diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemBow.h | 25 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 | ||||
-rw-r--r-- | src/Items/ItemString.h | 39 |
3 files changed, 56 insertions, 10 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 821e2ab26..940338d0f 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -46,20 +46,17 @@ public: { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged ASSERT(a_Player != NULL); - + int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20; - Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client + double Force = (double)BowCharge / 20.0; + Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client if (Force < 0.1) { // Too little force, ignore the shot return; } - if (Force > 1) - { - Force = 1; - } - + Force = std::max(Force, 1.0); + // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); if (Arrow == NULL) @@ -72,8 +69,16 @@ public: Arrow = NULL; return; } - a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); + + cFastRandom Random; + a_Player->GetWorld()->BroadcastSoundEffect( + "random.bow", + (int)std::floor(a_Player->GetPosX() * 8.0), + (int)std::floor(a_Player->GetPosY() * 8.0), + (int)std::floor(a_Player->GetPosZ() * 8.0), + 1.0F, + 1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F + ); if (!a_Player->IsGameModeCreative()) { diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index f639423ae..a2fd4e3f8 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -44,6 +44,7 @@ #include "ItemSign.h" #include "ItemMobHead.h" #include "ItemSpawnEgg.h" +#include "ItemString.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -129,6 +130,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); case E_ITEM_WOODEN_HOE: diff --git a/src/Items/ItemString.h b/src/Items/ItemString.h new file mode 100644 index 000000000..a97fbe0ce --- /dev/null +++ b/src/Items/ItemString.h @@ -0,0 +1,39 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemStringHandler : + public cItemHandler +{ +public: + cItemStringHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_TRIPWIRE; + a_BlockMeta = 0; + return true; + } +}; + + + + |