 11, 6, 13, // SizeX = 11, SizeY = 6, SizeZ = 13 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 4, 13, // MaxX, MaxY, MaxZ + 11, 5, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ - "d: 24: 2\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 43: 0\n" /* doubleslab */ - "g: 53: 5\n" /* woodstairs */ - "h: 53: 4\n" /* woodstairs */ - "i: 10: 0\n" /* lava */ - "j: 54: 5\n" /* chest */ - "k: 64:12\n" /* wooddoorblock */ - "l: 50: 3\n" /* torch */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 43: 0\n" /* doubleslab */ + "i: 53: 5\n" /* woodstairs */ + "j: 53: 4\n" /* woodstairs */ + "k: 10: 0\n" /* lava */ + "l: 54: 5\n" /* chest */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 2\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r: 44: 9\n" /* step */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 43: 1\n" /* doubleslab */, + "n: 64: 8\n" /* wooddoorblock */ + "o: 50: 3\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s:128: 2\n" /* sandstonestairs */ + "t: 44: 9\n" /* step */ + "u:126: 8\n" /* woodenslab */ + "v:128: 4\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 7\n" /* sandstonestairs */ + "y: 44: 1\n" /* step */ + "z: 43: 1\n" /* doubleslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaabaa" - /* 3 */ "acacacabbba" - /* 4 */ "acaccaabbba" - /* 5 */ "acccccabbba" - /* 6 */ "acaadddbbba" - /* 7 */ "aaacdddbbba" - /* 8 */ "aaaadddbbba" - /* 9 */ "abbbbbbbbba" - /* 10 */ "abbbbbbbbba" - /* 11 */ "abbbbbbbbba" - /* 12 */ "aaaaaaaaaaa" + /* 0 */ "mmmmmmabbba" + /* 1 */ "mmmmmmbbbbm" + /* 2 */ "mmmmmmaccca" + /* 3 */ "maccccccccc" + /* 4 */ "mcccccccccc" + /* 5 */ "mcccccccccc" + /* 6 */ "mcccccacccc" + /* 7 */ "mcccccacccc" + /* 8 */ "acccaaacccc" + /* 9 */ "ccccccccccc" + /* 10 */ "ccccccccccc" + /* 11 */ "ccccccccccc" + /* 12 */ "accccccccca" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dcecd" - /* 3 */ ".d....c...c" - /* 4 */ "..f...c...c" - /* 5 */ "......c...c" - /* 6 */ "....ddc...c" - /* 7 */ ".gh.dic...c" - /* 8 */ "dcccccd...c" - /* 9 */ "cj........c" - /* 10 */ "c.........c" - /* 11 */ "c.........c" - /* 12 */ "dcccccccccd" + /* 0 */ "mmmmmmaddda" + /* 1 */ "mmmmmmddddm" + /* 2 */ "mmmmmmaceca" + /* 3 */ "mafcfcceeec" + /* 4 */ "mcfccfceeec" + /* 5 */ "mcccccceeec" + /* 6 */ "mcffaaaeeec" + /* 7 */ "mffcaaaeeec" + /* 8 */ "acccaaaeeec" + /* 9 */ "ceeeeeeeeec" + /* 10 */ "ceeeeeeeeec" + /* 11 */ "ceeeeeeeeec" + /* 12 */ "accccccccca" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dckcd" - /* 3 */ ".d....c..lc" - /* 4 */ "......n...c" - /* 5 */ "......c...c" - /* 6 */ "....nnc...n" - /* 7 */ "....n.c...n" - /* 8 */ "dcccccd...n" - /* 9 */ "co........c" - /* 10 */ "n.........c" - /* 11 */ "c........pc" - /* 12 */ "dcccnnncccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacgca" + /* 3 */ "ma....c...c" + /* 4 */ "m.h...c...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...aac...c" + /* 7 */ "mij.akc...c" + /* 8 */ "accccca...c" + /* 9 */ "cl........c" + /* 10 */ "c.........c" + /* 11 */ "c.........c" + /* 12 */ "accccccccca" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......q...q" - /* 1 */ "......c...c" - /* 2 */ "......dcccd" - /* 3 */ ".drrrrcsssc" - /* 4 */ ".rsssstsssc" - /* 5 */ ".rsssscsssc" - /* 6 */ ".rssddcsssu" - /* 7 */ ".rssd.csssu" - /* 8 */ "dcccccdsssu" - /* 9 */ "csssssssssc" - /* 10 */ "tsssssssssc" - /* 11 */ "csssssssssc" - /* 12 */ "dcccvvvcccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacnca" + /* 3 */ "ma....c..oc" + /* 4 */ "m.....p...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...ppc...p" + /* 7 */ "m...p.c...p" + /* 8 */ "accccca...p" + /* 9 */ "cq........c" + /* 10 */ "p.........c" + /* 11 */ "c........rc" + /* 12 */ "acccpppccca" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "......cwwwc" - /* 3 */ ".w.w.ww...w" - /* 4 */ "......w...w" - /* 5 */ ".w....w...w" - /* 6 */ "....xwx...w" - /* 7 */ ".w..w.w...c" - /* 8 */ "cwwwxwc...w" - /* 9 */ "w.........w" - /* 10 */ "w.........w" - /* 11 */ "w.........w" - /* 12 */ "cwwwwcwwwwc", + /* 0 */ "mmmmmms...s" + /* 1 */ "mmmmmmc...c" + /* 2 */ "mmmmmmaccca" + /* 3 */ "mattttcuuuc" + /* 4 */ "mtuuuuvuuuc" + /* 5 */ "mtuuuucuuuc" + /* 6 */ "mtuuaacuuuw" + /* 7 */ "mtuua.cuuuw" + /* 8 */ "acccccauuuw" + /* 9 */ "cuuuuuuuuuc" + /* 10 */ "vuuuuuuuuuc" + /* 11 */ "cuuuuuuuuuc" + /* 12 */ "acccxxxccca" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmm....." + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmcyyyc" + /* 3 */ "my.y.yy...y" + /* 4 */ "m.....y...y" + /* 5 */ "my....y...y" + /* 6 */ "m...zyz...y" + /* 7 */ "my..y.y...c" + /* 8 */ "cyyyzyc...y" + /* 9 */ "y.........y" + /* 10 */ "y.........y" + /* 11 */ "y.........y" + /* 12 */ "cyyyycyyyyc", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -603,180 +638,196 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior { // Size: - 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 + 15, 14, 11, // SizeX = 15, SizeY = 14, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ - 14, 12, 11, // MaxX, MaxY, MaxZ + 14, 13, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 4\n" /* sandstonestairs */ - "B:128: 5\n" /* sandstonestairs */ - "C:128: 7\n" /* sandstonestairs */ - "D: 44: 1\n" /* step */ - "E:128: 2\n" /* sandstonestairs */ - "F:128: 0\n" /* sandstonestairs */ - "G: 87: 0\n" /* netherstone */ - "H:128: 3\n" /* sandstonestairs */ - "I: 51: 0\n" /* fire */ - "J: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 85: 0\n" /* fence */ - "f: 5: 1\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ - "h: 64: 0\n" /* wooddoorblock */ - "i: 61: 2\n" /* furnace */ - "j:118: 0\n" /* cauldronblock */ - "k:134: 4\n" /* 134 */ - "l: 65: 2\n" /* ladder */ + "A: 96:10\n" /* trapdoor */ + "B:128: 4\n" /* sandstonestairs */ + "C:128: 5\n" /* sandstonestairs */ + "D:128: 7\n" /* sandstonestairs */ + "E: 44: 1\n" /* step */ + "F:128: 2\n" /* sandstonestairs */ + "G:128: 0\n" /* sandstonestairs */ + "H: 87: 0\n" /* netherstone */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 12: 0\n" /* sand */ + "d: 4: 0\n" /* cobblestone */ + "e: 5: 0\n" /* wood */ + "f: 13: 0\n" /* gravel */ + "g: 85: 0\n" /* fence */ + "h: 5: 1\n" /* wood */ + "i: 64: 2\n" /* wooddoorblock */ + "j: 64: 0\n" /* wooddoorblock */ + "k: 61: 2\n" /* furnace */ + "l:118: 0\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p:140: 0\n" /* flowerpotblock */ - "q: 64:12\n" /* wooddoorblock */ - "r: 50: 3\n" /* torch */ + "n:134: 4\n" /* 134 */ + "o: 65: 2\n" /* ladder */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r:140: 0\n" /* flowerpotblock */ "s: 64: 8\n" /* wooddoorblock */ - "t: 69:12\n" /* lever */ - "u: 50: 4\n" /* torch */ - "v:128: 6\n" /* sandstonestairs */ - "w: 44:10\n" /* step */ - "x:128: 1\n" /* sandstonestairs */ - "y: 47: 0\n" /* bookshelf */ - "z: 96:10\n" /* trapdoor */, + "t: 50: 3\n" /* torch */ + "u: 69:12\n" /* lever */ + "v: 50: 4\n" /* torch */ + "w:128: 6\n" /* sandstonestairs */ + "x: 44:10\n" /* step */ + "y:128: 1\n" /* sandstonestairs */ + "z: 47: 0\n" /* bookshelf */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaabbbbbbbaaa" - /* 2 */ "aaaabbbbbbbbaaa" - /* 3 */ "aaaaabbbbbbbbaa" - /* 4 */ "aaaaabbbbbbbaaa" - /* 5 */ "aaaaabbbbbbbaaa" - /* 6 */ "aaaaabbbbbbbaaa" - /* 7 */ "aaaaabbbbbbbaaa" - /* 8 */ "aaaaabbbbbbbaaa" - /* 9 */ "aaaaabbbbbbbaaa" - /* 10 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbbbbbbbbbma" + /* 2 */ "ccccbbbbbbbbbdd" + /* 3 */ "ccccbbbbbbbbbdd" + /* 4 */ "ccccbbbbbbbbbdd" + /* 5 */ "ccccbbbbbbbbbma" + /* 6 */ "ccccbbbbbbbbbmm" + /* 7 */ "mmmmbbbbbbbbbmm" + /* 8 */ "mmmmbbbbbbbbbmm" + /* 9 */ "mmmmbbbbbbbbbmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cdddddddc.." - /* 1 */ "eeeed......fd.c" - /* 2 */ "e...g.......d.." - /* 3 */ "e...d.......h.." - /* 4 */ "e...dijk..l.d.." - /* 5 */ "e...dddd.dddd.c" - /* 6 */ "eeeed.......d.." - /* 7 */ "mmmmd.......d.." - /* 8 */ "mmmmd.......d.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcdddddddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbeeeeeeebma" + /* 2 */ "cccceeeeeeeebff" + /* 3 */ "ccccbeeeeeeeeff" + /* 4 */ "ccccbeeeeeeebff" + /* 5 */ "ccccbeeeeeeebma" + /* 6 */ "ccccbeeeeeeebmm" + /* 7 */ "mmmmbeeeeeeebmm" + /* 8 */ "mmmmbeeeeeeebmm" + /* 9 */ "mmmmbeeeeeeebmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddnnnddc.." - /* 1 */ "....do.....pd.c" - /* 2 */ "....q.......d.r" - /* 3 */ "....d.......s.." - /* 4 */ "....d.t...l.d.u" - /* 5 */ "....dddd.dddd.c" - /* 6 */ "....n..r.r..n.." - /* 7 */ "mmmmn.......n.." - /* 8 */ "mmmmn.......n.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcddnnnddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ggggb......hb.a" + /* 2 */ "g...i.......b.." + /* 3 */ "g...b.......j.." + /* 4 */ "g...bkln..o.b.." + /* 5 */ "g...bbbb.bbbb.a" + /* 6 */ "ggggb.......bmm" + /* 7 */ "mmmmb.......bmm" + /* 8 */ "mmmmb.......bmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddvvvddc.." - /* 1 */ "....dwwwwwwwddx" - /* 2 */ "....dwwwwwwwd.." - /* 3 */ "....dwwwwwwwd.." - /* 4 */ "....dyyywwzwd.." - /* 5 */ "....ddddddddddx" - /* 6 */ "....AwwwwwwwB.." - /* 7 */ "mmmmAwwwwwwwB.." - /* 8 */ "mmmmAwwwwwwwB.." - /* 9 */ "mmmmdwwwwwwwd.." - /* 10 */ "mmmmcddCCCddc.." + /* 0 */ "mmmmabbpppbbamm" + /* 1 */ "....bq.....rb.a" + /* 2 */ "....s.......b.t" + /* 3 */ "....b.......s.." + /* 4 */ "....b.u...o.b.v" + /* 5 */ "....bbbb.bbbb.a" + /* 6 */ "....p..t.t..pmm" + /* 7 */ "mmmmp.......pmm" + /* 8 */ "mmmmp.......pmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbpppbbamm" // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....dDDDdDDDd.." - /* 1 */ "....DcdddddcD.." - /* 2 */ "....Dd.....dD.." - /* 3 */ "....Dd.....dD.." - /* 4 */ "....Dd.....dD.." - /* 5 */ "....dcdd.ddcd.." - /* 6 */ "....D.......D.." - /* 7 */ "mmmmD.......D.." - /* 8 */ "mmmmD.......D.." - /* 9 */ "mmmmD.......D.." - /* 10 */ "mmmmdDDDdDDDd.." + /* 0 */ "mmmmabbwwwbbamm" + /* 1 */ "....bxxxxxxxbby" + /* 2 */ "....bxxxxxxxb.." + /* 3 */ "....bxxxxxxxb.." + /* 4 */ "....bzzzxxAxb.." + /* 5 */ "....bbbbbbbbbby" + /* 6 */ "....BxxxxxxxCmm" + /* 7 */ "mmmmBxxxxxxxCmm" + /* 8 */ "mmmmBxxxxxxxCmm" + /* 9 */ "mmmmbxxxxxxxbmm" + /* 10 */ "mmmmabbDDDbbamm" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmmmbEEEbEEEbmm" + /* 1 */ "....EabbbbbaE.." + /* 2 */ "....Eb.....bE.." + /* 3 */ "....Eb.....bE.." + /* 4 */ "....Eb.....bE.." + /* 5 */ "....babb.bbab.." + /* 6 */ "....E.......Emm" + /* 7 */ "mmmmE.......Emm" + /* 8 */ "mmmmE.......Emm" + /* 9 */ "mmmmE.......Emm" + /* 10 */ "mmmmbEEEbEEEbmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddnddc..." - /* 2 */ ".....n.....n..." - /* 3 */ ".....n.....n..." - /* 4 */ ".....n.....n..." - /* 5 */ ".....cdd.ddc..." + /* 1 */ ".....abbpbba..." + /* 2 */ ".....p.....p..." + /* 3 */ ".....p.....p..." + /* 4 */ ".....p.....p..." + /* 5 */ ".....abb.bba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddvddc..." - /* 2 */ ".....AwwwwwB..." - /* 3 */ ".....AwwwwwB..." - /* 4 */ ".....AwwwwwB..." - /* 5 */ ".....cdddddc..." + /* 1 */ ".....abbwbba..." + /* 2 */ ".....BxxxxxC..." + /* 3 */ ".....BxxxxxC..." + /* 4 */ ".....BxxxxxC..." + /* 5 */ ".....abbbbba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....dDDdDDd..." - /* 2 */ ".....D.ddd.D..." - /* 3 */ ".....d.ddd.d..." - /* 4 */ ".....D.ddd.D..." - /* 5 */ ".....dDDdDDd..." + /* 1 */ ".....bEEbEEb..." + /* 2 */ ".....E.bbb.E..." + /* 3 */ ".....b.bbb.b..." + /* 4 */ ".....E.bbb.E..." + /* 5 */ ".....bEEbEEb..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 8 + // Level 9 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cEc....." - /* 3 */ ".......FGx....." - /* 4 */ ".......cHc....." + /* 2 */ ".......aFa....." + /* 3 */ ".......GHy....." + /* 4 */ ".......aIa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -784,14 +835,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 9 + // Level 10 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......c.c....." - /* 3 */ "........I......" - /* 4 */ ".......c.c....." + /* 2 */ ".......a.a....." + /* 3 */ "........J......" + /* 4 */ ".......a.a....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -799,14 +850,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 10 + // Level 11 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cvc....." - /* 3 */ ".......A.B....." - /* 4 */ ".......cCc....." + /* 2 */ ".......awa....." + /* 3 */ ".......B.C....." + /* 4 */ ".......aDa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -814,14 +865,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 11 + // Level 12 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......ddd....." - /* 3 */ ".......dJd....." - /* 4 */ ".......ddd....." + /* 2 */ ".......bbb....." + /* 3 */ ".......bKb....." + /* 4 */ ".......bbb....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -829,14 +880,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 12 + // Level 13 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......D.D....." + /* 2 */ ".......E.E....." /* 3 */ "..............." - /* 4 */ ".......D.D....." + /* 4 */ ".......E.E....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -845,7 +896,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 10 */ "...............", // Connectors: - "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */, + "-1: 14, 2, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -876,149 +927,162 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior { // Size: - 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 + 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 10, 7, // MaxX, MaxY, MaxZ + 7, 11, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c:128: 2\n" /* sandstonestairs */ - "d:128: 0\n" /* sandstonestairs */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 71: 3\n" /* irondoorblock */ - "h:128: 1\n" /* sandstonestairs */ - "i:128: 3\n" /* sandstonestairs */ - "j: 77: 4\n" /* stonebutton */ - "k: 71: 8\n" /* irondoorblock */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 0\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 12: 0\n" /* sand */ + "d: 5: 0\n" /* wood */ + "e: 13: 0\n" /* gravel */ + "f:128: 2\n" /* sandstonestairs */ + "g:128: 0\n" /* sandstonestairs */ + "h: 24: 2\n" /* sandstone */ + "i: 71: 3\n" /* irondoorblock */ + "j:128: 1\n" /* sandstonestairs */ + "k:128: 3\n" /* sandstonestairs */ + "l: 77: 4\n" /* stonebutton */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p: 50: 4\n" /* torch */ - "q:128: 7\n" /* sandstonestairs */ - "r: 85: 0\n" /* fence */ - "s: 24: 1\n" /* sandstone */ - "t: 44: 1\n" /* step */ - "u: 89: 0\n" /* lightstone */, + "n: 71: 8\n" /* irondoorblock */ + "o: 77: 3\n" /* stonebutton */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s: 50: 4\n" /* torch */ + "t:128: 7\n" /* sandstonestairs */ + "u: 85: 0\n" /* fence */ + "v: 24: 1\n" /* sandstone */ + "w: 44: 1\n" /* step */ + "x: 89: 0\n" /* lightstone */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaabaaa" - /* 2 */ "aabbbaa" - /* 3 */ "aabbbaa" - /* 4 */ "aabbbaa" + /* 0 */ "mabbbam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 1 /* z\x* 0123456 */ - /* 0 */ "mc...cm" - /* 1 */ "defgfeh" - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ "defffeh" - /* 6 */ "mi...im" + /* 0 */ "maeeeam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" + /* 5 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 2 /* z\x* 0123456 */ - /* 0 */ "m.j...m" - /* 1 */ ".efkfe." - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ ".efffe." - /* 6 */ "m.....m" + /* 0 */ "mf...fm" + /* 1 */ "ghaiahj" + /* 2 */ "ma...am" + /* 3 */ "ma...am" + /* 4 */ "ma...am" + /* 5 */ "ghaaahj" + /* 6 */ "mkmmmkm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..lfl.." - /* 2 */ ".n...o." - /* 3 */ ".f...f." - /* 4 */ ".n.p.o." - /* 5 */ "..qfq.." - /* 6 */ "......." + /* 0 */ "m.l...m" + /* 1 */ ".hanah." + /* 2 */ ".ao..a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".haaah." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..pap.." + /* 2 */ ".q...r." + /* 3 */ ".a...a." + /* 4 */ ".q.s.r." + /* 5 */ "..tat.." /* 6 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..cfc.." - /* 2 */ ".d...h." - /* 3 */ ".f...f." - /* 4 */ ".d...h." - /* 5 */ "..ifi.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 8 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ffsff." - /* 2 */ ".f...f." - /* 3 */ ".s...s." - /* 4 */ ".f...f." - /* 5 */ ".ffsff." + /* 1 */ "..faf.." + /* 2 */ ".g...j." + /* 3 */ ".a...a." + /* 4 */ ".g...j." + /* 5 */ "..kak.." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ - /* 0 */ "...l..." - /* 1 */ ".efffe." - /* 2 */ ".ftttf." - /* 3 */ "nftftfo" - /* 4 */ ".ftttf." - /* 5 */ ".efffe." - /* 6 */ "...q..." + /* 0 */ "......." + /* 1 */ ".aavaa." + /* 2 */ ".a...a." + /* 3 */ ".v...v." + /* 4 */ ".a...a." + /* 5 */ ".aavaa." + /* 6 */ "......." // Level 10 /* z\x* 0123456 */ - /* 0 */ "...t..." - /* 1 */ ".t...t." + /* 0 */ "...p..." + /* 1 */ ".haaah." + /* 2 */ ".awwwa." + /* 3 */ "qawawar" + /* 4 */ ".awwwa." + /* 5 */ ".haaah." + /* 6 */ "...t..." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "...w..." + /* 1 */ ".w...w." /* 2 */ "......." - /* 3 */ "t..u..t" + /* 3 */ "w..x..w" /* 4 */ "......." - /* 5 */ ".t...t." - /* 6 */ "...t...", + /* 5 */ ".w...w." + /* 6 */ "...w...", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1049,86 +1113,97 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior { // Size: - 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 + 5, 6, 7, // SizeX = 5, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 7, // MaxX, MaxY, MaxZ + 5, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 61: 2\n" /* furnace */ - "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ - "i:101: 0\n" /* ironbars */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 61: 2\n" /* furnace */ + "h: 65: 2\n" /* ladder */ + "i: 64: 8\n" /* wooddoorblock */ + "j:101: 0\n" /* ironbars */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "d...d" - /* 4 */ "d...d" - /* 5 */ "df.gd" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "d...d" - /* 4 */ "i...i" - /* 5 */ "dj.gd" - /* 6 */ "cdidc" + /* 2 */ "acfca" + /* 3 */ "c...c" + /* 4 */ "c...c" + /* 5 */ "cg.hc" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "k...k" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dllld" - /* 4 */ "nlllo" - /* 5 */ "dllgd" - /* 6 */ "cdpdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acica" + /* 3 */ "c...c" + /* 4 */ "j...j" + /* 5 */ "ck.hc" + /* 6 */ "acjca" // Level 4 /* z\x* 01234 */ + /* 0 */ "l...l" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cnnnc" + /* 4 */ "onnnp" + /* 5 */ "cnnhc" + /* 6 */ "acqca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "q...q" - /* 4 */ "d...d" - /* 5 */ "q..rq" - /* 6 */ "dqdqd", + /* 2 */ "crcrc" + /* 3 */ "r...r" + /* 4 */ "c...c" + /* 5 */ "r..sr" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1159,107 +1234,123 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior { // Size: - 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 + 7, 6, 11, // SizeX = 7, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 4, 11, // MaxX, MaxY, MaxZ + 7, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 85: 0\n" /* fence */ - "h:101: 0\n" /* ironbars */ - "i: 64: 8\n" /* wooddoorblock */ - "j: 50: 3\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 65: 5\n" /* ladder */ + "i: 85: 0\n" /* fence */ + "j:101: 0\n" /* ironbars */ + "k: 64: 8\n" /* wooddoorblock */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 0\n" /* trapdoor */, + "n:128: 2\n" /* sandstonestairs */ + "o:128: 6\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */ + "t: 44: 1\n" /* step */ + "u: 96: 0\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaabaa" - /* 3 */ "abbbbba" - /* 4 */ "abbbbba" - /* 5 */ "abbbbba" - /* 6 */ "aabaaaa" - /* 7 */ "aaaaaaa" - /* 8 */ "aaaaaaa" - /* 9 */ "aaaaaaa" - /* 10 */ "aaaaaaa" + /* 0 */ "mabbbam" + /* 1 */ "mmbbbmm" + /* 2 */ "accccca" + /* 3 */ "ccccccc" + /* 4 */ "ccccccc" + /* 5 */ "ccccccc" + /* 6 */ "accccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 1 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdddedc" - /* 3 */ "d.....d" - /* 4 */ "d.....d" - /* 5 */ "df....d" - /* 6 */ "cd.dddc" - /* 7 */ "g.....g" - /* 8 */ "g.....g" - /* 9 */ "g.....g" - /* 10 */ "ggggggg" + /* 0 */ "maeeeam" + /* 1 */ "mmeeemm" + /* 2 */ "acccfca" + /* 3 */ "cfffffc" + /* 4 */ "cfffffc" + /* 5 */ "cfffffc" + /* 6 */ "acfccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 2 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdhdidc" - /* 3 */ "d..j..d" - /* 4 */ "h.....h" - /* 5 */ "df....d" - /* 6 */ "cd.dhdc" + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acccgca" + /* 3 */ "c.....c" + /* 4 */ "c.....c" + /* 5 */ "ch....c" + /* 6 */ "ac.ccca" + /* 7 */ "i.....i" + /* 8 */ "i.....i" + /* 9 */ "i.....i" + /* 10 */ "iiiiiii" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acjckca" + /* 3 */ "c..l..c" + /* 4 */ "j.....j" + /* 5 */ "ch....c" + /* 6 */ "ac.cjca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ ".k...k." - /* 1 */ ".d...d." - /* 2 */ "cdldddc" - /* 3 */ "dnnnnnd" - /* 4 */ "onnnnnp" - /* 5 */ "dfnnnnd" - /* 6 */ "cdddqdc" + /* 0 */ "mn...nm" + /* 1 */ "mc...cm" + /* 2 */ "acoccca" + /* 3 */ "cpppppc" + /* 4 */ "qpppppr" + /* 5 */ "chppppc" + /* 6 */ "acccsca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 4 + // Level 5 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "......." - /* 2 */ "drrdrrd" - /* 3 */ "r.....r" - /* 4 */ "d.....d" - /* 5 */ "rs....r" - /* 6 */ "drrdrrd" + /* 0 */ "m.....m" + /* 1 */ "m.....m" + /* 2 */ "cttcttc" + /* 3 */ "t.....t" + /* 4 */ "c.....c" + /* 5 */ "tu....t" + /* 6 */ "cttcttc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ ".......", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1290,85 +1381,96 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior { // Size: - 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 + 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 7, // MaxX, MaxY, MaxZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p: 44: 1\n" /* step */ - "q: 96: 2\n" /* trapdoor */, + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaabaaaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaaaaaa" + /* 0 */ "mmabbbamm" + /* 1 */ "mmmbbbmmm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddedddc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d......fd" - /* 6 */ "cdddddddc" + /* 0 */ "mmadddamm" + /* 1 */ "mmmdddmmm" + /* 2 */ "accceccca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddgdddc" - /* 3 */ "d.......d" - /* 4 */ "h.......h" - /* 5 */ "d.i....fd" - /* 6 */ "cddhhhddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "acccfccca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c......gc" + /* 6 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "..j...j.." - /* 1 */ "..d...d.." - /* 2 */ "cdddddddc" - /* 3 */ "dkkkkkkkd" - /* 4 */ "lkkkkkkkn" - /* 5 */ "dkkkkkkfd" - /* 6 */ "cddoooddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "accchccca" + /* 3 */ "c.......c" + /* 4 */ "i.......i" + /* 5 */ "c.j....gc" + /* 6 */ "acciiicca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "dpppdpppd" - /* 3 */ "p.......p" - /* 4 */ "d.......d" - /* 5 */ "p......qp" - /* 6 */ "dpppdpppd", + /* 0 */ "mmk...kmm" + /* 1 */ "mmc...cmm" + /* 2 */ "accccccca" + /* 3 */ "clllllllc" + /* 4 */ "nlllllllo" + /* 5 */ "cllllllgc" + /* 6 */ "accpppcca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mm.....mm" + /* 1 */ "mm.....mm" + /* 2 */ "cqqqcqqqc" + /* 3 */ "q.......q" + /* 4 */ "c.......c" + /* 5 */ "q......rq" + /* 6 */ "cqqqcqqqc", // Connectors: - "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1399,112 +1501,127 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior { // Size: - 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 + 5, 6, 11, // SizeX = 5, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 11, // MaxX, MaxY, MaxZ + 5, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g:134: 3\n" /* 134 */ - "h: 85: 0\n" /* fence */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h:134: 3\n" /* 134 */ + "i: 85: 0\n" /* fence */ + "j:134: 2\n" /* 134 */ + "k: 61: 2\n" /* furnace */ + "l:134: 6\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 2\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:171: 8\n" /* carpet */ - "r:128: 2\n" /* sandstonestairs */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 1\n" /* trapdoor */, + "n:134: 4\n" /* 134 */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 2\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:171: 8\n" /* carpet */ + "s:128: 2\n" /* sandstonestairs */ + "t:126: 8\n" /* woodenslab */ + "u:128: 4\n" /* sandstonestairs */ + "v:128: 5\n" /* sandstonestairs */ + "w:128: 7\n" /* sandstonestairs */ + "x: 44: 1\n" /* step */ + "y: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "abbba" - /* 7 */ "abbba" - /* 8 */ "abbba" - /* 9 */ "abbba" - /* 10 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "ccccc" + /* 7 */ "ccccc" + /* 8 */ "ccccc" + /* 9 */ "ccccc" + /* 10 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d..gd" - /* 6 */ "d..hd" - /* 7 */ "d..id" - /* 8 */ "d...d" - /* 9 */ "djkld" - /* 10 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "ceeec" + /* 7 */ "ceeec" + /* 8 */ "ceeec" + /* 9 */ "ceeec" + /* 10 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdndc" - /* 3 */ "df..d" - /* 4 */ "d..od" - /* 5 */ "p...p" - /* 6 */ "p..qp" - /* 7 */ "p...p" - /* 8 */ "d...d" - /* 9 */ "d...d" - /* 10 */ "cdpdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c..hc" + /* 6 */ "c..ic" + /* 7 */ "c..jc" + /* 8 */ "c...c" + /* 9 */ "cklnc" + /* 10 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "r...r" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfssd" - /* 4 */ "dsssd" - /* 5 */ "tsssu" - /* 6 */ "tsssu" - /* 7 */ "tsssu" - /* 8 */ "dsssd" - /* 9 */ "dsssd" - /* 10 */ "cdvdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acoca" + /* 3 */ "cg..c" + /* 4 */ "c..pc" + /* 5 */ "q...q" + /* 6 */ "q..rq" + /* 7 */ "q...q" + /* 8 */ "c...c" + /* 9 */ "c...c" + /* 10 */ "acqca" // Level 4 /* z\x* 01234 */ + /* 0 */ "s...s" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgttc" + /* 4 */ "ctttc" + /* 5 */ "utttv" + /* 6 */ "utttv" + /* 7 */ "utttv" + /* 8 */ "ctttc" + /* 9 */ "ctttc" + /* 10 */ "acwca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dwdwd" - /* 3 */ "wx..w" - /* 4 */ "w...w" - /* 5 */ "w...w" - /* 6 */ "d...d" - /* 7 */ "w...w" - /* 8 */ "w...w" - /* 9 */ "w...w" - /* 10 */ "dwdwd", + /* 2 */ "cxcxc" + /* 3 */ "xy..x" + /* 4 */ "x...x" + /* 5 */ "x...x" + /* 6 */ "c...c" + /* 7 */ "x...x" + /* 8 */ "x...x" + /* 9 */ "x...x" + /* 10 */ "cxcxc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1535,97 +1652,110 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 1\n" /* torch */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 1\n" /* torch */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 6\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "abbbbbbba" - /* 6 */ "abbbbbbba" - /* 7 */ "abbbbbbba" - /* 8 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "acccacccc" + /* 5 */ "ccccccccc" + /* 6 */ "ccccccccc" + /* 7 */ "ccccccccc" + /* 8 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdddd...d" - /* 5 */ "d.......d" - /* 6 */ "d.......d" - /* 7 */ "d......fd" - /* 8 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "acccaeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "ceeeeeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdhdd...h" - /* 5 */ "d.......h" - /* 6 */ "h.......d" - /* 7 */ "di....jfd" - /* 8 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "accca...c" + /* 5 */ "c.......c" + /* 6 */ "c.......c" + /* 7 */ "c......gc" + /* 8 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "cdnddlllo" - /* 5 */ "dlllllllo" - /* 6 */ "pllllllld" - /* 7 */ "dllllllfd" - /* 8 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "acica...i" + /* 5 */ "c.......i" + /* 6 */ "i.......i" + /* 7 */ "cj....kgc" + /* 8 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "acocannnp" + /* 5 */ "cnnnnnnnp" + /* 6 */ "qnnnnnnnp" + /* 7 */ "cnnnnnngc" + /* 8 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmcrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "drrrd...d" - /* 5 */ "r.......r" - /* 6 */ "r.......r" - /* 7 */ "r......sr" - /* 8 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "csssc...c" + /* 5 */ "s.......s" + /* 6 */ "s.......s" + /* 7 */ "s......ts" + /* 8 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1656,102 +1786,117 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ + "A: 96: 2\n" /* trapdoor */ "a: 12: 0\n" /* sand */ - "b: 2: 0\n" /* grass */ - "c: 5: 0\n" /* wood */ - "d: 85: 0\n" /* fence */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 38: 1\n" /* rose */ - "i: 38: 2\n" /* rose */ - "j: 38: 5\n" /* rose */ - "k: 65: 2\n" /* ladder */ - "l: 64:12\n" /* wooddoorblock */ + "b: 24: 2\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 3: 0\n" /* dirt */ + "e: 24: 0\n" /* sandstone */ + "f: 13: 0\n" /* gravel */ + "g: 2: 0\n" /* grass */ + "h: 5: 0\n" /* wood */ + "i: 85: 0\n" /* fence */ + "j: 64: 3\n" /* wooddoorblock */ + "k: 38: 1\n" /* rose */ + "l: 38: 2\n" /* rose */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 4\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r:126: 8\n" /* woodenslab */ - "s:128: 6\n" /* sandstonestairs */ - "t:128: 5\n" /* sandstonestairs */ - "u:128: 4\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 6\n" /* trapdoor */, + "n: 38: 5\n" /* rose */ + "o: 65: 2\n" /* ladder */ + "p: 64: 8\n" /* wooddoorblock */ + "q:101: 0\n" /* ironbars */ + "r: 50: 1\n" /* torch */ + "s: 50: 4\n" /* torch */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v:128: 6\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 4\n" /* sandstonestairs */ + "y:128: 7\n" /* sandstonestairs */ + "z: 44: 1\n" /* step */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "abbbaaaaa" - /* 2 */ "abbbaacaa" - /* 3 */ "abbbaccca" - /* 4 */ "aaaaaccca" - /* 5 */ "accccccca" - /* 6 */ "accccccca" - /* 7 */ "accccccca" - /* 8 */ "aaaaaaaaa" + /* 0 */ "aaaabcccb" + /* 1 */ "adddccccm" + /* 2 */ "adddbeeeb" + /* 3 */ "adddeeeee" + /* 4 */ "beeebeeee" + /* 5 */ "eeeeeeeee" + /* 6 */ "eeeeeeeee" + /* 7 */ "eeeeeeeee" + /* 8 */ "beeeeeeeb" // Level 1 /* z\x* 012345678 */ - /* 0 */ "dddde...e" - /* 1 */ "d........" - /* 2 */ "d...efgfe" - /* 3 */ "dhijf...f" - /* 4 */ "effff...f" - /* 5 */ "f.......f" - /* 6 */ "f.......f" - /* 7 */ "f......kf" - /* 8 */ "efffffffe" + /* 0 */ "aaaabfffb" + /* 1 */ "agggffffm" + /* 2 */ "agggbeheb" + /* 3 */ "agggehhhe" + /* 4 */ "beeebhhhe" + /* 5 */ "ehhhhhhhe" + /* 6 */ "ehhhhhhhe" + /* 7 */ "ehhhhhhhe" + /* 8 */ "beeeeeeeb" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....e...e" - /* 1 */ "........." - /* 2 */ "....eflfe" - /* 3 */ "....f...f" - /* 4 */ "efnff...n" - /* 5 */ "f.......n" - /* 6 */ "n.......f" - /* 7 */ "fo....pkf" - /* 8 */ "effnnnffe" + /* 0 */ "iiiib...b" + /* 1 */ "i........" + /* 2 */ "i...bejeb" + /* 3 */ "iklne...e" + /* 4 */ "beeeb...e" + /* 5 */ "e.......e" + /* 6 */ "e.......e" + /* 7 */ "e......oe" + /* 8 */ "beeeeeeeb" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....q...q" - /* 1 */ "....f...f" - /* 2 */ "....efffe" - /* 3 */ "....frrrf" - /* 4 */ "efsffrrrt" - /* 5 */ "frrrrrrrt" - /* 6 */ "urrrrrrrf" - /* 7 */ "frrrrrrkf" - /* 8 */ "effvvvffe" + /* 0 */ "....b...b" + /* 1 */ "........." + /* 2 */ "....bepeb" + /* 3 */ "....e...e" + /* 4 */ "beqeb...q" + /* 5 */ "e.......q" + /* 6 */ "q.......q" + /* 7 */ "er....soe" + /* 8 */ "beeqqqeeb" // Level 4 /* z\x* 012345678 */ + /* 0 */ "....t...t" + /* 1 */ "....e...e" + /* 2 */ "....beeeb" + /* 3 */ "....euuue" + /* 4 */ "bevebuuuw" + /* 5 */ "euuuuuuuw" + /* 6 */ "xuuuuuuuw" + /* 7 */ "euuuuuuoe" + /* 8 */ "beeyyyeeb" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "....ewfwf" - /* 3 */ "....w...w" - /* 4 */ "fwwwf...f" - /* 5 */ "w.......w" - /* 6 */ "w.......w" - /* 7 */ "w......xw" - /* 8 */ "fwwwfwwwf", + /* 2 */ "....ezeze" + /* 3 */ "....z...z" + /* 4 */ "ezzze...e" + /* 5 */ "z.......z" + /* 6 */ "z.......z" + /* 7 */ "z......Az" + /* 8 */ "ezzzezzze", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1782,107 +1927,122 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g:101: 0\n" /* ironbars */ - "h: 64:12\n" /* wooddoorblock */ - "i: 50: 1\n" /* torch */ - "j: 50: 2\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h:101: 0\n" /* ironbars */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k: 50: 2\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:128: 6\n" /* sandstonestairs */ + "o:126: 8\n" /* woodenslab */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaabbba" - /* 7 */ "aaaaabbba" - /* 8 */ "aaaaabbba" - /* 9 */ "aaaaabbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "acccacccc" + /* 7 */ "mmmmccccc" + /* 8 */ "mmmmccccc" + /* 9 */ "mmmmccccc" + /* 10 */ "mmmmaccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdddddedc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d.......d" - /* 6 */ "cdddd...d" - /* 7 */ "mmmmd...d" - /* 8 */ "mmmmd...d" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "accccceca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "acccaeeec" + /* 7 */ "mmmmceeec" + /* 8 */ "mmmmceeec" + /* 9 */ "mmmmceeec" + /* 10 */ "mmmmaccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdgdddhdc" - /* 3 */ "d.......d" - /* 4 */ "g.......d" - /* 5 */ "di......g" - /* 6 */ "cdgdd...g" - /* 7 */ "mmmmd...g" - /* 8 */ "mmmmg..jd" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddgdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "acccccfca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c.......c" + /* 6 */ "accca...c" + /* 7 */ "mmmmc...c" + /* 8 */ "mmmmc...c" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmaccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....k...k" - /* 1 */ "....d...d" - /* 2 */ "cdldddddc" - /* 3 */ "dnnnnnnnd" - /* 4 */ "onnnnnnnd" - /* 5 */ "dnnnnnnnp" - /* 6 */ "cdqddnnnp" - /* 7 */ "mmmmdnnnp" - /* 8 */ "mmmmonnnd" - /* 9 */ "mmmmdnnfd" - /* 10 */ "mmmmddqdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "achcccica" + /* 3 */ "c.......c" + /* 4 */ "h.......c" + /* 5 */ "cj......h" + /* 6 */ "achca...h" + /* 7 */ "mmmmc...h" + /* 8 */ "mmmmh..kc" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmachca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "drrrdrdrd" - /* 3 */ "r.......r" - /* 4 */ "r.......r" - /* 5 */ "r.......r" - /* 6 */ "drrrd...d" - /* 7 */ "mmmmr...r" - /* 8 */ "mmmmr...r" - /* 9 */ "mmmmr..sr" - /* 10 */ "mmmmdrrrd", + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "acnccccca" + /* 3 */ "coooooooc" + /* 4 */ "poooooooc" + /* 5 */ "coooooooq" + /* 6 */ "acrcaoooq" + /* 7 */ "mmmmcoooq" + /* 8 */ "mmmmpoooc" + /* 9 */ "mmmmcoogc" + /* 10 */ "mmmmacrca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmm....." + /* 1 */ "mmmm....." + /* 2 */ "cssscscsc" + /* 3 */ "s.......s" + /* 4 */ "s.......s" + /* 5 */ "s.......s" + /* 6 */ "csssc...c" + /* 7 */ "mmmms...s" + /* 8 */ "mmmms...s" + /* 9 */ "mmmms..ts" + /* 10 */ "mmmmcsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1909,120 +2069,263 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // LittleTower: - // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + // LittleHouse8: + // The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior { // Size: - 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 5, 7, 7, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 2\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p:128: 6\n" /* sandstonestairs */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ - "r: 96: 5\n" /* trapdoor */, + "r: 96: 2\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ccccbbbbb" + /* 2 */ "ccccbbbbb" + /* 3 */ "ccccbbbbb" + /* 4 */ "abbbabbbb" + /* 5 */ "bbbbbbbbb" + /* 6 */ "bbbbbbbbb" + /* 7 */ "bbbbbbbbb" + /* 8 */ "abbbbbbba" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ddddbeeeb" + /* 2 */ "ddddeeeeb" + /* 3 */ "ddddbeeeb" + /* 4 */ "abbbaeeeb" + /* 5 */ "beeeeeeeb" + /* 6 */ "beeeeeeeb" + /* 7 */ "beeeeeeeb" + /* 8 */ "abbbbbbba" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "....b...b" + /* 2 */ "....f...b" + /* 3 */ "....b...b" + /* 4 */ "abbba...b" + /* 5 */ "b.......b" + /* 6 */ "b.......b" + /* 7 */ "b......gb" + /* 8 */ "abbbbbbba" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmabhba" + /* 1 */ "....b...b" + /* 2 */ "....i...b" + /* 3 */ "....b...h" + /* 4 */ "abhbaj..h" + /* 5 */ "b.......h" + /* 6 */ "h.......b" + /* 7 */ "b......gb" + /* 8 */ "abbhhhbba" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmmabkba" + /* 1 */ "....blllb" + /* 2 */ "....blllb" + /* 3 */ "....bllln" + /* 4 */ "abkballln" + /* 5 */ "bllllllln" + /* 6 */ "olllllllb" + /* 7 */ "bllllllgb" + /* 8 */ "abbpppbba" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmmbqbqb" + /* 1 */ "....q...q" + /* 2 */ "....q...q" + /* 3 */ "....q...q" + /* 4 */ "bqqqb...b" + /* 5 */ "q.......q" + /* 6 */ "b.......q" + /* 7 */ "q......rq" + /* 8 */ "bqqqbqqqb", + + // Connectors: + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // LittleHouse8 + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LittleTower: + // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + { + // Size: + 5, 9, 7, // SizeX = 5, SizeY = 9, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 5, 8, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q:128: 6\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdgdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "j...j" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "achca" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 4 /* z\x* 01234 */ - /* 0 */ "....." - /* 1 */ "....." - /* 2 */ "cdddc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "k...k" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "accca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 6 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdpdc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 2 */ "acica" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 7 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "qr..q" - /* 4 */ "d...d" - /* 5 */ "q...q" - /* 6 */ "dqdqd", + /* 2 */ "acqca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" + + // Level 8 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "crcrc" + /* 3 */ "rs..r" + /* 4 */ "c...c" + /* 5 */ "r...r" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2053,141 +2356,156 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior { // Size: - 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 15, 7, 9, // MaxX, MaxY, MaxZ + 15, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 85: 0\n" /* fence */ - "g: 64: 0\n" /* wooddoorblock */ - "h: 65: 5\n" /* ladder */ - "i: 64: 8\n" /* wooddoorblock */ - "j:101: 0\n" /* ironbars */ - "k: 50: 4\n" /* torch */ - "l:128: 2\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 85: 0\n" /* fence */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 65: 5\n" /* ladder */ + "k: 64: 8\n" /* wooddoorblock */ + "l:101: 0\n" /* ironbars */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 50: 3\n" /* torch */ - "s:128: 6\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 2\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 50: 3\n" /* torch */ + "u:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaabaaaaaaaaa" - /* 3 */ "abbbbbbbbbaaaaa" - /* 4 */ "abbbbbbbbbaaaaa" - /* 5 */ "abbbbbbbbbbaaaa" - /* 6 */ "abbbbbbbbbaaaaa" - /* 7 */ "abbbbbbbbbaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmabbbammmmmmm" + /* 1 */ "mmmmbbbmmmmmmmm" + /* 2 */ "acccccccccadddd" + /* 3 */ "cccccccccccdddd" + /* 4 */ "cccccccccccdddd" + /* 5 */ "cccccccccccdddd" + /* 6 */ "cccccccccccdddd" + /* 7 */ "cccccccccccdddd" + /* 8 */ "acccccccccadddd" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddeddddcffff" - /* 3 */ "d.........d...f" - /* 4 */ "d.........d...f" - /* 5 */ "d.........g...f" - /* 6 */ "d.........d...f" - /* 7 */ "d.........dh..f" - /* 8 */ "cdddddddddcffff" + /* 0 */ "mmmaeeeammmmmmm" + /* 1 */ "mmmmeeemmmmmmmm" + /* 2 */ "accccfccccadddd" + /* 3 */ "cfffffffffcdddd" + /* 4 */ "cfffffffffcdddd" + /* 5 */ "cffffffffffdddd" + /* 6 */ "cfffffffffcdddd" + /* 7 */ "cfffffffffcdddd" + /* 8 */ "acccccccccadddd" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddiddddc...." - /* 3 */ "d.........d...." - /* 4 */ "j.........d...." - /* 5 */ "j.........i...." - /* 6 */ "j.........d...." - /* 7 */ "d..k...k..dh..." - /* 8 */ "cdddjjjdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "accccgccccahhhh" + /* 3 */ "c.........c...h" + /* 4 */ "c.........c...h" + /* 5 */ "c.........i...h" + /* 6 */ "c.........c...h" + /* 7 */ "c.........cj..h" + /* 8 */ "acccccccccahhhh" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...l...l......." - /* 1 */ "...d...d......." - /* 2 */ "cdddddddddc...." - /* 3 */ "dnnnnnnnnnd...." - /* 4 */ "onnnnnnnnnd...." - /* 5 */ "onnnnnnnnnd...." - /* 6 */ "onnnnnnnnnd...." - /* 7 */ "dnnnnnnnnndh..." - /* 8 */ "cdddpppdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "acccckcccca...." + /* 3 */ "c.........c...." + /* 4 */ "l.........c...." + /* 5 */ "l.........k...." + /* 6 */ "l.........c...." + /* 7 */ "c..n...n..cj..." + /* 8 */ "accclllccca...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "dqqqqdqqqqd...." - /* 3 */ "q..cdddc..q...." - /* 4 */ "q..d...d..q...." - /* 5 */ "d.........d...." - /* 6 */ "q..d...d..q...." - /* 7 */ "q..cdddc..q...." - /* 8 */ "dqqqqdqqqqd...." + /* 0 */ "mmmo...ommmmmmm" + /* 1 */ "mmmc...cmmmmmmm" + /* 2 */ "accccccccca...." + /* 3 */ "cpppppppppc...." + /* 4 */ "qpppppppppc...." + /* 5 */ "qpppppppppc...." + /* 6 */ "qpppppppppc...." + /* 7 */ "cpppppppppcj..." + /* 8 */ "acccrrrccca...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmm.....mmmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "csssscssssc...." + /* 3 */ "s..accca..s...." + /* 4 */ "s..c...c..s...." + /* 5 */ "c.........c...." + /* 6 */ "s..c...c..s...." + /* 7 */ "s..accca..s...." + /* 8 */ "csssscssssc...." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdjdc......." - /* 4 */ "...dr..d......." + /* 3 */ "...aclca......." + /* 4 */ "...ct..c......." /* 5 */ "..............." - /* 6 */ "...d...d......." - /* 7 */ "...cdjdc......." + /* 6 */ "...c...c......." + /* 7 */ "...aclca......." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdsdc......." - /* 4 */ "...dnnnd......." - /* 5 */ "...dnnnd......." - /* 6 */ "...dnnnd......." - /* 7 */ "...cdpdc......." + /* 3 */ "...acuca......." + /* 4 */ "...cpppc......." + /* 5 */ "...cpppc......." + /* 6 */ "...cpppc......." + /* 7 */ "...acrca......." /* 8 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...dqdqd......." - /* 4 */ "...q...q......." - /* 5 */ "...d...d......." - /* 6 */ "...q...q......." - /* 7 */ "...dqdqd......." + /* 3 */ "...cscsc......." + /* 4 */ "...s...s......." + /* 5 */ "...c...c......." + /* 6 */ "...s...s......." + /* 7 */ "...cscsc......." /* 8 */ "...............", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2218,130 +2536,145 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior { // Size: - 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + 11, 10, 9, // SizeX = 11, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 9, // MaxX, MaxY, MaxZ + 11, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 96: 3\n" /* trapdoor */ - "B: 96: 6\n" /* trapdoor */ - "C:128: 2\n" /* sandstonestairs */ - "D:128: 0\n" /* sandstonestairs */ - "E: 87: 0\n" /* netherstone */ - "F:128: 1\n" /* sandstonestairs */ - "G:128: 3\n" /* sandstonestairs */ - "H: 51: 0\n" /* fire */ - "I: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 65: 3\n" /* ladder */ - "f: 85: 0\n" /* fence */ - "g: 64: 7\n" /* wooddoorblock */ - "h:134: 1\n" /* 134 */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "A:128: 7\n" /* sandstonestairs */ + "B: 44: 1\n" /* step */ + "C: 96: 3\n" /* trapdoor */ + "D: 96: 2\n" /* trapdoor */ + "E:128: 2\n" /* sandstonestairs */ + "F:128: 0\n" /* sandstonestairs */ + "G: 87: 0\n" /* netherstone */ + "H:128: 1\n" /* sandstonestairs */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 65: 3\n" /* ladder */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j:134: 1\n" /* 134 */ + "k:134: 2\n" /* 134 */ + "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ - "n: 65: 2\n" /* ladder */ - "o:101: 0\n" /* ironbars */ - "p: 50: 2\n" /* torch */ - "q: 47: 0\n" /* bookshelf */ - "r: 64:12\n" /* wooddoorblock */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:128: 6\n" /* sandstonestairs */ - "v:126: 8\n" /* woodenslab */ - "w:128: 5\n" /* sandstonestairs */ - "x:128: 4\n" /* sandstonestairs */ - "y:128: 7\n" /* sandstonestairs */ - "z: 44: 1\n" /* step */, + "n:134: 6\n" /* 134 */ + "o:134: 4\n" /* 134 */ + "p: 65: 2\n" /* ladder */ + "q:101: 0\n" /* ironbars */ + "r: 50: 2\n" /* torch */ + "s: 47: 0\n" /* bookshelf */ + "t: 64: 8\n" /* wooddoorblock */ + "u: 50: 3\n" /* torch */ + "v:171: 8\n" /* carpet */ + "w:128: 6\n" /* sandstonestairs */ + "x:126: 8\n" /* woodenslab */ + "y:128: 5\n" /* sandstonestairs */ + "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "abbbaaaaaaa" - /* 2 */ "abbbaaaaaaa" - /* 3 */ "abbbaaaaaaa" - /* 4 */ "abbbaaaabaa" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aaaaaaaaaaa" + /* 0 */ "abbbammmcmm" + /* 1 */ "bbbbbdddcdm" + /* 2 */ "bbbbbmmmcdm" + /* 3 */ "bbbbbmmmcdm" + /* 4 */ "bbbbabbbbba" + /* 5 */ "bbbbbbbbbbb" + /* 6 */ "bbbbbbbbbbb" + /* 7 */ "bbbbbbbbbbb" + /* 8 */ "abbbbbbbbba" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdddc......" - /* 1 */ "de..dfff.f." - /* 2 */ "d...d....f." - /* 3 */ "d...d....f." - /* 4 */ "d...ddddgdc" - /* 5 */ "d.........d" - /* 6 */ "dhf.......d" - /* 7 */ "dhi.jkl..nd" - /* 8 */ "cdddddddddc" + /* 0 */ "abbbammmemm" + /* 1 */ "bfffbdddedm" + /* 2 */ "bfffbmmmedm" + /* 3 */ "bfffbmmmedm" + /* 4 */ "bfffabbbfba" + /* 5 */ "bfffffffffb" + /* 6 */ "bfffffffffb" + /* 7 */ "bfffffffffb" + /* 8 */ "abbbbbbbbba" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdodc......" - /* 1 */ "de..o......" - /* 2 */ "d...o......" - /* 3 */ "o..pd......" - /* 4 */ "o...qdodrdc" - /* 5 */ "o......s..d" - /* 6 */ "d.t.......o" - /* 7 */ "d........nd" - /* 8 */ "cdddooodddc" + /* 0 */ "abbba......" + /* 1 */ "bg..bhhh.h." + /* 2 */ "b...b....h." + /* 3 */ "b...b....h." + /* 4 */ "b...abbbiba" + /* 5 */ "b.........b" + /* 6 */ "bjh.......b" + /* 7 */ "bjk.lno..pb" + /* 8 */ "abbbbbbbbba" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdudc......" - /* 1 */ "devvw......" - /* 2 */ "dvvvw......" - /* 3 */ "xvvvd......" - /* 4 */ "xvvvddudddc" - /* 5 */ "xvvvvvvvvvd" - /* 6 */ "dvvvvvvvvvw" - /* 7 */ "dvvvqqqvvnd" - /* 8 */ "cdddyyydddc" + /* 0 */ "abqba......" + /* 1 */ "bg..q......" + /* 2 */ "b...q......" + /* 3 */ "q..rb......" + /* 4 */ "q...sbqbtba" + /* 5 */ "q......u..b" + /* 6 */ "b.v.......q" + /* 7 */ "b........pb" + /* 8 */ "abbbqqqbbba" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "dzzzd......" - /* 1 */ "zA..z......" - /* 2 */ "z...z......" - /* 3 */ "z...z......" - /* 4 */ "d...dzzzzzd" - /* 5 */ "zddd......z" - /* 6 */ "zddd......z" - /* 7 */ "zddd.....Bz" - /* 8 */ "dzzzzdzzzzd" + /* 0 */ "abwba......" + /* 1 */ "bgxxy......" + /* 2 */ "bxxxy......" + /* 3 */ "zxxxb......" + /* 4 */ "zxxxabwbbba" + /* 5 */ "zxxxxxxxxxb" + /* 6 */ "bxxxxxxxxxy" + /* 7 */ "bxxxsssxxpb" + /* 8 */ "abbbAAAbbba" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "bBBBb......" + /* 1 */ "BC..B......" + /* 2 */ "B...B......" + /* 3 */ "B...B......" + /* 4 */ "b...bBBBBBb" + /* 5 */ "Bbbb......B" + /* 6 */ "Bbbb......B" + /* 7 */ "Bbbb.....DB" + /* 8 */ "bBBBBbBBBBb" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".cCc......." - /* 6 */ ".DEF......." - /* 7 */ ".cGc......." + /* 5 */ ".aEa......." + /* 6 */ ".FGH......." + /* 7 */ ".aIa......." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2349,12 +2682,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".c.c......." - /* 6 */ "..H........" - /* 7 */ ".c.c......." + /* 5 */ ".a.a......." + /* 6 */ "..J........" + /* 7 */ ".a.a......." /* 8 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2362,12 +2695,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".ddd......." - /* 6 */ ".dId......." - /* 7 */ ".ddd......." + /* 5 */ ".bbb......." + /* 6 */ ".bKb......." + /* 7 */ ".bbb......." /* 8 */ "..........." - // Level 8 + // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2375,13 +2708,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".z.z......." + /* 5 */ ".B.B......." /* 6 */ "..........." - /* 7 */ ".z.z......." + /* 7 */ ".B.B......." /* 8 */ "...........", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2420,30 +2753,30 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 3: 0\n" /* dirt */ - "c: 2: 0\n" /* grass */ - "d: 5: 0\n" /* wood */ - "e: 24: 0\n" /* sandstone */ - "f: 24: 2\n" /* sandstone */ - "g: 85: 0\n" /* fence */ - "h: 64: 3\n" /* wooddoorblock */ - "i: 64: 6\n" /* wooddoorblock */ - "j: 65: 4\n" /* ladder */ - "k: 65: 2\n" /* ladder */ - "l: 50: 1\n" /* torch */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 3: 0\n" /* dirt */ + "d: 24: 0\n" /* sandstone */ + "e: 13: 0\n" /* gravel */ + "f: 2: 0\n" /* grass */ + "g: 5: 0\n" /* wood */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j: 64: 2\n" /* wooddoorblock */ + "k: 65: 4\n" /* ladder */ + "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ - "n: 50: 2\n" /* torch */ - "o:101: 0\n" /* ironbars */ - "p: 64: 8\n" /* wooddoorblock */ - "q: 64:12\n" /* wooddoorblock */ + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 64: 8\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ - "x: 96: 4\n" /* trapdoor */ + "x: 96: 0\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, @@ -2451,92 +2784,92 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "bbbbbaaaaaaa" - /* 3 */ "bbbbbaaaaaaa" - /* 4 */ "bbbbbaaaaaaa" - /* 5 */ "bbbbbaaaaaaa" - /* 6 */ "bbbaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammbbba" + /* 1 */ "mmmmmmmmbbbm" + /* 2 */ "cccccaddddda" + /* 3 */ "cccccddddddd" + /* 4 */ "cccccddddddd" + /* 5 */ "cccccddddddd" + /* 6 */ "cccddddddddd" + /* 7 */ "mmmddddddddd" + /* 8 */ "mmmdddddddda" + /* 9 */ "mmmdddddmmmm" + /* 10 */ "mmmadddammmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "cccccaaaadaa" - /* 3 */ "cccccaddddda" - /* 4 */ "cccccdddddda" - /* 5 */ "cccccaddddda" - /* 6 */ "cccaadddddda" - /* 7 */ "aaaaddddddda" - /* 8 */ "aaaadddaaaaa" - /* 9 */ "aaaadddaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammeeea" + /* 1 */ "mmmmmmmmeeem" + /* 2 */ "fffffadddgda" + /* 3 */ "fffffdgggggd" + /* 4 */ "fffffggggggd" + /* 5 */ "fffffdgggggd" + /* 6 */ "fffddggggggd" + /* 7 */ "mmmdgggggggd" + /* 8 */ "mmmdggggddda" + /* 9 */ "mmmdgggdmmmm" + /* 10 */ "mmmadddammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....e.....f" - /* 1 */ "............" - /* 2 */ "gggggfeeehef" - /* 3 */ "g....e.....e" - /* 4 */ "g....i.....e" - /* 5 */ "g....e.....e" - /* 6 */ "gggfe......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeeef" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmfeeefmmmm" + /* 0 */ "mmmmma.....a" + /* 1 */ "mmmmm......." + /* 2 */ "hhhhhadddida" + /* 3 */ "h....d.....d" + /* 4 */ "h....j.....d" + /* 5 */ "h....d.....d" + /* 6 */ "hhhad......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....ddda" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmadddammmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....el...nf" - /* 1 */ "............" - /* 2 */ ".....fooepef" - /* 3 */ ".....e.....e" - /* 4 */ ".....q.....e" - /* 5 */ ".....e.....o" - /* 6 */ "...ge......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeoof" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmman...oa" + /* 1 */ "mmmmm......." + /* 2 */ ".....appdqda" + /* 3 */ ".....d.....d" + /* 4 */ ".....q.....d" + /* 5 */ ".....d.....p" + /* 6 */ "...hd......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....dppa" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....r.....r" - /* 1 */ ".....e.....e" - /* 2 */ ".....fsseeef" - /* 3 */ ".....ettttte" - /* 4 */ ".....ettttte" - /* 5 */ ".....etttttu" - /* 6 */ "...getttttte" - /* 7 */ "mmmettttttje" - /* 8 */ "mmmettteevvf" - /* 9 */ "mmmettkemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmmr.....r" + /* 1 */ "mmmmmd.....d" + /* 2 */ ".....assddda" + /* 3 */ ".....dtttttd" + /* 4 */ ".....dtttttd" + /* 5 */ ".....dtttttu" + /* 6 */ "...hdatttttd" + /* 7 */ "mmmdttttttkd" + /* 8 */ "mmmdtttadvva" + /* 9 */ "mmmdttldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ ".....ewwewwe" + /* 2 */ ".....dwwdwwd" /* 3 */ ".....w.....w" /* 4 */ ".....w.....w" - /* 5 */ ".....w.....e" - /* 6 */ "...geeeg...w" - /* 7 */ "mmme...e..xw" - /* 8 */ "mmme...ewwwe" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 5 */ ".....w.....d" + /* 6 */ "...hdadh...w" + /* 7 */ "mmmd...d..xw" + /* 8 */ "mmmd...awwwd" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 6 /* z\x* 11 */ @@ -2547,11 +2880,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 7 /* z\x* 11 */ @@ -2562,11 +2895,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmmel.kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmdn.ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 8 /* z\x* 11 */ @@ -2577,11 +2910,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...fesef...." - /* 7 */ "mmmeyyye...." + /* 6 */ "...adsda...." + /* 7 */ "mmmdyyyd...." /* 8 */ "mmmzyyyu...." - /* 9 */ "mmmeyykemmmm" - /* 10 */ "mmmfevefmmmm" + /* 9 */ "mmmdyyldmmmm" + /* 10 */ "mmmadvdammmm" // Level 9 /* z\x* 11 */ @@ -2630,107 +2963,122 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 2\n" /* torch */ - "j: 50: 1\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 2\n" /* torch */ + "k: 50: 1\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 6\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "aaaaabbba" - /* 6 */ "aaaaabbba" - /* 7 */ "abbbbbbba" - /* 8 */ "abbbbbbba" - /* 9 */ "abbbbbbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "mmmmccccc" + /* 5 */ "mmmmccccc" + /* 6 */ "acccacccc" + /* 7 */ "ccccccccc" + /* 8 */ "ccccccccc" + /* 9 */ "ccccccccc" + /* 10 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...d" - /* 6 */ "cdddd...d" - /* 7 */ "d.......d" - /* 8 */ "d.......d" - /* 9 */ "d......fd" - /* 10 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "mmmmceeec" + /* 5 */ "mmmmceeec" + /* 6 */ "acccaeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "ceeeeeeec" + /* 9 */ "ceeeeeeec" + /* 10 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...h" - /* 6 */ "cdhdd...h" - /* 7 */ "d.......h" - /* 8 */ "h......id" - /* 9 */ "dj.....fd" - /* 10 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...c" + /* 6 */ "accca...c" + /* 7 */ "c.......c" + /* 8 */ "c.......c" + /* 9 */ "c......gc" + /* 10 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "mmmmdllld" - /* 5 */ "mmmmdllln" - /* 6 */ "cdoddllln" - /* 7 */ "dllllllln" - /* 8 */ "pllllllld" - /* 9 */ "dllllllfd" - /* 10 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...i" + /* 6 */ "acica...i" + /* 7 */ "c.......i" + /* 8 */ "i......jc" + /* 9 */ "ck.....gc" + /* 10 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "mmmmcnnnc" + /* 5 */ "mmmmcnnno" + /* 6 */ "acpcannno" + /* 7 */ "cnnnnnnno" + /* 8 */ "qnnnnnnnc" + /* 9 */ "cnnnnnngc" + /* 10 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmdrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "mmmmr...r" - /* 5 */ "mmmmr...r" - /* 6 */ "drrrd...d" - /* 7 */ "r.......r" - /* 8 */ "r.......r" - /* 9 */ "r......sr" - /* 10 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "mmmms...s" + /* 5 */ "mmmms...s" + /* 6 */ "csssc...c" + /* 7 */ "s.......s" + /* 8 */ "s.......s" + /* 9 */ "s......ts" + /* 10 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2761,162 +3109,176 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior { // Size: - 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 + 13, 10, 9, // SizeX = 13, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 13, 8, 9, // MaxX, MaxY, MaxZ + 13, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 17: 0\n" /* tree */ - "g:128: 5\n" /* sandstonestairs */ - "h:128: 4\n" /* sandstonestairs */ - "i:128: 7\n" /* sandstonestairs */ - "j:128: 6\n" /* sandstonestairs */ - "k:118: 3\n" /* cauldronblock */ - "l:155: 1\n" /* quartzblock */ + "A: 51: 0\n" /* fire */ + "B: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 17: 0\n" /* tree */ + "h:128: 5\n" /* sandstonestairs */ + "i:128: 4\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 6\n" /* sandstonestairs */ + "l:118: 3\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 3\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:140: 0\n" /* flowerpotblock */ - "r: 24: 1\n" /* sandstone */ - "s:128: 2\n" /* sandstonestairs */ - "t:126: 8\n" /* woodenslab */ - "u: 44: 1\n" /* step */ - "v:128: 0\n" /* sandstonestairs */ - "w: 87: 0\n" /* netherstone */ - "x:128: 1\n" /* sandstonestairs */ - "y:128: 3\n" /* sandstonestairs */ - "z: 51: 0\n" /* fire */, + "n:155: 1\n" /* quartzblock */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:140: 0\n" /* flowerpotblock */ + "s: 24: 1\n" /* sandstone */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v: 44: 1\n" /* step */ + "w:128: 0\n" /* sandstonestairs */ + "x: 87: 0\n" /* netherstone */ + "y:128: 1\n" /* sandstonestairs */ + "z:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "aaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaa" - /* 2 */ "aaabbababbaaa" - /* 3 */ "abbbbbbbbbbba" - /* 4 */ "abbbbbbbbbbba" - /* 5 */ "abbbbbbbbbbba" - /* 6 */ "abbbbbbbbbbba" - /* 7 */ "abbbbbbbbbbba" - /* 8 */ "aaaaaaaaaaaaa" + /* 0 */ "mmmmabbbammmm" + /* 1 */ "mmmmmbbbmmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "ccccccccccccc" + /* 4 */ "ccccccccccccc" + /* 5 */ "ccccccccccccc" + /* 6 */ "ccccccccccccc" + /* 7 */ "ccccccccccccc" + /* 8 */ "accccccccccca" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddedddddc" - /* 3 */ "dfg.......hfd" - /* 4 */ "di.........id" - /* 5 */ "d...........d" - /* 6 */ "dj.........jd" - /* 7 */ "dfg.khlgk.hfd" - /* 8 */ "cdddddddddddc" + /* 0 */ "mmmmadddammmm" + /* 1 */ "mmmmmdddmmmmm" + /* 2 */ "accccceccccca" + /* 3 */ "ceeeeeeeeeeec" + /* 4 */ "ceeeeeeeeeeec" + /* 5 */ "ceeeeeeeeeeec" + /* 6 */ "ceeeeeeeeeeec" + /* 7 */ "ceeeeeeeeeeec" + /* 8 */ "accccccccccca" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddndddddc" - /* 3 */ "df...o.o...fd" - /* 4 */ "d...........d" - /* 5 */ "p...........p" - /* 6 */ "d...........d" - /* 7 */ "df...qrq...fd" - /* 8 */ "cdpppdddpppdc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccfccccca" + /* 3 */ "cgh.......igc" + /* 4 */ "cj.........jc" + /* 5 */ "c...........c" + /* 6 */ "ck.........kc" + /* 7 */ "cgh.linhl.igc" + /* 8 */ "accccccccccca" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....s...s...." - /* 1 */ "....r...d...." - /* 2 */ "cdddddddddddc" - /* 3 */ "dftttttttttfd" - /* 4 */ "dtttttttttttd" - /* 5 */ "htttttttttttg" - /* 6 */ "dtttttttttttd" - /* 7 */ "dftttttttttfd" - /* 8 */ "cdiiidddiiidc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccoccccca" + /* 3 */ "cg...p.p...gc" + /* 4 */ "c...........c" + /* 5 */ "q...........q" + /* 6 */ "c...........c" + /* 7 */ "cg...rsr...gc" + /* 8 */ "acqqqcccqqqca" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ "............." - /* 2 */ "duuuuuduuuuud" - /* 3 */ "u...........u" - /* 4 */ "u.ddd...ddd.u" - /* 5 */ "d.ddd...ddd.d" - /* 6 */ "u.ddd...ddd.u" - /* 7 */ "u...........u" - /* 8 */ "duuuuuduuuuud" + /* 0 */ "mmmmt...tmmmm" + /* 1 */ "mmmms...cmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "cguuuuuuuuugc" + /* 4 */ "cuuuuuuuuuuuc" + /* 5 */ "iuuuuuuuuuuuh" + /* 6 */ "cuuuuuuuuuuuc" + /* 7 */ "cguuuuuuuuugc" + /* 8 */ "acjjjcccjjjca" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ + /* 0 */ "mmmm.....mmmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "cvvvvvcvvvvvc" + /* 3 */ "v...........v" + /* 4 */ "v.ccc...ccc.v" + /* 5 */ "c.ccc...ccc.c" + /* 6 */ "v.ccc...ccc.v" + /* 7 */ "v...........v" + /* 8 */ "cvvvvvcvvvvvc" + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..csc...csc.." - /* 5 */ "..vwx...vwx.." - /* 6 */ "..cyc...cyc.." + /* 4 */ "..ata...ata.." + /* 5 */ "..wxy...wxy.." + /* 6 */ "..aza...aza.." /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..c.c...c.c.." - /* 5 */ "...z.....z..." - /* 6 */ "..c.c...c.c.." + /* 4 */ "..a.a...a.a.." + /* 5 */ "...A.....A..." + /* 6 */ "..a.a...a.a.." /* 7 */ "............." /* 8 */ "............." - // Level 7 + // Level 8 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..ddd...ddd.." - /* 5 */ "..dAd...dAd.." - /* 6 */ "..ddd...ddd.." + /* 4 */ "..ccc...ccc.." + /* 5 */ "..cBc...cBc.." + /* 6 */ "..ccc...ccc.." /* 7 */ "............." /* 8 */ "............." - // Level 8 + // Level 9 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..u.u...u.u.." + /* 4 */ "..v.v...v.v.." /* 5 */ "............." - /* 6 */ "..u.u...u.u.." + /* 6 */ "..v.v...v.v.." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2953,201 +3315,245 @@ const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior { // Size: - 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5 + 7, 21, 7, // SizeX = 7, SizeY = 21, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 20, 4, // MaxX, MaxY, MaxZ + 6, 20, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 8: 0\n" /* water */ - "d: 24: 2\n" /* sandstone */ - "e:128: 1\n" /* sandstonestairs */ - "f: 44: 1\n" /* step */ - "g:128: 0\n" /* sandstonestairs */ - "h:128: 3\n" /* sandstonestairs */ - "i:128: 2\n" /* sandstonestairs */ - "j: 44: 9\n" /* step */ - "k:126: 0\n" /* woodenslab */ - "m: 19: 0\n" /* sponge */, + "b: 24: 2\n" /* sandstone */ + "c: 24: 0\n" /* sandstone */ + "d: 8: 0\n" /* water */ + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:128: 1\n" /* sandstonestairs */ + "h: 44: 1\n" /* step */ + "i:128: 0\n" /* sandstonestairs */ + "j:128: 3\n" /* sandstonestairs */ + "k:128: 2\n" /* sandstonestairs */ + "l: 44: 9\n" /* step */ + "m: 19: 0\n" /* sponge */ + "n:126: 0\n" /* woodenslab */, // Block data: // Level 0 - /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aaaaa" - /* 3 */ "aaaaa" - /* 4 */ "aaaaa" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 2 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 3 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 4 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 5 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 6 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 7 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 8 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 9 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 10 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 11 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 12 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 13 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 14 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmeeemm" + /* 1 */ "mbcccbm" + /* 2 */ "ecdddce" + /* 3 */ "ecdddce" + /* 4 */ "ecdddce" + /* 5 */ "mbcccbm" + /* 6 */ "mmeeemm" // Level 15 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmfffmm" + /* 1 */ "mbcccbm" + /* 2 */ "fcdddcf" + /* 3 */ "fcdddcf" + /* 4 */ "fcdddcf" + /* 5 */ "mbcccbm" + /* 6 */ "mmfffmm" // Level 16 - /* z\x* 01234 */ - /* 0 */ "defgd" - /* 1 */ "h...h" - /* 2 */ "f...f" - /* 3 */ "i...i" - /* 4 */ "defgd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mbghibm" + /* 2 */ ".j...j." + /* 3 */ ".h...h." + /* 4 */ ".k...k." + /* 5 */ "mbghibm" + /* 6 */ "mm...mm" // Level 17 - /* z\x* 01234 */ - /* 0 */ "d...d" - /* 1 */ "....." - /* 2 */ "....." - /* 3 */ "....." - /* 4 */ "d...d" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mb...bm" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "mb...bm" + /* 6 */ "mm...mm" // Level 18 - /* z\x* 01234 */ - /* 0 */ "djjjd" - /* 1 */ "j...j" - /* 2 */ "j...j" - /* 3 */ "j...j" - /* 4 */ "djjjd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mblllbm" + /* 2 */ ".l...l." + /* 3 */ ".l...l." + /* 4 */ ".l...l." + /* 5 */ "mblllbm" + /* 6 */ "mm...mm" // Level 19 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bkkkb" - /* 2 */ "bkkkb" - /* 3 */ "bkkkb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mcccccm" + /* 2 */ ".cnnnc." + /* 3 */ ".cnnnc." + /* 4 */ ".cnnnc." + /* 5 */ "mcccccm" + /* 6 */ "mm...mm" // Level 20 - /* z\x* 01234 */ - /* 0 */ "f.f.f" - /* 1 */ "....." - /* 2 */ "f...f" - /* 3 */ "....." - /* 4 */ "f.f.f", + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mh.h.hm" + /* 2 */ "......." + /* 3 */ ".h...h." + /* 4 */ "......." + /* 5 */ "mh.h.hm" + /* 6 */ "mm...mm", // Connectors: - "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */ - "2: 0, 16, 2: 4\n" /* Type 2, direction X- */ - "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */ - "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */, + "2: 3, 16, 6: 3\n" /* Type 2, direction Z+ */ + "2: 0, 16, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 16, 0: 2\n" /* Type 2, direction Z- */ + "2: 6, 16, 3: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 5ec222f84..79f7a5272 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -130,6 +130,176 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Farm: + // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera + { + // Size: + 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 6, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 43: 0\n" /* doubleslab */ + "e: 44: 0\n" /* step */ + "f: 59: 7\n" /* crops */ + "g: 83: 0\n" /* reedblock */ + "h:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "maaaaaaaaam" + /* 9 */ "maaaaaaaaam" + /* 10 */ "maaaaaaaaam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "mabbbbbbbam" + /* 3 */ "mabbbbbbbam" + /* 4 */ "mabbbbbbbam" + /* 5 */ "mabbbbbbbam" + /* 6 */ "mabcccccaam" + /* 7 */ "mabbbbbbbam" + /* 8 */ "mabbbbbbbam" + /* 9 */ "mabbbbbbbam" + /* 10 */ "mabbbbbbbam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".deeeeeeed." + /* 2 */ ".efffffffe." + /* 3 */ ".efffffffe." + /* 4 */ ".efffffffe." + /* 5 */ ".efgggggfe." + /* 6 */ ".eg.....ge." + /* 7 */ ".efgggggfe." + /* 8 */ ".efffffffe." + /* 9 */ ".efffffffe." + /* 10 */ ".efffffffe." + /* 11 */ ".deeeeeeed." + /* 12 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".h.......h." + /* 1 */ "hhh.....hhh" + /* 2 */ ".h.......h." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".h.......h." + /* 11 */ "hhh.....hhh" + /* 12 */ ".h.......h.", + + // Connectors: + "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // Farm + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera { @@ -2025,12 +2195,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // Level 1 /* z\x* 0123456 */ - /* 0 */ "bbbbbbb" - /* 1 */ "bbbbbbb" - /* 2 */ "bbbbbbb" - /* 3 */ "bbbabbb" - /* 4 */ "bbbbbbb" - /* 5 */ "bbbbbbb" + /* 0 */ "bmmmmmm" + /* 1 */ "bmmmmmm" + /* 2 */ "bmmmmmm" + /* 3 */ "bmmmmmm" + /* 4 */ "bmmmmmm" + /* 5 */ "bmmmmmm" /* 6 */ "bbbbbbb" // Level 2 @@ -3005,159 +3175,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = "a: 1: 0\n" /* stone */ "b: 4: 0\n" /* cobblestone */ "c: 8: 0\n" /* water */ - "d: 3: 0\n" /* dirt */ - "e: 2: 0\n" /* grass */ - "f: 13: 0\n" /* gravel */ - "g: 67: 1\n" /* stairs */ - "h: 67: 2\n" /* stairs */ - "i: 67: 0\n" /* stairs */ - "j: 67: 3\n" /* stairs */ - "k: 85: 0\n" /* fence */ - "l: 44: 8\n" /* step */ - "m: 19: 0\n" /* sponge */ - "n: 44: 0\n" /* step */ - "o: 43: 0\n" /* doubleslab */, + "d: 13: 0\n" /* gravel */ + "e: 67: 1\n" /* stairs */ + "f: 67: 2\n" /* stairs */ + "g: 67: 0\n" /* stairs */ + "h: 67: 3\n" /* stairs */ + "i: 85: 0\n" /* fence */ + "j: 44: 8\n" /* step */ + "k: 44: 0\n" /* step */ + "l: 43: 0\n" /* doubleslab */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcc.ba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcc.bm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 2 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 4 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 5 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmbbbmm" + /* 1 */ "mbbbbbm" + /* 2 */ "bbcccbb" + /* 3 */ "bbcccbb" + /* 4 */ "bbcccbb" + /* 5 */ "mbbbbbm" + /* 6 */ "mmbbbmm" // Level 8 /* z\x* 0123456 */ - /* 0 */ "eefffee" - /* 1 */ "ebbbbbe" - /* 2 */ "fbcccbf" - /* 3 */ "fbcccbf" - /* 4 */ "fbcccbf" - /* 5 */ "ebbbbbe" - /* 6 */ "eefffee" + /* 0 */ "mmdddmm" + /* 1 */ "mbbbbbm" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "mbbbbbm" + /* 6 */ "mmdddmm" // Level 9 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".bghib." - /* 2 */ ".j...j." - /* 3 */ ".i...g." - /* 4 */ ".h...h." - /* 5 */ ".bgjib." - /* 6 */ "......." + /* 0 */ "mm...mm" + /* 1 */ "mbefgbm" + /* 2 */ ".h...h." + /* 3 */ ".g...e." + /* 4 */ ".f...f." + /* 5 */ "mbehgbm" + /* 6 */ "mm...mm" // Level 10 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 11 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 12 /* z\x* 0123456 */ - /* 0 */ ".lnnnl." - /* 1 */ "loooool" - /* 2 */ "nooooon" - /* 3 */ "nooooon" - /* 4 */ "nooooon" - /* 5 */ "loooool" - /* 6 */ ".lnnnl." + /* 0 */ "mjkkkjm" + /* 1 */ "jlllllj" + /* 2 */ "klllllk" + /* 3 */ "klllllk" + /* 4 */ "klllllk" + /* 5 */ "jlllllj" + /* 6 */ "mjkkkjm" // Level 13 /* z\x* 0123456 */ - /* 0 */ "n.....n" + /* 0 */ "k.....k" /* 1 */ "......." - /* 2 */ "..nnn.." - /* 3 */ "..non.." - /* 4 */ "..nnn.." + /* 2 */ "..kkk.." + /* 3 */ "..klk.." + /* 4 */ "..kkk.." /* 5 */ "......." - /* 6 */ "n.....n", + /* 6 */ "k.....k", // Connectors: "2: 0, 9, 3: 4\n" /* Type 2, direction X- */ diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f5c5b7a20..9e5e06769 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -362,29 +362,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" + /* 0 */ "aaaaaaabaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" - - // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaabaaaaaaa" - /* 1 */ "aaaaaaabaaaaaaa" - /* 2 */ "aaaaaaabaaaaaaa" - /* 3 */ "aaaaaaabaaaaaaa" - /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" /* 8 */ "aaaaaaabaaaaaaa" + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "aaaaaaamaaaaaaa" + /* 2 */ "aaaaaaamaaaaaaa" + /* 3 */ "aaaaaaamaaaaaaa" + /* 4 */ "aaaaaaamaaaaaaa" + /* 5 */ "aaaaaaamaaaaaaa" + /* 6 */ "aaaaaaamaaaaaaa" + /* 7 */ "aaaaaaamaaaaaaa" + /* 8 */ "aaaaaaamaaaaaaa" + // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ @@ -509,12 +509,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ "h: 10: 0\n" /* lava */ "i: 54: 2\n" /* chest */ "j: 61: 2\n" /* furnace */ "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:139: 0\n" /* cobblestonewall */ "o:101: 0\n" /* ironbars */ @@ -2544,7 +2544,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", @@ -2746,8 +2746,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64:12\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ @@ -3000,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3141,31 +3141,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 6\n" /* wooddoorblock */ + "n: 64: 2\n" /* wooddoorblock */ "o: 64: 4\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64:12\n" /* wooddoorblock */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */, + "r: 64: 8\n" /* wooddoorblock */ + "s: 64:12\n" /* wooddoorblock */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ ".........." - /* 1 */ ".aaaaa...." - /* 2 */ ".aaaaa...." - /* 3 */ ".aaaaabbbb" + /* 0 */ "mmmmmmmmmm" + /* 1 */ "maaaaammmm" + /* 2 */ "maaaaammmm" + /* 3 */ "maaaaabbbb" /* 4 */ "aaaaaabbbb" /* 5 */ "aaaaaabbbb" /* 6 */ "aaaaaabbbb" - /* 7 */ ".aaaaabbbb" - /* 8 */ ".aaaaabbbb" - /* 9 */ ".aaaaa...." - /* 10 */ ".........." + /* 7 */ "maaaaabbbb" + /* 8 */ "maaaaabbbb" + /* 9 */ "maaaaammmm" + /* 10 */ "mmmmmmmmmm" // Level 1 /* z\x* */ @@ -3205,7 +3206,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".c...c...." - /* 5 */ ".r...r...." + /* 5 */ ".r...s...." /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -3215,47 +3216,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 4 /* z\x* */ /* * 0123456789 */ - /* 0 */ "ls...tjmmm" + /* 0 */ "lt...ujmmm" /* 1 */ "licccijmmm" /* 2 */ "lc...cjmmm" /* 3 */ "lc...cj..." - /* 4 */ "lcu.vcj..." + /* 4 */ "lcv.wcj..." /* 5 */ "lc...cj..." - /* 6 */ "lcu.vcj..." + /* 6 */ "lcv.wcj..." /* 7 */ "lc...cj..." /* 8 */ "lc...cj..." /* 9 */ "licccijmmm" - /* 10 */ "ls...tjmmm" + /* 10 */ "lt...ujmmm" // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mls.tjmmmm" - /* 1 */ "mlcccjmmmm" - /* 2 */ "mlc.cjmmmm" - /* 3 */ "mlc.cjm..." - /* 4 */ "mlc.cjm..." - /* 5 */ "mlc.cjm..." - /* 6 */ "mlc.cjm..." - /* 7 */ "mlc.cjm..." - /* 8 */ "mlc.cjm..." - /* 9 */ "mlcccjmmmm" - /* 10 */ "mls.tjmmmm" + /* 0 */ ".lt.uj.mmm" + /* 1 */ ".lcccj.mmm" + /* 2 */ ".lc.cj.mmm" + /* 3 */ ".lc.cj...." + /* 4 */ ".lc.cj...." + /* 5 */ ".lc.cj...." + /* 6 */ ".lc.cj...." + /* 7 */ ".lc.cj...." + /* 8 */ ".lc.cj...." + /* 9 */ ".lcccj.mmm" + /* 10 */ ".lt.uj.mmm" // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmlcjmmmmm" - /* 1 */ "mmlcjmmmmm" - /* 2 */ "mmlcjmmmmm" - /* 3 */ "mmlcjmm..." - /* 4 */ "mmlcjmm..." - /* 5 */ "mmlcjmm..." - /* 6 */ "mmlcjmm..." - /* 7 */ "mmlcjmm..." - /* 8 */ "mmlcjmm..." - /* 9 */ "mmlcjmmmmm" - /* 10 */ "mmlcjmmmmm", + /* 0 */ "..lcj..mmm" + /* 1 */ "..lcj..mmm" + /* 2 */ "..lcj..mmm" + /* 3 */ "..lcj....." + /* 4 */ "..lcj....." + /* 5 */ "..lcj....." + /* 6 */ "..lcj....." + /* 7 */ "..lcj....." + /* 8 */ "..lcj....." + /* 9 */ "..lcj..mmm" + /* 10 */ "..lcj..mmm", // Connectors: "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */, @@ -3626,7 +3627,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaabbbbaaaa" + /* 0 */ "aaaabbbaaaa" /* 1 */ "abbbbbbbbba" /* 2 */ "abbbbbbbbba" /* 3 */ "abbbbbbbbba" @@ -4509,10 +4510,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ ".....aaaaa." - /* 7 */ ".....aaaaa." - /* 8 */ ".....aaaaa." - /* 9 */ ".....aaaaa." - /* 10 */ "..........." + /* 7 */ "mmmm.aaaaa." + /* 8 */ "mmmm.aaaaa." + /* 9 */ "mmmm.aaaaa." + /* 10 */ "mmmm......." // Level 2 /* z\x* 1 */ @@ -4524,10 +4525,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".efffe...f." /* 6 */ ".....f...f." - /* 7 */ ".....f...f." - /* 8 */ ".....f...f." - /* 9 */ ".....efffe." - /* 10 */ "..........." + /* 7 */ "mmmm.f...f." + /* 8 */ "mmmm.f...f." + /* 9 */ "mmmm.efffe." + /* 10 */ "mmmm......." // Level 3 /* z\x* 1 */ @@ -4539,10 +4540,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".h.......h." /* 5 */ ".ehhhe...f." /* 6 */ ".....h...h." - /* 7 */ ".....h...h." - /* 8 */ ".....h...h." - /* 9 */ ".....ehhhe." - /* 10 */ "..........." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ehhhe." + /* 10 */ "mmmm......." // Level 4 /* z\x* 1 */ @@ -4554,10 +4555,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f...o...fl" /* 5 */ "pfffffq.rfl" /* 6 */ "sssssf...fl" - /* 7 */ "....tf...fl" - /* 8 */ "....tf...fl" - /* 9 */ "....tfffffl" - /* 10 */ "....tu...vl" + /* 7 */ "mmmmtf...fl" + /* 8 */ "mmmmtf...fl" + /* 9 */ "mmmmtfffffl" + /* 10 */ "mmmmtu...vl" // Level 5 /* z\x* 1 */ @@ -4569,10 +4570,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "pffffff.fl." /* 5 */ "ssssssf.fl." /* 6 */ ".....tf.fl." - /* 7 */ ".....tf.fl." - /* 8 */ ".....tf.fl." - /* 9 */ ".....tfffl." - /* 10 */ ".....tu.vl." + /* 7 */ "mmmm.tf.fl." + /* 8 */ "mmmm.tf.fl." + /* 9 */ "mmmm.tfffl." + /* 10 */ "mmmm.tu.vl." // Level 6 /* z\x* 1 */ @@ -4584,10 +4585,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "sssssstfl.." /* 5 */ "......tfl.." /* 6 */ "......tfl.." - /* 7 */ "......tfl.." - /* 8 */ "......tfl.." - /* 9 */ "......tfl.." - /* 10 */ "......tfl..", + /* 7 */ "mmmm..tfl.." + /* 8 */ "mmmm..tfl.." + /* 9 */ "mmmm..tfl.." + /* 10 */ "mmmm..tfl..", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4837,9 +4838,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".aaaaa..." /* 5 */ ".aaaaab.." @@ -4847,15 +4848,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".aaaaad.." /* 8 */ ".aaaaa..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 2 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4863,15 +4864,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..." /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 3 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...f..." @@ -4879,15 +4880,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...f..." /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f..nf..." @@ -4895,15 +4896,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f..nf..k" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 5 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".epppe..." /* 5 */ ".q...q..." @@ -4911,15 +4912,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 6 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4927,15 +4928,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 7 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...j..." @@ -4943,15 +4944,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...j..o" /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 8 /* z\x* 012345678 */ - /* 0 */ "........o" - /* 1 */ "........o" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.o" + /* 1 */ "mmmmmmm.o" + /* 2 */ "mmmmmmm.o" /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..k" @@ -4959,15 +4960,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 9 /* z\x* 012345678 */ - /* 0 */ "........k" - /* 1 */ "........k" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.k" + /* 1 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.o" /* 3 */ "........o" /* 4 */ ".epppe..o" /* 5 */ ".q...q..k" @@ -4975,15 +4976,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..k" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 10 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........k" + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.k" /* 3 */ "rrrrrrr.k" /* 4 */ "sfffffs.o" /* 5 */ ".f...f..o" @@ -4991,15 +4992,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ "tffffft.o" /* 9 */ "uuuuuuu.k" - /* 10 */ "........k" - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.k" + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 11 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "rrrrrrr.k" /* 5 */ "sfffffs.k" @@ -5007,15 +5008,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "tffffft.k" /* 8 */ "uuuuuuu.o" /* 9 */ "........o" - /* 10 */ "........o" - /* 11 */ "........k" - /* 12 */ "........k" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.k" + /* 12 */ "mmmmmmm.k" // Level 12 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "rrrrrrr.o" @@ -5023,15 +5024,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "uuuuuuu.k" /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........o" - /* 11 */ "........o" - /* 12 */ "........o" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.o" + /* 12 */ "mmmmmmm.o" // Level 13 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "........o" @@ -5039,15 +5040,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 14 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........o" @@ -5055,15 +5056,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 15 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5071,15 +5072,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 16 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5087,9 +5088,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ ".........", + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm..", // Connectors: "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */, @@ -5472,13 +5473,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = "l: 66: 7\n" /* tracks */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ - "o: 2: 0\n" /* grass */ - "p: 53: 2\n" /* woodstairs */ - "q: 77: 1\n" /* stonebutton */ - "r: 27: 0\n" /* poweredrail */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "o: 4: 0\n" /* cobblestone */ + "p: 2: 0\n" /* grass */ + "q: 13: 0\n" /* gravel */ + "r: 53: 2\n" /* woodstairs */ + "s: 77: 1\n" /* stonebutton */ + "t: 27: 0\n" /* poweredrail */ + "u: 53: 7\n" /* woodstairs */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -5783,28 +5786,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 30 /* z\x* 0123456 */ - /* 0 */ "mmmmmmm" + /* 0 */ "mmooomm" /* 1 */ "mmmammm" - /* 2 */ "mm...mm" - /* 3 */ "ma..aam" - /* 4 */ "mmfgamm" + /* 2 */ "om...mo" + /* 3 */ "oa..aao" + /* 4 */ "omfgamo" /* 5 */ "mmmammm" - /* 6 */ "mmmmmmm" + /* 6 */ "mmooomm" // Level 31 /* z\x* 0123456 */ - /* 0 */ "ooomooo" - /* 1 */ "oaaaaao" - /* 2 */ "oa.aaao" - /* 3 */ "oa..iao" - /* 4 */ "oa..jao" - /* 5 */ "oaaaaao" - /* 6 */ "ooooooo" + /* 0 */ "ppqqqpp" + /* 1 */ "paaaaap" + /* 2 */ "qa.aaaq" + /* 3 */ "qa..iaq" + /* 4 */ "qa..jaq" + /* 5 */ "paaaaap" + /* 6 */ "ppqqqpp" // Level 32 /* z\x* 0123456 */ - /* 0 */ "...p..." - /* 1 */ ".aqrba." + /* 0 */ "...r..." + /* 1 */ ".astba." /* 2 */ "...fl.." /* 3 */ "......." /* 4 */ "......." @@ -5833,31 +5836,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 35 /* z\x* 0123456 */ - /* 0 */ "ppppppp" - /* 1 */ "saaaaas" + /* 0 */ "rrrrrrr" + /* 1 */ "uaaaaau" /* 2 */ ".a...a." /* 3 */ ".a...a." /* 4 */ ".a...a." - /* 5 */ "taaaaat" - /* 6 */ "uuuuuuu" + /* 5 */ "vaaaaav" + /* 6 */ "wwwwwww" // Level 36 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ppppppp" - /* 2 */ "saaaaas" + /* 1 */ "rrrrrrr" + /* 2 */ "uaaaaau" /* 3 */ ".aaaaa." - /* 4 */ "taaaaat" - /* 5 */ "uuuuuuu" + /* 4 */ "vaaaaav" + /* 5 */ "wwwwwww" /* 6 */ "......." // Level 37 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ppppppp" + /* 2 */ "rrrrrrr" /* 3 */ "aaaaaaa" - /* 4 */ "uuuuuuu" + /* 4 */ "wwwwwww" /* 5 */ "......." /* 6 */ ".......", diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp index eb01cf59e..44e947952 100644 --- a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp @@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 5, 9, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 5, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 5, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1054,18 +1054,18 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki { // Size: - 15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14 + 15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 4, 13, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 5, 14, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 43: 1\n" /* doubleslab */ "f: 64: 7\n" /* wooddoorblock */ "g:171: 0\n" /* carpet */ @@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...abc........." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddded." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ ".......deddddd." - /* 9 */ "mmmmmm.ddddddd." - /* 10 */ "mmmmmm.ddddddd." - /* 11 */ "mmmmmm.ddddddd." - /* 12 */ "mmmmmm.ddddddd." - /* 13 */ "..............." + /* 0 */ "mmmaaammmmmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmaaaaaaam" + /* 9 */ "mmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddfddddddddd." - /* 2 */ ".dgghhhhhhhhgd." - /* 3 */ ".dghiiiiiiiihd." - /* 4 */ ".dghiggggggihd." - /* 5 */ ".dghiiiiiigihd." - /* 6 */ ".dgghhhhhigihd." - /* 7 */ ".dddddddhigihd." - /* 8 */ ".......dhigihd." - /* 9 */ "mmmmmm.dhiiihd." - /* 10 */ "mmmmmm.dghhhgd." - /* 11 */ "mmmmmm.dggggjd." - /* 12 */ "mmmmmm.ddddddd." + /* 0 */ "...bcd........." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaea." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ ".......aeaaaaa." + /* 9 */ "mmmmmm.aaaaaaa." + /* 10 */ "mmmmmm.aaaaaaa." + /* 11 */ "mmmmmm.aaaaaaa." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." + /* 1 */ ".aaafaaaaaaaaa." + /* 2 */ ".agghhhhhhhhga." + /* 3 */ ".aghiiiiiiiiha." + /* 4 */ ".aghiggggggiha." + /* 5 */ ".aghiiiiiigiha." + /* 6 */ ".agghhhhhigiha." + /* 7 */ ".aaaaaaahigiha." + /* 8 */ ".......ahigiha." + /* 9 */ "mmmmmm.ahiiiha." + /* 10 */ "mmmmmm.aghhhga." + /* 11 */ "mmmmmm.aggggja." + /* 12 */ "mmmmmm.aaaaaaa." + /* 13 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." /* 1 */ ".kkklkkkk.kkkk." /* 2 */ ".k...........k." /* 3 */ ".k...........k." @@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = /* 12 */ "mmmmmm.kkk.kkk." /* 13 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".d......n....d." - /* 3 */ ".d...........d." - /* 4 */ ".do..........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..........pd." - /* 7 */ ".ddddddd.....d." - /* 8 */ ".......d.....d." - /* 9 */ "mmmmmm.d.....d." - /* 10 */ "mmmmmm.d.....d." - /* 11 */ "mmmmmm.d..q..d." - /* 12 */ "mmmmmm.ddddddd." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".a......n....a." + /* 3 */ ".a...........a." + /* 4 */ ".ao..........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..........pa." + /* 7 */ ".aaaaaaa.....a." + /* 8 */ ".......a.....a." + /* 9 */ "mmmmmm.a.....a." + /* 10 */ "mmmmmm.a.....a." + /* 11 */ "mmmmmm.a..q..a." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "rrrrrrrrrrrrrrs" - /* 1 */ "tddddddddddddds" - /* 2 */ "tddddddddddddds" - /* 3 */ "tddddddddddddds" - /* 4 */ "tddddddddddddds" - /* 5 */ "tddddddddddddds" - /* 6 */ "tddddddddddddds" - /* 7 */ "tddddddddddddds" - /* 8 */ "tuuuuutddddddds" - /* 9 */ "mmmmmmtddddddds" - /* 10 */ "mmmmmmtddddddds" - /* 11 */ "mmmmmmtddddddds" - /* 12 */ "mmmmmmtddddddds" + /* 1 */ "taaaaaaaaaaaaas" + /* 2 */ "taaaaaaaaaaaaas" + /* 3 */ "taaaaaaaaaaaaas" + /* 4 */ "taaaaaaaaaaaaas" + /* 5 */ "taaaaaaaaaaaaas" + /* 6 */ "taaaaaaaaaaaaas" + /* 7 */ "taaaaaaaaaaaaas" + /* 8 */ "tuuuuutaaaaaaas" + /* 9 */ "mmmmmmtaaaaaaas" + /* 10 */ "mmmmmmtaaaaaaas" + /* 11 */ "mmmmmmtaaaaaaas" + /* 12 */ "mmmmmmtaaaaaaas" /* 13 */ "......tuuuuuuuu", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 3, 15, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 3, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index a062f8cd4..72881a678 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -20,11 +20,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999 { // Size: - 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9 + 13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 1, 8, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 13, 2, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -40,6 +40,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "abbcbbabbcbba" /* 2 */ "abbcbbabbcbba" /* 3 */ "abbcbbabbcbba" @@ -49,21 +62,21 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 7 */ "abbcbbabbcbba" /* 8 */ "aaaaaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "d.....d.....d" - /* 1 */ ".......ee.ee." - /* 2 */ ".......ee.ee." - /* 3 */ ".......ee.ee." - /* 4 */ ".......ee.ee." - /* 5 */ ".......ee.ee." - /* 6 */ ".......ee.ee." - /* 7 */ ".......ee.ee." + /* 1 */ ".ee.ee.ee.ee." + /* 2 */ ".ee.ee.ee.ee." + /* 3 */ ".ee.ee.ee.ee." + /* 4 */ ".ee.ee.ee.ee." + /* 5 */ ".ee.ee.ee.ee." + /* 6 */ ".ee.ee.ee.ee." + /* 7 */ ".ee.ee.ee.ee." /* 8 */ "d.....d.....d", // Connectors: - "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */, + "-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -94,18 +107,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera { // Size: - 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -122,71 +135,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." /* 6 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".aaaaaaaaa." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." /* 4 */ ".f.......f." - /* 5 */ ".dffdfdffd." + /* 5 */ ".affafaffa." /* 6 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d..j.j..d." - /* 5 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a..j.j..a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".dn.....od." - /* 4 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".an.....oa." + /* 4 */ "kaaaaaaaaak" /* 5 */ "lllllllllll" /* 6 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "ddddddddddd" + /* 2 */ "ccccccccccc" + /* 3 */ "aaaaaaaaaaa" /* 4 */ "lllllllllll" /* 5 */ "..........." /* 6 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -217,18 +241,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft { // Size: - 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -243,96 +267,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".ddddddddd." - /* 7 */ ".ddddddddd." - /* 8 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d.......d." - /* 7 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".aaaaaaaaa." + /* 7 */ ".aaaaaaaaa." /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a.......a." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." - /* 4 */ ".d.......d." + /* 4 */ ".a.......a." /* 5 */ ".f.......f." /* 6 */ ".f.......f." - /* 7 */ ".dfffdfffd." + /* 7 */ ".afffafffa." /* 8 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d...j...d." - /* 7 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a...j...a." + /* 7 */ "kaaaaaaaaak" /* 8 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ "kaaaaaaaaak" /* 7 */ "lllllllllll" /* 8 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "hdddddddddh" - /* 4 */ ".d.......d." - /* 5 */ "kdddddddddk" + /* 2 */ "ccccccccccc" + /* 3 */ "haaaaaaaaah" + /* 4 */ ".a.......a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" /* 7 */ "..........." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "bbbbbbbbbbb" - /* 4 */ "ddddddddddd" + /* 3 */ "ccccccccccc" + /* 4 */ "aaaaaaaaaaa" /* 5 */ "lllllllllll" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -363,18 +400,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera { // Size: - 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + 13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -389,71 +426,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." /* 6 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." /* 4 */ ".f.........f." - /* 5 */ ".dffdfffdffd." + /* 5 */ ".affafffaffa." /* 6 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d..j...j..d." - /* 5 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a..j...j..a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ "kaaaaaaaaaaak" /* 5 */ "lllllllllllll" /* 6 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "ddddddddddddd" + /* 2 */ "ccccccccccccc" + /* 3 */ "aaaaaaaaaaaaa" /* 4 */ "lllllllllllll" /* 5 */ "............." /* 6 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -484,18 +532,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft { // Size: - 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + 13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -510,96 +558,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ ".ddddddddddd." - /* 7 */ ".ddddddddddd." - /* 8 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d.........d." - /* 7 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaa." /* 8 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a.........a." + /* 7 */ ".aaaaaaaaaaa." + /* 8 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." - /* 4 */ ".d.........d." + /* 4 */ ".a.........a." /* 5 */ ".f.........f." /* 6 */ ".f.........f." - /* 7 */ ".dffdffdfffd." + /* 7 */ ".affaffafffa." /* 8 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d..j..j...d." - /* 7 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a..j..j...a." + /* 7 */ "kaaaaaaaaaaak" /* 8 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ "kaaaaaaaaaaak" /* 7 */ "lllllllllllll" /* 8 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "hdddddddddddh" - /* 4 */ ".d.........d." - /* 5 */ "kdddddddddddk" + /* 2 */ "ccccccccccccc" + /* 3 */ "haaaaaaaaaaah" + /* 4 */ ".a.........a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." - /* 3 */ "bbbbbbbbbbbbb" - /* 4 */ "ddddddddddddd" + /* 3 */ "ccccccccccccc" + /* 4 */ "aaaaaaaaaaaaa" /* 5 */ "lllllllllllll" /* 6 */ "............." