diff options
Diffstat (limited to 'src/Inventory.cpp')
-rw-r--r-- | src/Inventory.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 93b2c8eee..0f9716d89 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) #if 0 -bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) +bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */) { // Fill already present stacks - if (a_Mode < 2 ) + if (a_Mode < 2) { int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); for (int i = 0; i < a_Size; i++) { - if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if (NumFree >= a_Item.m_ItemCount ) + if (NumFree >= a_Item.m_ItemCount) { - // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); + // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree); m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; a_Item.m_ItemCount = 0; a_bChangedSlots[i + a_Offset] = true; @@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } else { - // printf("2. Adding %i items\n", NumFree ); + // printf("2. Adding %i items\n", NumFree); m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; a_Item.m_ItemCount -= (char)NumFree; a_bChangedSlots[i + a_Offset] = true; @@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } } - if (a_Mode > 0 ) + if (a_Mode > 0) { // If we got more left, find first empty slot for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) { - if (m_Slots[i + a_Offset].m_ItemType == -1 ) + if (m_Slots[i + a_Offset].m_ItemType == -1) { m_Slots[i + a_Offset] = a_Item; a_Item.m_ItemCount = 0; |