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-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerRanged.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerRanged.h b/src/Mobs/Behaviors/BehaviorAttackerRanged.h
index 1d9e4fcd9..801c6fb46 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerRanged.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerRanged.h
@@ -5,7 +5,15 @@
class cBehaviorAttackerRanged;
/** Grants the mob that ability to approach a target and then melee attack it.
-Use BehaviorAttackerMelee::SetTarget to attack. */
+Use cBehaviorAttackerRanged::SetTarget to attack.
+
+Connections to other behaviors:
+ - See cBehaviorAttacker.
+
+Special connections:
+ - None.
+
+*/
typedef std::function<void(cBehaviorAttackerRanged & a_Behavior,
cMonster & a_Attacker, cPawn & a_Attacked)> RangedShootingFunction;