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -630,18 +691,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft { // Size: - 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9 + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -656,96 +717,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ ".....abc......." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddddd." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ "..............." + /* 0 */ "mmmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddddeddddddd." - /* 2 */ ".d...........d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d...........d." - /* 7 */ ".ddddddddddddd." + /* 0 */ ".....bcd......." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".dfffdgdffdffd." + /* 1 */ ".aaaaaeaaaaaaa." + /* 2 */ ".a...........a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a...........a." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".afffagaffaffa." /* 2 */ ".f...........f." /* 3 */ ".f...........f." - /* 4 */ ".d...........d." + /* 4 */ ".a...........a." /* 5 */ ".f...........f." /* 6 */ ".f...........f." - /* 7 */ ".dffdffdffdffd." + /* 7 */ ".affaffaffaffa." /* 8 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "bbbbbbbbbbbbbbb" - /* 1 */ "hdddddddddddddh" - /* 2 */ ".d...i.i..i..d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..j..j..j..d." - /* 7 */ "kdddddddddddddk" + /* 0 */ "ccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaah" + /* 2 */ ".a...i.i..i..a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..j..j..j..a." + /* 7 */ "kaaaaaaaaaaaaak" /* 8 */ "lllllllllllllll" - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ "bbbbbbbbbbbbbbb" - /* 2 */ "hdddddddddddddh" - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ "kdddddddddddddk" + /* 1 */ "ccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaah" + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ "kaaaaaaaaaaaaak" /* 7 */ "lllllllllllllll" /* 8 */ "..............." - // Level 5 + // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ "bbbbbbbbbbbbbbb" - /* 3 */ "hdddddddddddddh" - /* 4 */ ".d...........d." - /* 5 */ "kdddddddddddddk" + /* 2 */ "ccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaah" + /* 4 */ ".a...........a." + /* 5 */ "kaaaaaaaaaaaaak" /* 6 */ "lllllllllllllll" /* 7 */ "..............." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "bbbbbbbbbbbbbbb" - /* 4 */ "ddddddddddddddd" + /* 3 */ "ccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaa" /* 5 */ "lllllllllllllll" /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "...............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -776,18 +850,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera { // Size: - 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9 + 16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 15, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 16, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -802,96 +876,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........abc....." - /* 1 */ ".dddddddddddddd." - /* 2 */ ".dddddddddddddd." - /* 3 */ ".dddddddddddddd." - /* 4 */ ".dddddddddddddd." - /* 5 */ ".dddddddddddddd." - /* 6 */ ".dddddddddddddd." - /* 7 */ ".dddddddddddddd." - /* 8 */ "................" + /* 0 */ "mmmmmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".ddddddddeddddd." - /* 2 */ ".d............d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d............d." - /* 7 */ ".dddddddddddddd." + /* 0 */ "........bcd....." + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaaa." /* 8 */ "................" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".dffdfffdgdfffd." + /* 1 */ ".aaaaaaaaeaaaaa." + /* 2 */ ".a............a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a............a." + /* 7 */ ".aaaaaaaaaaaaaa." + /* 8 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".affafffagafffa." /* 2 */ ".f............f." /* 3 */ ".f............f." - /* 4 */ ".d............d." + /* 4 */ ".a............a." /* 5 */ ".f............f." /* 6 */ ".f............f." - /* 7 */ ".dffdffdfffdffd." + /* 7 */ ".affaffafffaffa." /* 8 */ "................" - // Level 3 + // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "bbbbbbbbbbbbbbbb" - /* 1 */ "hddddddddddddddh" - /* 2 */ ".d..i...i.i...d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d..j..j...j..d." - /* 7 */ "kddddddddddddddk" + /* 0 */ "cccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaaah" + /* 2 */ ".a..i...i.i...a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a..j..j...j..a." + /* 7 */ "kaaaaaaaaaaaaaak" /* 8 */ "llllllllllllllll" - // Level 4 + // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "bbbbbbbbbbbbbbbb" - /* 2 */ "hddddddddddddddh" - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ "kddddddddddddddk" + /* 1 */ "cccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaaah" + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ "kaaaaaaaaaaaaaak" /* 7 */ "llllllllllllllll" /* 8 */ "................" - // Level 5 + // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "bbbbbbbbbbbbbbbb" - /* 3 */ "hddddddddddddddh" - /* 4 */ ".d............d." - /* 5 */ "kddddddddddddddk" + /* 2 */ "cccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaaah" + /* 4 */ ".a............a." + /* 5 */ "kaaaaaaaaaaaaaak" /* 6 */ "llllllllllllllll" /* 7 */ "................" /* 8 */ "................" - // Level 6 + // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "bbbbbbbbbbbbbbbb" - /* 4 */ "dddddddddddddddd" + /* 3 */ "cccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaaa" /* 5 */ "llllllllllllllll" /* 6 */ "................" /* 7 */ "................" /* 8 */ "................", // Connectors: - "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -922,18 +1009,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera { // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -946,66 +1033,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "...abc." - /* 1 */ ".ddddd." - /* 2 */ ".ddddd." - /* 3 */ ".ddddd." - /* 4 */ ".ddddd." - /* 5 */ ".ddddd." - /* 6 */ "......." + /* 0 */ "mmmaaam" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".ddded." - /* 2 */ ".d...d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ ".ddddd." + /* 0 */ "...bcd." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." /* 6 */ "......." // Level 2 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".dfdgd." + /* 1 */ ".aaaea." + /* 2 */ ".a...a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".aaaaa." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".afaga." /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." - /* 5 */ ".dfffd." + /* 5 */ ".afffa." /* 6 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ "bbbbbbb" - /* 1 */ "hdddddh" - /* 2 */ ".d.i.d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ "jdddddj" + /* 0 */ "ccccccc" + /* 1 */ "haaaaah" + /* 2 */ ".a.i.a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ "jaaaaaj" /* 6 */ "kkkkkkk" - // Level 4 + // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "bbbbbbb" - /* 2 */ "hdddddh" - /* 3 */ ".d...d." - /* 4 */ "jdddddj" + /* 1 */ "ccccccc" + /* 2 */ "haaaaah" + /* 3 */ ".a...a." + /* 4 */ "jaaaaaj" /* 5 */ "kkkkkkk" /* 6 */ "......." - // Level 5 + // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "bbbbbbb" - /* 3 */ "ddddddd" + /* 2 */ "ccccccc" + /* 3 */ "aaaaaaa" /* 4 */ "kkkkkkk" /* 5 */ "......." /* 6 */ ".......", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1036,18 +1133,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft { // Size: - 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 + 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1061,66 +1158,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." /* 6 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".aaaaaaa." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." /* 4 */ ".f.....f." - /* 5 */ ".dffdffd." + /* 5 */ ".affaffa." /* 6 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d..j..d." - /* 5 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a..j..a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ "kaaaaaaak" /* 5 */ "lllllllll" /* 6 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "ddddddddd" + /* 2 */ "ccccccccc" + /* 3 */ "aaaaaaaaa" /* 4 */ "lllllllll" /* 5 */ "........." /* 6 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1151,18 +1258,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft { // Size: - 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9 + 9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1176,90 +1283,102 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ ".ddddddd." - /* 7 */ ".ddddddd." - /* 8 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "maaaaaaam" + /* 7 */ "maaaaaaam" + /* 8 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d.....d." - /* 7 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." + /* 6 */ ".aaaaaaa." + /* 7 */ ".aaaaaaa." /* 8 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a.....a." + /* 7 */ ".aaaaaaa." + /* 8 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." - /* 4 */ ".d.....d." + /* 4 */ ".a.....a." /* 5 */ ".f.....f." /* 6 */ ".f.....f." - /* 7 */ ".dffdffd." + /* 7 */ ".affaffa." /* 8 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d..j..d." - /* 7 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a..j..a." + /* 7 */ "kaaaaaaak" /* 8 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ "kaaaaaaak" /* 7 */ "lllllllll" /* 8 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "hdddddddh" - /* 4 */ ".d.....d." - /* 5 */ "kdddddddk" + /* 2 */ "ccccccccc" + /* 3 */ "haaaaaaah" + /* 4 */ ".a.....a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" /* 7 */ "........." /* 8 */ "........." - // Level 6 + // Level 7 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." - /* 3 */ "bbbbbbbbb" - /* 4 */ "ddddddddd" + /* 3 */ "ccccccccc" + /* 4 */ "aaaaaaaaa" /* 5 */ "lllllllll" /* 6 */ "........." /* 7 */ "........." /* 8 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1290,147 +1409,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera { // Size: - 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + 14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 6, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ - "f: 64: 7\n" /* wooddoorblock */ - "g:102: 0\n" /* glasspane */ - "h: 64:12\n" /* wooddoorblock */ - "i:128: 7\n" /* sandstonestairs */ - "j: 50: 3\n" /* torch */ - "k: 50: 2\n" /* torch */ - "l: 50: 4\n" /* torch */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64: 8\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 2\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o: 50: 1\n" /* torch */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 4\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 6\n" /* sandstonestairs */ + "p: 50: 1\n" /* torch */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "....abc......." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ ".dddddddddddd." - /* 7 */ ".dddddddddddd." - /* 8 */ "....aeddddddd." - /* 9 */ "mmmmm.ddddddd." - /* 10 */ "mmmmm.ddddddd." - /* 11 */ "mmmmm........." + /* 0 */ "mmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaam" + /* 8 */ "mmmmaaaaaaaaam" + /* 9 */ "mmmmmmaaaaaaam" + /* 10 */ "mmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".ddddfddddddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".d..........d." - /* 6 */ ".d..........d." - /* 7 */ ".ddddfd.....d." - /* 8 */ "......d.....d." - /* 9 */ "mmmmm.d.....d." - /* 10 */ "mmmmm.ddddddd." + /* 0 */ "....bcd......." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaa." + /* 8 */ "....beaaaaaaa." + /* 9 */ "mmmmm.aaaaaaa." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dggdhdggdggd." - /* 2 */ ".g..........g." - /* 3 */ ".g..........g." - /* 4 */ ".d..........d." - /* 5 */ ".g..........g." - /* 6 */ ".g..........g." - /* 7 */ ".dggdhd.....d." - /* 8 */ "......g.....g." - /* 9 */ "mmmmm.g.....g." - /* 10 */ "mmmmm.dggdggd." + /* 1 */ ".aaaafaaaaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".a..........a." + /* 6 */ ".a..........a." + /* 7 */ ".aaaaga.....a." + /* 8 */ "......a.....a." + /* 9 */ "mmmmm.a.....a." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "iddddddddddddc" - /* 2 */ ".d..j.j.....dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d.........kdc" - /* 5 */ ".d..........dc" - /* 6 */ ".d..l.l.....dc" - /* 7 */ "nddddddo...kdc" - /* 8 */ "eeeeead.....dc" - /* 9 */ "mmmmmad.....dc" - /* 10 */ "mmmmmadddddddc" - /* 11 */ "mmmmmap.....qc" + /* 0 */ ".............." + /* 1 */ ".ahhaiahhahha." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".a..........a." + /* 5 */ ".h..........h." + /* 6 */ ".h..........h." + /* 7 */ ".ahhaia.....a." + /* 8 */ "......h.....h." + /* 9 */ "mmmmm.h.....h." + /* 10 */ "mmmmm.ahhahha." + /* 11 */ "mmmmm........." // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbc." - /* 2 */ "idddddddddddc." - /* 3 */ ".d.........dc." - /* 4 */ ".d.........dc." - /* 5 */ ".d.........dc." - /* 6 */ "nddddddd...dc." - /* 7 */ "eeeeeead...dc." - /* 8 */ "......ad...dc." - /* 9 */ "mmmmm.ad...dc." - /* 10 */ "mmmmm.adddddc." - /* 11 */ "mmmmm.ap...qc." + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a..k.k.....ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a.........lad" + /* 5 */ ".a..........ad" + /* 6 */ ".a..n.n.....ad" + /* 7 */ "oaaaaaap...lad" + /* 8 */ "eeeeeba.....ad" + /* 9 */ "mmmmmba.....ad" + /* 10 */ "mmmmmbaaaaaaad" + /* 11 */ "mmmmmbq.....rd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "iddddddddddc.." - /* 4 */ ".d........dc.." - /* 5 */ "ndddddddd.dc.." - /* 6 */ "eeeeeeeed.dc.." - /* 7 */ ".......ad.dc.." - /* 8 */ ".......ad.dc.." - /* 9 */ "mmmmm..ad.dc.." - /* 10 */ "mmmmm..adddc.." - /* 11 */ "mmmmm..ap.qc.." + /* 1 */ "ccccccccccccd." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".a.........ad." + /* 4 */ ".a.........ad." + /* 5 */ ".a.........ad." + /* 6 */ "oaaaaaaa...ad." + /* 7 */ "eeeeeeba...ad." + /* 8 */ "......ba...ad." + /* 9 */ "mmmmm.ba...ad." + /* 10 */ "mmmmm.baaaaad." + /* 11 */ "mmmmm.bq...rd." // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." + /* 2 */ "cccccccccccc.." + /* 3 */ "jaaaaaaaaaad.." + /* 4 */ ".a........ad.." + /* 5 */ "oaaaaaaaa.ad.." + /* 6 */ "eeeeeeeea.ad.." + /* 7 */ ".......ba.ad.." + /* 8 */ ".......ba.ad.." + /* 9 */ "mmmmm..ba.ad.." + /* 10 */ "mmmmm..baaad.." + /* 11 */ "mmmmm..bq.rd.." + + // Level 7 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." /* 2 */ ".............." - /* 3 */ "bbbbbbbbbbb..." - /* 4 */ "ddddddddddc..." - /* 5 */ "eeeeeeeeadc..." - /* 6 */ "........adc..." - /* 7 */ "........adc..." - /* 8 */ "........adc..." - /* 9 */ "mmmmm...adc..." - /* 10 */ "mmmmm...adc..." - /* 11 */ "mmmmm...adc...", + /* 3 */ "ccccccccccc..." + /* 4 */ "aaaaaaaaaad..." + /* 5 */ "eeeeeeeebad..." + /* 6 */ "........bad..." + /* 7 */ "........bad..." + /* 8 */ "........bad..." + /* 9 */ "mmmmm...bad..." + /* 10 */ "mmmmm...bad..." + /* 11 */ "mmmmm...bad...", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1461,18 +1597,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera { // Size: - 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 5, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 6, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ "f: 64: 7\n" /* wooddoorblock */ "g: 64: 5\n" /* wooddoorblock */ @@ -1491,101 +1627,117 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".......abc...." