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-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.h31
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diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h
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+#pragma once
+
+
+class cBehaviorAggressive;
+
+#include "Behavior.h"
+
+/** The mob is agressive toward specific mobtypes, or toward the player.
+This Behavior has a dependency on BehaviorAttacker. */
+class cBehaviorAggressive : public cBehavior
+{
+
+public:
+ void AttachToMonster(cMonster & a_Parent);
+
+ // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer);
+ // TODO agression toward specific players, and specific mobtypes, etc
+ // Agression under specific conditions (nighttime, etc)
+
+ // Functions our host Monster should invoke:
+ void PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+
+private:
+ cPawn * FindNewTarget();
+
+ // Our parent
+ cMonster * m_Parent;
+
+ // The mob we want to attack
+ cPawn * m_Target;
+};