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-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h
index 099cb1987..4d99fda21 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.h
+++ b/src/Mobs/Behaviors/BehaviorAttacker.h
@@ -49,7 +49,7 @@ protected:
it returns false. a_StrikeTickCnt tracks how many times it was called. It is 1 the first call.
It increments by 1 each call. This mechanism allows multi-tick attacks, like blazes shooting multiple
fireballs, but most attacks are single tick and return true the first call. */
- virtual bool StrikeTarget(std::chrono::milliseconds a_Dt, cChunk & a_Chunk, int a_StrikeTickCnt) = 0;
+ virtual bool StrikeTarget(int a_StrikeTickCnt) = 0;
// Target related methods
bool TargetIsInStrikeRadius();
@@ -69,14 +69,14 @@ protected:
int m_TicksSinceLastDamaged; // How many ticks ago were we last damaged by a player?
bool m_IsStriking;
-private:
/** Our parent */
cMonster * m_Parent;
+private:
+
// The mob we want to attack
cPawn * m_Target;
-
int m_StrikeTickCnt;
};