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ "....aec.ddddd." - /* 7 */ "mmmmmmm.ddddd." - /* 8 */ "mmmmmmm.ddddd." - /* 9 */ "mmmmmmm.ddddd." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ "mmmmmmmaaammmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "mmmmaaamaaaaam" + /* 7 */ "mmmmmmmmaaaaam" + /* 8 */ "mmmmmmmmaaaaam" + /* 9 */ "mmmmmmmmaaaaam" + /* 10 */ "mmmmmmmmaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".dddddddfdddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".ddddgddd...d." - /* 6 */ "........d...d." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.d...d." - /* 9 */ "mmmmmmm.d...d." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ ".......bcd...." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ "....bed.aaaaa." + /* 7 */ "........aaaaa." + /* 8 */ "........aaaaa." + /* 9 */ "........aaaaa." + /* 10 */ "........aaaaa." + /* 11 */ ".............." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dhhdhhdidhhd." + /* 1 */ ".aaaaaaafaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".aaaagaaa...a." + /* 6 */ "........a...a." + /* 7 */ "........a...a." + /* 8 */ "........a...a." + /* 9 */ "........a...a." + /* 10 */ "........aaaaa." + /* 11 */ ".............." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".ahhahhaiahha." /* 2 */ ".h..........h." /* 3 */ ".h..........h." - /* 4 */ ".h..........d." - /* 5 */ ".dhhdidhh...h." + /* 4 */ ".h..........a." + /* 5 */ ".ahhaiahh...h." /* 6 */ "........h...h." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.h...h." - /* 9 */ "mmmmmmm.h...h." - /* 10 */ "mmmmmmm.dhhhd." - /* 11 */ "mmmmmmm......." + /* 7 */ "........a...a." + /* 8 */ "........h...h." + /* 9 */ "........h...h." + /* 10 */ "........ahhha." + /* 11 */ ".............." - // Level 3 + // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "jddddddddddddc" - /* 2 */ ".d.....k.k..dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d..l.l.....dc" - /* 5 */ "ndddddddd...dc" - /* 6 */ "eeeeeeead...dc" - /* 7 */ "mmmmmmmad...dc" - /* 8 */ "mmmmmmmad...dc" - /* 9 */ "mmmmmmmad...dc" - /* 10 */ "mmmmmmmadddddc" - /* 11 */ "mmmmmmmao...pc" + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a.....k.k..ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a..l.l.....ad" + /* 5 */ "naaaaaaaa...ad" + /* 6 */ "eeeeeeeba...ad" + /* 7 */ ".......ba...ad" + /* 8 */ ".......ba...ad" + /* 9 */ ".......ba...ad" + /* 10 */ ".......baaaaad" + /* 11 */ ".......bo...pd" - // Level 4 + // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbb." - /* 2 */ "jdddddddddddc." - /* 3 */ ".dq........dc." - /* 4 */ "nddddddddd.dc." - /* 5 */ "eeeeeeeead.dc." - /* 6 */ "........ad.dc." - /* 7 */ "mmmmmmm.ad.dc." - /* 8 */ "mmmmmmm.ad.dc." - /* 9 */ "mmmmmmm.adldc." - /* 10 */ "mmmmmmm.adddc." - /* 11 */ "mmmmmmm.ao.pc." + /* 1 */ "ccccccccccccc." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".aq........ad." + /* 4 */ "naaaaaaaaa.ad." + /* 5 */ "eeeeeeeeba.ad." + /* 6 */ "........ba.ad." + /* 7 */ "........ba.ad." + /* 8 */ "........ba.ad." + /* 9 */ "........balad." + /* 10 */ "........baaad." + /* 11 */ "........bo.pd." - // Level 5 + // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "dddddddddddc.." - /* 4 */ "eeeeeeeeeadc.." - /* 5 */ ".........adc.." - /* 6 */ ".........adc.." - /* 7 */ "mmmmmmm..adc.." - /* 8 */ "mmmmmmm..adc.." - /* 9 */ "mmmmmmm..adc.." - /* 10 */ "mmmmmmm..adc.." - /* 11 */ "mmmmmmm..adc..", + /* 2 */ "cccccccccccc.." + /* 3 */ "aaaaaaaaaaad.." + /* 4 */ "eeeeeeeeebad.." + /* 5 */ ".........bad.." + /* 6 */ ".........bad.." + /* 7 */ ".........bad.." + /* 8 */ ".........bad.." + /* 9 */ ".........bad.." + /* 10 */ ".........bad.." + /* 11 */ ".........bad..", // Connectors: - "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1616,11 +1768,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera { // Size: - 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 + 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 1, 6, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 10, 2, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1636,6 +1788,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" /* 1 */ "abbbbbbbba" /* 2 */ "abbbbbbbba" /* 3 */ "acccccccca" @@ -1643,7 +1806,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ "abbbbbbbba" /* 6 */ "aaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "d........d" @@ -1655,7 +1818,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "d........d", // Connectors: - "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */, + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1686,11 +1849,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999 { // Size: - 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6 + 5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 4, 5, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 5, 5, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1712,10 +1875,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" - /* 5 */ "..b.." + /* 5 */ "mmamm" // Level 1 /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + /* 5 */ "..b.." + + // Level 2 + /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "cdedc" /* 2 */ "c.f.c" @@ -1723,7 +1895,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "acgca" /* 5 */ "....." - // Level 2 + // Level 3 /* z\x* 01234 */ /* 0 */ "ac.ca" /* 1 */ "c...c" @@ -1732,7 +1904,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "achca" /* 5 */ "....." - // Level 3 + // Level 4 /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "c...c" @@ -1741,7 +1913,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "accca" /* 5 */ "....." - // Level 4 + // Level 5 /* z\x* 01234 */ /* 0 */ ".aaa." /* 1 */ "aaaaa" @@ -1751,7 +1923,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ ".....", // Connectors: - "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */, + "-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1800,15 +1972,17 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 12: 0\n" /* sand */ - "e:118: 3\n" /* cauldronblock */ - "f: 85: 0\n" /* fence */ - "g:128: 2\n" /* sandstonestairs */ - "h:128: 7\n" /* sandstonestairs */ - "i:128: 4\n" /* sandstonestairs */ - "j:128: 5\n" /* sandstonestairs */ - "k:128: 6\n" /* sandstonestairs */ - "l:128: 3\n" /* sandstonestairs */ - "m: 19: 0\n" /* sponge */, + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:118: 3\n" /* cauldronblock */ + "h: 85: 0\n" /* fence */ + "i:128: 2\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 4\n" /* sandstonestairs */ + "l:128: 5\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 @@ -1873,30 +2047,30 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" + /* 0 */ "ddeeedd" /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" + /* 2 */ "ebcccbe" + /* 3 */ "ebcccbe" + /* 4 */ "ebcccbe" /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 6 */ "ddeeedd" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddbbbdd" + /* 0 */ "ddfffdd" /* 1 */ "dbbbbbd" - /* 2 */ "bbcccbb" - /* 3 */ "bbcccbb" - /* 4 */ "bbcccbb" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" /* 5 */ "dbbbbbd" - /* 6 */ "ddbbbdd" + /* 6 */ "ddfffdd" // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".bbbbb." /* 2 */ ".b...b." - /* 3 */ ".b.e.b." + /* 3 */ ".b.g.b." /* 4 */ ".b...b." /* 5 */ ".bbbbb." /* 6 */ "......." @@ -1904,50 +2078,50 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 9 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 10 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 11 /* z\x* 0123456 */ - /* 0 */ "ggggggg" - /* 1 */ "hbhhhbh" - /* 2 */ ".i...j." - /* 3 */ ".i.f.j." - /* 4 */ ".i...j." - /* 5 */ "kbkkkbk" - /* 6 */ "lllllll" + /* 0 */ "iiiiiii" + /* 1 */ "jbjjjbj" + /* 2 */ ".k...l." + /* 3 */ ".k.h.l." + /* 4 */ ".k...l." + /* 5 */ "nbnnnbn" + /* 6 */ "ooooooo" // Level 12 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ggggggg" - /* 2 */ "hb...bh" - /* 3 */ ".b.f.b." - /* 4 */ "kb...bk" - /* 5 */ "lllllll" + /* 1 */ "iiiiiii" + /* 2 */ "jb...bj" + /* 3 */ ".b.h.b." + /* 4 */ "nb...bn" + /* 5 */ "ooooooo" /* 6 */ "......." // Level 13 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ggggggg" + /* 2 */ "iiiiiii" /* 3 */ "bbbbbbb" - /* 4 */ "lllllll" + /* 4 */ "ooooooo" /* 5 */ "......." /* 6 */ ".......", diff --git a/src/Generating/Prefabs/TestRailsPrefabs.cpp b/src/Generating/Prefabs/TestRailsPrefabs.cpp new file mode 100644 index 000000000..3444cb1fa --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.cpp @@ -0,0 +1,484 @@ + +// TestRailsPrefabs.cpp + +// Defines the prefabs in the group TestRails + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "TestRailsPrefabs.h" + + + + + +const cPrefab::sDef g_TestRailsPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ActivatorRail: + // The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c:157: 0\n" /* activatorrail */ + "d:157: 2\n" /* activatorrail */ + "e:157: 3\n" /* activatorrail */ + "f:157: 5\n" /* activatorrail */ + "g: 50: 5\n" /* torch */ + "h:157: 4\n" /* activatorrail */ + "i:157: 1\n" /* activatorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ActivatorRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // DetectorRail: + // The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 28: 0\n" /* detectorrail */ + "d: 28: 2\n" /* detectorrail */ + "e: 28: 3\n" /* detectorrail */ + "f: 28: 5\n" /* detectorrail */ + "g: 50: 5\n" /* torch */ + "h: 28: 4\n" /* detectorrail */ + "i: 28: 1\n" /* detectorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // DetectorRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PowerRail: + // The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 27: 0\n" /* poweredrail */ + "d: 27: 2\n" /* poweredrail */ + "e: 27: 3\n" /* poweredrail */ + "f: 27: 5\n" /* poweredrail */ + "g: 50: 5\n" /* torch */ + "h: 27: 4\n" /* poweredrail */ + "i: 27: 1\n" /* poweredrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // PowerRail + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RegularRail: + // The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbef." + /* 2 */ ".gh..g." + /* 3 */ ".b.h.b." + /* 4 */ ".i...i." + /* 5 */ ".jdbek." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...l..." + /* 2 */ "......." + /* 3 */ ".n...n." + /* 4 */ "......." + /* 5 */ "...l..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // RegularRail +}; // g_TestRailsPrefabs + + + + + + +const cPrefab::sDef g_TestRailsStartingPrefabs[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CentralPiece: + // The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera + { + // Size: + 6, 3, 6, // SizeX = 6, SizeY = 3, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 5, 2, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 012345 */ + /* 0 */ "aaab.." + /* 1 */ "abbbbb" + /* 2 */ "abbb.b" + /* 3 */ "bbbb.b" + /* 4 */ ".b...b" + /* 5 */ ".bbbbb" + + // Level 1 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ ".cdbef" + /* 2 */ ".gh..g" + /* 3 */ ".b.h.b" + /* 4 */ ".i...i" + /* 5 */ ".jdbek" + + // Level 2 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ "...l.." + /* 2 */ "......" + /* 3 */ ".n...n" + /* 4 */ "......" + /* 5 */ "...l..", + + // Connectors: + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CentralPiece +}; + + + + + +// The prefab counts: + +const size_t g_TestRailsPrefabsCount = ARRAYCOUNT(g_TestRailsPrefabs); + +const size_t g_TestRailsStartingPrefabsCount = ARRAYCOUNT(g_TestRailsStartingPrefabs); + diff --git a/src/Generating/Prefabs/TestRailsPrefabs.h b/src/Generating/Prefabs/TestRailsPrefabs.h new file mode 100644 index 000000000..24b84de74 --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.h @@ -0,0 +1,15 @@ + +// TestRailsPrefabs.h + +// Declares the prefabs in the group TestRails + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_TestRailsPrefabs[]; +extern const cPrefab::sDef g_TestRailsStartingPrefabs[]; +extern const size_t g_TestRailsPrefabsCount; +extern const size_t g_TestRailsStartingPrefabsCount; diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 39748a223..691d8aa9d 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -366,7 +366,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 200, // DepthWeight: "", diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp new file mode 100644 index 000000000..c40c1a9b6 --- /dev/null +++ b/src/Generating/TestRailsGen.cpp @@ -0,0 +1,116 @@ + +// TestRailsGen.cpp + +// Implements the cTestRailsGen class representing the testing rails generator + +#include "Globals.h" +#include "TestRailsGen.h" +#include "Prefabs/TestRailsPrefabs.h" +#include "PieceGenerator.h" + + + + + +static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount); + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen::cTestRails: + +class cTestRailsGen::cTestRails : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cTestRails( + int a_Seed, + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + int a_MaxDepth, + int a_MaxSize + ) : + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize) + { + // Generate the pieces for this test: + cBFSPieceGenerator pg(g_TestRails, a_Seed); + pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + } + + ~cTestRails() + { + cPieceGenerator::FreePieces(m_Pieces); + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the structure (radius from the origin) */ + int m_MaxSize; + + /** Borders of the structure - no item may reach out of this cuboid. */ + cCuboid m_Borders; + + /** The rails pieces, placed by the generator. */ + cPlacedPieces m_Pieces; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen: + + + + + +cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 1000), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize) +{ +} + + + + + +cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + // Create a base based on the chosen prefabs: + return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize)); +} + + + + diff --git a/src/Generating/TestRailsGen.h b/src/Generating/TestRailsGen.h new file mode 100644 index 000000000..5b0ce95f4 --- /dev/null +++ b/src/Generating/TestRailsGen.h @@ -0,0 +1,47 @@ + +// TestRailsGen.h + +// Declares the cTestRailsGen class representing the testing rails generator + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PrefabPiecePool.h" + + + + + +class cTestRailsGen : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize); + +protected: + class cTestRails; // fwd: TestRailsGen.cpp + + + /** The noise used for generating random numbers */ + cNoise m_Noise; + + /** Maximum depth of the generator tree*/ + int m_MaxDepth; + + /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + int m_MaxSize; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; +} ; + + + + |