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-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
new file mode 100644
index 000000000..07812b9db
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
@@ -0,0 +1,17 @@
+#pragma once
+
+// mobTodo I just need vector3d
+#include "Behavior.h"
+#include "../../World.h"
+
+class cBehaviorDayLightBurner : cBehavior
+{
+public:
+ void AttachToMonster(cMonster & a_Parent);
+ void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
+
+private:
+ cMonster * m_Parent; // Our Parent
+ cEntity * m_Attacker; // The entity we're running away from
+};