diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemFishingRod.h | 16 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 3 | ||||
-rw-r--r-- | src/Items/ItemThrowable.h | 3 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 3958b12e5..2becc16b0 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -108,6 +108,8 @@ public: return false; } + auto & Random = GetRandomProvider(); + if (a_Player->IsFishing()) { cFloaterCallback FloaterInfo; @@ -122,10 +124,10 @@ public: else if (FloaterInfo.CanPickup()) { cItems Drops; - int ItemCategory = a_World->GetTickRandomNumber(99); + int ItemCategory = Random.RandInt(99); if (ItemCategory <= 4) // Treasures 5% { - int Treasure = a_World->GetTickRandomNumber(5); + int Treasure = Random.RandInt(5); switch (Treasure) { case 0: @@ -140,7 +142,7 @@ public: } case 2: { - Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, static_cast<short>(a_World->GetTickRandomNumber(50)))); // Fishing rod with durability. TODO: Enchantments on it + Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt<short>(50))); // Fishing rod with durability. TODO: Enchantments on it break; } case 3: @@ -164,14 +166,14 @@ public: } else if (ItemCategory <= 14) // Junk 10% { - int Junk = a_World->GetTickRandomNumber(70); + int Junk = Random.RandInt(70); if (Junk <= 1) { Drops.Add(cItem(E_ITEM_DYE, 10, 0)); } else if (Junk <= 4) { - Drops.Add(cItem(E_ITEM_BOW, 1, static_cast<short>(a_World->GetTickRandomNumber(64)))); + Drops.Add(cItem(E_ITEM_BOW, 1, Random.RandInt<short>(64))); } else if (Junk <= 9) { @@ -214,7 +216,7 @@ public: } else // Fish { - int FishType = a_World->GetTickRandomNumber(99); + int FishType = Random.RandInt(99); if (FishType <= 1) // Clownfish has a 2% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); @@ -250,7 +252,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), (Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); if (!Floater->Initialize(*a_World)) { delete Floater; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index d037092b1..8e3d79506 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -861,8 +861,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) float Chance; if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance)) { - cFastRandom r1; - if (r1.NextFloat() < Chance) + if (GetRandomProvider().RandBool(Chance)) { a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance); } diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index eaeb118f0..7bdba17cc 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -36,8 +36,7 @@ public: Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; // Play sound - cFastRandom Random; - a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f)); + a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { |