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-rw-r--r--src/Items/ItemBoat.h2
-rw-r--r--src/Items/ItemLighter.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index f39a35a88..09d8b1d2d 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -95,7 +95,7 @@ public:
}
// Spawn block at water level
- if (a_World->SpawnBoat(x + 0.5, y + 0.5, z + 0.5, cBoat::ItemToMaterial(a_Player->GetEquippedItem())) == cEntity::INVALID_ID)
+ if (a_World->SpawnBoat(Callbacks.m_Pos + Vector3d(0.5, 0.5, 0.5), cBoat::ItemToMaterial(a_Player->GetEquippedItem())) == cEntity::INVALID_ID)
{
return false;
}
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 1cf2ec939..8b46ba011 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -58,7 +58,7 @@ public:
// Activate the TNT:
a_World->BroadcastSoundEffect("entity.tnt.primed", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 1.0f);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
+ a_World->SpawnPrimedTNT({a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5}); // 80 ticks to boom
break;
}
default: