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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBreeder.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBreeder.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h new file mode 100644 index 000000000..cf030b8f3 --- /dev/null +++ b/src/Mobs/Behaviors/BehaviorBreeder.h @@ -0,0 +1,60 @@ +#pragma once + +class cBehaviorBreeder; + +#include "Behavior.h" + +class cWorld; +class cMonster; +class cPlayer; +class cItems; + + + + + +/** Grants breeding capabilities to the mob. */ +class cBehaviorBreeder : public cBehavior +{ + +public: + cBehaviorBreeder(cMonster * a_Parent); + + // Functions our host Monster should invoke: + bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + void OnRightClicked(cPlayer & a_Player); + void Destroyed() override; + + /** Returns the partner which the monster is currently mating with. */ + cMonster * GetPartner(void) const { return m_LovePartner; } + + /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */ + void EngageLoveMode(cMonster * a_Partner); + + /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */ + void ResetLoveMode(); + + /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */ + bool IsInLove() const; + + /** Returns whether the monster is tired of breeding and is in the cooldown state. */ + bool IsInLoveCooldown() const; + +private: + /** Our parent */ + cMonster * m_Parent; + + /** The monster's breeding partner. */ + cMonster * m_LovePartner; + + /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */ + int m_LoveTimer; + + /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */ + int m_LoveCooldown; + + /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */ + int m_MatingTimer; +}; |