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-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
index b54a863af..d967b5f68 100644
--- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
@@ -1,16 +1,20 @@
#pragma once
+// mobTodo I just need vector3d
+#include "../../World.h"
+
// fwds
class cMonster;
class cEntity;
class cChunk;
-class Vector3d;
class cBehaviorDayLightBurner
{
+public:
cBehaviorDayLightBurner(cMonster * a_Parent);
- bool WouldBurnAt(Vector3d & a_Location, cChunk & a_Chunk);
+ void Tick(cChunk & a_Chunk, bool WouldBurn);
+ bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
// Functions our host Monster should invoke:
void Tick();