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-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp
index 14ce8a264..56a879e84 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp
@@ -6,7 +6,7 @@
#include "../Monster.h"
#include "../../Entities/Pawn.h"
#include "../../Entities/Player.h"
-
+#include "../../Tracer.h"
cBehaviorAttacker::cBehaviorAttacker() :
@@ -193,23 +193,17 @@ bool cBehaviorAttacker::TargetIsInStrikeRange()
{
ASSERT(m_Target != nullptr);
ASSERT(m_Parent != nullptr);
- /*
- #include "../../Tracer.h"
+
+
cTracer LineOfSight(m_Parent->GetWorld());
Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0);
- Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
+ Vector3d AttackDirection(GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
-
- if (GetTarget() != nullptr)
- {
- MoveToPosition(GetTarget()->GetPosition());
- }
if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0))
{
// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
Attack(a_Dt);
}
- */
return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
}